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Shantae - GBC

CO_Andy

Member
Since Wayforward has no plans to release GBA one, i was wondering if i should go out and pick up the first one. Opinions?
 
NO! YOU DID NOT JUST SAY...SHANTAE!?

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TTOB AWAKENS!
 
heavy liquid said:
Too bad the sequel got canned. I was kinda looking forward to it; the screenshots looked pretty nice.

Why did Shantae GBA get shelved while fuckin' Ping Pals got picked up?
 
Musashi Wins! said:
I think it was about politics. Or employment. Or immigrants. I don't know, I remember it getting a little ugly.

Ah. I liked that guy's art, but he seemed to have some...anger issues
 
I never played the game, but I already partially hate it because of that one poster here who always begins his posts with Shantae Rox!!

Damn that's annoying.
 
Right, that would be TTOB.

Now, I have played Shantae, and it's good, but it's nothing to obsess about. Whiplash, on the other hand...
 
What exactly afforded this game all the hype to begin with? I mean, better (and worse) games have totally went unnoticed. What made this one any different? Shit, I would've never heard of the game had it not been for messageboards, seriously.
 
All I know about Shantae I've heard from that TTOB guy.

Seriously, I wouldn't even know this game existed except for him.
 
Shantae... homage to old-style Capcom, Konami and Nintendo NES action games and with cute character designs. Also, it's a good platform adventure from an American company, which just seems rare in the face of other contemporary 2d games like Pitfall Harry or any cartoon license game from that era (including the Wayforward cartoon-licensed games leading up to Shantae... 2000 and a few years before it).

Graphically, it's one of my favorites, and gameplay-wise, you get at max 6 hours of a passably enjoyable 1989 type of action adventure game with 4 good zelda/metroid-crossed dungeons. The outdoors segments could piss people off.

Shantae GBA was going to have a separately scrollable background layer in several areas, so you could rotate it and line up front-ground and background doors to travel between the two layers, reach secrets, and to supposedly complete action-based puzzles. The Ghouls and Ghosts graphics vibe was not lost on me either.
 
Noticed this thread and downloaded the rom for it. I like it! It's fast-paced, it's got interesting level design, and nice, if unoriginal gameplay. It kind of reminds me of a cross between Disney's Aladdin for the Sega Genesis and Dynamite Headdy.

I think I'll be picking this one up.
 
CO_Andy said:
Since Wayforward has no plans to release GBA one
They'd like to, they just can't find a publisher. Namco Hometek picked up Sigma Star Saga though, so there's a chance they might be interested in Shantae 2 also. Wayforward is also considering bumping it up to DS, since publishers are interested there.
 
Not that i don't like the DS, it's just that it seems more natural on the GBA. A lot of developers hav trouble developing something innovative around the second screen.
 
CO_Andy said:
Not that i don't like the DS, it's just that it seems more natural on the GBA. A lot of developers hav trouble developing something innovative around the second screen.

That's because GBA-SP bitch slaps the sad DS. But they could use the game, like yesterday. With a steering wheel on the 2nd screen.
 
Sergenth said:
Shantae... homage to old-style Capcom, Konami and Nintendo NES action games and with cute character designs. Also, it's a good platform adventure from an American company, which just seems rare in the face of other contemporary 2d games like Pitfall Harry or any cartoon license game from that era (including the Wayforward cartoon-licensed games leading up to Shantae... 2000 and a few years before it).

Graphically, it's one of my favorites, and gameplay-wise, you get at max 6 hours of a passably enjoyable 1989 type of action adventure game with 4 good zelda/metroid-crossed dungeons. The outdoors segments could piss people off.
That all sounds pretty rad.
 
Thanks. Very informative article. It's a shame WayForward released Shantae at the end of the GBC's life cycle. Might hav had more success if a publisher picked it up earlier:(
 
You know, if they re-relased the same game on a GBA cart instead of a GBC cart, very few could tell.

This game looks better than most Advance games. For shame!
 
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