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Sheltered | Family comes first in this post-nuclear apocalypse survival sim

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http://www.unicube.net/sheltered/
Currently available on Steam Early Access and Humble Bundle ($14,99, PC/Mac/Linux), free trial on Xbox One
https://youtu.be/bPIxk8qzyQE
https://youtu.be/MsS10nks3q4

Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy you’re back.” You wife’s face lights up and you open a bag full of medical supplies. You need not tell her how you got them. You simply enjoy your small victory in this, the harshest of times. In the post-apocalyptic world, you must keep your family alive in your underground bunker in this deep strategy game from Unicube...

Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.

With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you'll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your families survival for just one more day.

  • Family comes first: Keep your family alive and protect them from the ravages of the harsh post-apocalyptic world above.
  • Make the shelter a home: Maintain your shelter, keep it secure and habitable and make sure that the family have enough resources to survive.
  • Customisation: Your family is unique to you; you decide their names and their appearance
  • Healthy body, healthy mind: Your family’s mental and physical well-being means everything. Keep them happy and they will thrive.
  • Bigger, better, faster, stronger: Nurture your family members and they will become better versions of themselves in every single way
  • Bloodline: The children are the future. Make sure there are plenty of them.
  • Crafting system: Create comforts for your family’s shelter and weapons for combat
  • Exploration: Send out your family to explore and gather resources for everyday living and crafting
  • Vehicles: Make exploration quicker and safer
  • Dynamic encounter system: Your family will meet many folk outside of the shelter. Some are friends, some are foes. Some are mutants.
  • Turn-base combat: For those that cannot be reasoned with, violence can be used as a last resort. Your family may depend on it.
  • Taking in strangers: Recruit outsiders and integrate them into your shelter life.
  • Cloud saves: Keep your family close and never lose your progress
sheltered0.png
 

Kieli

Member
Oh shit, this looks legitimately interesting.

But I'll have to wait until it exits early access. :(
 
I backed it on Kickstarter and I couldn't be any happier with how its turned out so far in Early Access. Really enjoying it, fun and addictive game, a couple of updates out already as well the second in particular has some nice balancing.
 
I just tried this out in its update 4. Is it supposed to be this buggy? And the controls seem really clunky.

Like left click to select, but left click is move. I'm trying to select someone, but then I move another member over that person I'm trying to select and it becomes slightly frustrating.

But then this issue really compiles into this next consistent bug I run into. It seems like sometimes when a person has walking in queue, getting them to build or upgrade something will just bug it out. Like I will see the start of a toilet being built, but nothing happens. No one builds the toilet, and you can't build anything else in that space because it thinks the toilet is still there.

I can restart the game and the toilet disappears, but I lose the materials.
 
1.0 came out on the 15th, used the weekend to have a proper go at it. Ended up sinking 12 hours into the thing.

Now, with a fully expanded base, 270 water, 110 food, 40 meat, assorted upgrades and the whole upper hallways paved with spike and shotgun traps, i'm sitting at day 80+ kinda wondering where the game will go from here. Haven't been raided a single time. Can't find the last few pieces of the van. Can't open the m
ystery shelter
. My 2 exploring parties can pretty much oneshot bears with vigorous application of rebars to the head. Can't see any reason to ever have more than 6 people total. Heck, was doing just fine with 4.

Hrm.

Also the game could *really* benefit from more automation. Would kill 20 roamers for a way to tell scavenging parties to autoloot xyz, then head back, and dont bother me unless you run into something unique.
 
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