Shadow Gangs- Shinobi inspired project

RAIDEN1

Member
Good to see the spirit of Shinobi alive and kicking despite there not being a new main-line entry in the series for a while....

 
Got the PS5 version and wow. I already had it on Switch but the PS5 version at 4k w HDR using the games CRT filter looks insane. This is hands down the best CRT simulation I've ever seen next to M2's implementation.
Arcade game devs, please take note of what JKM Corp did and please let it be the new standard.
 
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Shadow Gangs Zero is an improved and expanded edition that now targets Neo Geo as the lead platform with pixel art aesthetics and more frames of animation. It will also be ported to other systems like the Genesis, the Dreamcast with more colors and rumble support and modern platforms too.
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There's no mention of any possibility of the improvements and changes in content making it back to the original game on any platform. It's also a separate project to Shadow Gangs 2.
 
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Hi everyone,

Don't forget to back the Shadow Gangs Zero campaign on Kickstarter if you're into games like Shinobi (1987) and Shadow Dancer (1989). There's only two weeks left:



Shadow Gangs Zero is actually a prequel to the smash indie hit Shadow Gangs (2020). This prequel is being developed for several platforms: Neo Geo, Sega Genesis / Mega Drive, Dreamcast, Steam, Switch, PS5, and current-gen Xbox.

The campaign became fully funded very quickly after it was launched, and there are over 400 backers on board already. Now the fans are trying to have it reach its first stretch goal, which is the inclusion of Hikaru the ninja girl as a playable character !


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Hi everyone,

Don't forget to back the Shadow Gangs Zero campaign on Kickstarter if you're into games like Shinobi (1987) and Shadow Dancer (1989). There's only two weeks left:



Shadow Gangs Zero is actually a prequel to the smash indie hit Shadow Gangs (2020). This prequel is being developed for several platforms: Neo Geo, Sega Genesis / Mega Drive, Dreamcast, Steam, Switch, PS5, and current-gen Xbox.

The campaign became fully funded very quickly after it was launched, and there are over 400 backers on board already. Now the fans are trying to have it reach its first stretch goal, which is the inclusion of Hikaru the ninja girl as a playable character !


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Anything like Shadow Dancer is definitely getting my attention.
 
The core campaign ended on September 14, 2024 and was a smashing success. Not only was the project fully funded, but it also surpassed the stretch goal for having the female ninja included as a playable character!

Due to extremely strong demand, the developer has decided to accept Late Pledges for those who missed out during the core campaign. Here's the exciting part... The project is only £6,000 away from reaching the next stretch goal: 2-player co-operative gameplay. This will be a revolutionary feature, as none of the arcade and console Shinobi games had this 2-player simultaneous gameplay.


Join the revolution here:

 
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2-player co-op gameplay has been unlocked. Thanks to all backers for making this happen!

Late Pledges are being accepted for a bit longer, so make sure you join the club while you still can.

The next stretch goal is £120K, which unlocks six mini-bosses: ED Walker, Military Tank, Dragon, Military Helicopter, CannonWall, and Heavily Armed Van.




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ShadowTeam has posted an update for the upcoming Shinobi-inspired game Shadow Gangs Zero. The first bit of news is that the graphics development is coming along very nicely. The second major takeaway is that porting from the lead system Neo Geo to the Sega Genesis / Mega Drive has now begun!


Catch up on the exciting details here:

February 9, 2025 Update


Enjoy the latest music tracks from the game:






If you haven't made a pledge to the campaign yet, what are you waiting for?
 
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Last month (April 2025), the developer posted exciting news about the Sega Genesis / Mega Drive version of this highly anticipated Shinobi-style ninja game:
  • Development of the game engine has been completed, including support for music and sound effects.
  • Game is now running at a full 60 frames per second.
  • Bankswitching is implemented, allowing the use of 16 MB (128 megabits) of cartridge space. So all the high-quality art and animation frames will be fully supported.
  • The Genesis / Mega Drive version is being built using SGDK.

The latest news for this month (May 2025) is that the game's core artwork is now almost fully complete, with just special effects and background animations left to add - these will bring extra life and energy to the levels.


For the few of you who haven't yet pledged, you're invited to join the ninja revolution at this page:




When you make a pledge to the campaign, here are some cool personalized rewards available:

Custom Backer Image - Later levels:
Add a small image (up to 64 x 64 pixels) of your choice - whether it's your portrait or any design - within a game level.

Graffiti Text / Image - Level 1:
Be the sole backer to have your custom text or graffiti design featured in the very first level of the game - up to 80 x 64 pixels in size.

Graffiti Text / Image - Later levels:
Add your custom text or graffiti design within a game level - up to 80 x 64 pixels in size.

