Synbios459
Banned
Remember how you couldn't go past the train station to get to the docks, well somehow, someone has: http://www.fileplanet.com/dl.aspx?/planetxbox/shenmuedojo/modclips/RoadtoAmihama.zip
aoi tsuki said:Can't login? www.bugmenot.com.
Blimblim said:Ok just watched the video. It's a nice hack but it really does not prove anything we did not already know about the shenmue engine.
But just earing this song makes me want to play that game again. I think that scene with Nazomi is one of my fondest videogaming memory. Such an incredible shock after this loooong fight.
CVXFREAK said:Best website ever.
segasonic said:I dl'ed . It's just the motorcycle track. Nothing too exciting.
I'm interested to learn how he got past the bus station barrier though
Here's the video:Sho Nuff said:If you take too long in the game -- like a ridiculous amount of time -- Lan Di comes and kills you. It's the bad ending. Obviously.
aoi tsuki said:While on the subject, what does "Shenmue" mean? i figured it meant something in Chinese seeing as how it was written in katakana under the English title.
Bookmarked.aoi tsuki said:Can't login? www.bugmenot.com.
Saturnman said:Interesting when you enter the address to the GA forums.
where each individually modeled leaf and cherry blossom could fall from the branches of the detailed trees and coat the ground as summer and autumn gave way to winter
The engine was not downgraded at all. The falling leaves demonstration was time-lapsed over passing seasons (and can be seen in the Magic Time/Weather movie on Shenmue I's Passport disc), but the effect was still used during the game in, for example, Ryo's flashback of his father instructing him in kung fu under the blossom tree outside their dojo. The large tree in the Hazuki's yard is fully modeled down to each leaf, and there are other trees which could shed some of their individually modeled leaves too (though, none were modeled as completely as Ryo's family tree and Shenhua's tree in accordance with their storyline importance.)Damn, it's a shame the engine was downgraded so much.
The trees in Shenmue were all pretty simple. The Shenmue tree at the end of the second game was beautiful, though, but it was also nothing more than flat texture layers.
There are not too many pictures available to show off the trees in Shenmue, though. I found a couple pictures from the XBOX version with trees present. This is pretty much how all of the trees were handled in the game...
The Dreamcast version is sharper and doesn't have the overused blur trails of the Xbox version, but the Xbox version does clean up the IQ and slowdown by a good amount and has somewhat better load times (there's also lots of other smaller differences here and there - glow filter in Xbox version, glitchiness in Xbox version - in both system's favor, but the games for the most part were kept close.) Unfortunately, unless someone produces a hacked build of the game with a dialogue swap between the Japanese DC and Xbox versions, I don't think there'll be a way to play the Xbox version with the solid Japanese voice acting of the DC original.do you happen to know if there is an XBOX version of Shenmue with original Japanese voices (perhaps a Japanese release of the game?). The XBOX version looks SO much cleaner than the DC version and I can use the progressive mode on my TV with ease. I'd love to play the game again with faster loading and better visuals...
where each individually modeled leaf and cherry blossom could fall from the branches of the detailed trees
Lazy8s said:dark10x,
The engine was not downgraded at all. The falling leaves demonstration was time-lapsed over passing seasons (and can be seen in the Magic Time/Weather movie on Shenmue I's Passport disc), but the effect was still used during the game in, for example, Ryo's flashback of his father instructing him in kung fu under the blossom tree outside their dojo. The large tree in the Hazuki's yard is fully modeled down to each leaf, and there are other trees which could shed some of their individually modeled leaves too (though, none were modeled as completely as Ryo's family tree and Shenhua's tree in accordance with their storyline importance.)
The Dreamcast version is sharper and doesn't have the overused blur trails of the Xbox version, but the Xbox version does clean up the IQ and slowdown by a good amount and has somewhat better load times (there's also lots of other smaller differences here and there - glow filter in Xbox version, glitchiness in Xbox version - in both system's favor, but the games for the most part were kept close.) Unfortunately, unless someone produces a hacked build of the game with a dialogue swap between the Japanese DC and Xbox versions, I don't think there'll be a way to play the Xbox version with the solid Japanese voice acting of the DC original.
If the leaves weren't individually modeled, they couldn't have fallen off the tree, spun in the air as they drifted down, and settled on the ground around Ryo like they did when he was practicing with his father in the flashback, striking the tree while learning the stun palm from Jianmin, or trying to catch the falling leaves at Man Mo Temple as instructed by Xuiying.Individually modeled they were not.
Lazy8s said:dark10x,
If the leaves weren't individually modeled, they couldn't have fallen off the tree, spun in the air as they drifted down, and settled on the ground around Ryo like they did when he was practicing with his father in the flashback, striking the tree while learning the stun palm from Jianmin, or trying to catch the falling leaves at Man Mo Temple as instructed by Xuiying.
XS+ said:Not this BS again.
The parts with textured vegetation did not prevent the tree from being modeled fully down to each falling leaf, which was the specific demo feature being contested with regard to the final game. Remember, watch the Magic Time and Weather movie on the Shenmue Passport disc (in the offline Theater section) to see a tree demonstrated over the course of changing seasons, dropping all of its leaves to the ground and eventually becoming bare.but the tree is made up of a bunch of flat textures crisscrossed together.
Lazy8s said:dark10x,
The parts with textured vegetation did not prevent the tree from being modeled fully down to each falling leaf, which was the specific demo feature being contested with regard to the final game. Remember, watch the Magic Time and Weather movie on the Shenmue Passport disc (in the offline Theater section) to see a tree demonstrated over the course of changing seasons, dropping all of its leaves to the ground and eventually becoming bare.
As for the tree in the game having every leaf on it individually rendered to fall off, that wouldn't be done for the very obvious reason that a tree wouldn't shed all of its leaves for autumn in the course of a cut-scene. If the scene were displayed over a couple of months however, it would then have to be made to reduce every bit of its vegetation... like the demo did, as was the point.
The whole 'tree dropping leaves' thing is an effect in the first place. In real-time for this generation, it would likely only be handled by a composition of different systems, one working to reduce foliage and expose bare branches and another working to shed leaves.There is nothing on the tree that is falling. Those falling leaves are generated as such and have nothing to do with the actual tree.
The engine behind the beta and game is very flexibile. That was the point of those demonstrations, along with the other demos that showed character tracking across the whole city (even after the player left a section of town) as well as the game's real-time auto-generated lip synching (still one of the only games ever to use a real-time algorithm for lip-synch generation since most games have a simpler dialogue implementation and can save in-game processing cycles by being able to pre-record mouth movements offline and just play them back.)The pic is way too small, but that demo tree you posted looks MUCH different from what is actually present in game.
The basis for performing such effects was explained, and the issues regarding how visual design is influenced by advancement in the craft as much as advancement in technology were also explained.You never answered my other questions either. I'm curious, that's all.