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Shadow the Hedgehog IGN Preview

Obviously, the primary difference for Shadow is that players now have access to a variety of different weapons. There are 30 in all, and in the build I saw, they consisted of Halo 2-inspired laser swords, straightforward machineguns, and bizarre alien plasma blasters. Each weapon had a very distinct use too, with an obvious strategy for using certain weapons against specific enemies...

Additionally, the dark hedgehog could also lift certain kinds of objects to gain special items and weapons, while several of the environments were destructible and could be used for both offensive and defensive purposes (players can hide behind a boulder or throw it an enemy, for example)...

You see, each bad guy will have an allegiance to two different sides of an ongoing war that Shadow is involved in, and whether or not you help or hurt one side more than the other dictates what happens for the rest of the game. It's in this way that Shadow the Hedgehog is a bit like a "choose your own adventure"-style actioner, but your decisions just won't affect the branching storyline -- they'll affect what kind of moves Shadow can do as well...

One thing I'd like to mention is that the demo definitely kept its speed.
Thirty different weapons? Branching gameplay that affects abilities? No skimping on speed? Replay value should be really high, along with a variety of strategies available to tackle each stage according to your preferences.

This game is gonna ROCK. :D
 
Teddman said:
Thirty different weapons? Branching gameplay that affects abilities? No skimping on speed? Replay value should be really high, along with a variety of strategies available to tackle each stage according to your preferences.

This game is gonna ROCK. :D

Says the guy with the Shadow avatar....:p

The Sonic series needed something to keep if fresh after Sonic Adventure 1/2 etc. but I dunno if a bunch of weapons constitutes that something. Eh.. we'll see how it turns out.
 
Sonic can have some legs like Mario brothers and the equivalents. It just needs something fresh. I am not to sure about 30 weapons though? Sonic was never about that always about him and his spin moves.
 
Musashi Wins! said:
This series has gone on tooooo long.
There have been other Shadow games?
Sonic can have some legs like Mario brothers and the equivalents. It just needs something fresh. I am not to sure about 30 weapons though? Sonic was never about that always about him and his spin moves.
Right, which is why this game featuring weapons stars Shadow. Shadow, people.
 
having many weapon make it more interesting than a stupid simple handgun, but i hope it's gonna stay majorly a platformer and not a Sony wanabe platformer that in reality is a shooter.

I also hope they at least keep the scoring/grade system of sonic adventure II. That system rock and give the game all it's replayability.

I hope they are not going to be stupid and don't apply PSpoo texture to other version. It's a shame that THE game that started the high detail texture (sonic adventure) don't continue that trend. SA2 was not as impresive texture wise but it was ok, as it was 60fps and a DC game.

I also hope they get A grade animation, heck is all the last sonic you don't even have cool animation when the character is let doing nothing!

I don't want bad taste stuff. For exemple the whole president limo part in SA2 is the most horrible thing i ever saw in a game!

And lastly, i want BOSS!! i mean treasure amount of Boss. And more complex behavior, not just the casual patern and timming trick. I want to feel boss like in a 3d fighting game, a different fight each time.
 
MIMIC said:
Shadow never had weapons in Sonic Adventure 2.

I didn't like it when they were just showing guns that much, but I will say that I found it amusing to see him using the giant Soul Calibur-like sword in the April 1st trailer. And 30 is an impressive number, makes up for the fact that the weapons don't look smoothy integrated (Shadow pauses when he uses them in the air, there's no flowing motion to it when not on the ground).


I do like that the balance (Hero/Dark) is affected in real-time by who you go after. Much better than just a dialogue box popping up mid-game, "DO YOU WANT TO HELP SONIC OR EGGMAN?" From what I saw in the trailers, though, I'm not sure what they're talking about with the speed. Maybe their build was better optimized in level design, or had different levels that haven't been shown publicly yet, but in the trailer, the areas looked pretty awkward and bogged down, with a camera that didn't help. All well, guess we'll see.

I guess I'm leaning more towards the positive potential of this game, I just wish it didn't look like complete arse. It's really just... ugly.
 
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