Name the Ninja Girl:
Name the fierce, playable ninja girl - choose her name!
 
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The pixel art for all 18 levels was completed last month (June), as was the majority of the music tracks. Now in July, level design is well underway and things are progressing very nicely. The Neo Geo version is on schedule to be completed by December 2025 as planned, with the Genesis / Mega Drive version very close behind for March 2026. It was confirmed a couple of months ago that the Neo Geo digital version is compatible with NeoSD PRO, as the developer is personally testing the game with it throughout development.

The campaign is currently at £109K in pledges. It needs to reach £120K to unlock the six mini bosses. Please make a pledge so that you can join in the fun. In addition to the Neo Geo and Genesis / MD, you can also back the versions for these other platforms: Dreamcast, PC (Steam), PS5, Xbox, and Switch.

Visit the campaign page:




Reminder: All backers will have their names displayed on the credits screen accessible from the main menu, as well as on the end-game screens.

Also: Backers of the physical versions for Neo Geo, Genesis / MD, and Dreamcast will receive the corresponding digital versions for free!
 
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Level Design:
Last month (August 2025), the developer reported that level design was in high gear. Now in September 2025, the developer tells us that he's finished the first pass in creating these game levels: City, Bridge, Airport, Bunker, Forest, Beach, Cyber Punk, Castle. The current level being designed is: China. He estimates that he'll have finished the first pass of designing all levels by mid-to-late October 2025. Designing levels for Shadow Gangs Zero is a multi-pass process involving three primary passes plus a polishing phase. Lots of work, but the developer is making great progress.


Mini Bosses:
The final campaign stretch goal is the inclusion of six mini bosses: Fire-breathing dragon, Military helicopter, Cannon wall with heavy firepower, Van with armed fighters, etc. To achieve that stretch goal, the pledge total needs to reach £120K. We are so very close to reaching this goal, as the pledge total is currently at £113K.


Neo Geo Flash Carts:
A couple of months ago, I reported that the Neo Geo digital version is compatible with NeoSD PRO, as the developer is personally testing the game with it throughout development. Since then, a new backer has come aboard who will help with testing for BackBit compatibility and DarkSoft Multi MVS compatibility. Why all the fuss about Neo Geo flash carts? Because Neo Geo is the lead development system and flagship version, so the developer wants to make sure that all Neo Geo fans can play the game!


Beta Testing:
Speaking of testing, you already know that backers will have access to the Neo Geo beta digital release. I've received confirmation from the developer that ALL backers will have access to this Neo Geo beta release. In other words, even backers of the Genesis / Mega Drive, Dreamcast, PS5, Xbox, Switch, and Steam versions will be granted access to the Neo Geo beta. Granting broad beta access will help the developer iron out all bugs, while giving backers early access as a loyalty perk. A win-win for everyone!


Ongoing Pledges:
So far, the campaign has attracted over 760 backers to its cause. That's awesome! We're striving to reach 800 backers by year's end - Could you help make that happen? If you haven't yet pledged, please take another look at the campaign page to see if you'd like to add Shadow Gangs Zero to your collection. If you've already pledged, please tell your circle of friends about the game and invite them to join the SGZ community.

Did you know that all backers of the physical media versions will also receive the corresponding digital versions for free? For example, Genesis / MD physical cartridge backers will receive the Genesis / MD digital ROM file at no extra cost. Perfect for playing SGZ on your portable devices when you're away from home!


New Music Track for Genesis / Mega Drive:
From the developer:

We also have a great new Mega Drive track to enjoy. Listen closely at 0:30 seconds — those toms are actually FM drums, not samples, showcasing the MD's unique sound!




Shadow Gangs Zero - Campaign Page:


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Level design update:

In his latest post on the campaign page, the developer informs us that the first pass of level design has been finished. The second pass is now underway, which focuses on refining each level's layout, enemy placement, and gameplay flow to near-final quality. At the current pace, this second pass should be finished around mid-December 2025.

After the second pass, the third pass work will begin, which involves integrating all final graphics for levels, characters, menus, and other visual elements. And then the final pass is the optimization and polish phase, to ensure the game runs smoothly and meets the high standards being aimed for. The developer promises to keep backers fully informed of all progress as it happens.

The game has 42 levels, comprised of:

- 35 regular levels

- 5 boss levels

- 2 bonus levels


Graphics update:

The artists have begun working on background animations to liven up the levels. They're also remastering the special effects such as blood, explosions, and impact visuals to ensure they look their best - i.e. smoother motion and more animation frames. The developer is sparing no expense in giving these elements the attention they deserve.


Spread the word!

Tell your friends about Shadow Gangs Zero. The more support the campaign receives, the better the final product:

 
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