Brandon F said:
Gives off this Secret of Mana vibe the way you charge your sword and utilize stick and move tactics.
"Charge your sword and utilize stick and move tactics"? I must have been playing a different demo.
My character could hit 4-5+ enemies with a single swing, take them down in a single combo string (3 hits?), and they rarely ever got a single hit in. Never
had to use the ally commands, the charge moves, items, anything... Don't know why you had to use "stick and move tactics" when running in and mashing O seems to have this whole "Win Button" effect.
Brandon F said:
Partner attacks are somewhat interesting for handling crowd control, and likely goofy fun to bait squads of foes into your massive icicle wall in 2P co-op. Enemy AI is like non-existant though.
I did like the Ally Lock-On (R1) option, but honestly, it didn't seem to help out much (as the AI handled things well enough). The charge attack (R2) seems much like FMA's, ultimately useless as it's hard to aim and takes your attention away from the battle.
And I agree about the enemy AI, they just stand around waiting for you to nudge them into action. I would have liked it better if they gave them a larger field of vision ala Drakengard or Dynasty Warriors, but alas...
Brandon F said:
What's with the demo timer though? The thing kicked me back to the OPM menu after like 2 minutes?
I think it just seems shorter as the timer starts after the controller layout screen, and you're forced to sit through the ESRB logo, then skip the SEGA logo, the intro, the title screen, that long loading screen, then run through the tavern, pick an ally, and so on. By the time you're done with all that, you're left with maybe 2-3 minutes of play which is barely enough to clear a battlefield.
Thanks SEGA!
belgurdo said:
When I played it, it was basically Shining Soul II, but slightly slower. Not something I'd pay full price for, but interesting
I agree, I got a serious Shining Soul I/II vibe from it, only this wasn't as good. :\
Brandon F said:
I couldn't figure out the point of that tavern! Everyone and everything was completely static, and you couldn't interact or talk with any of the NPC's. Big WTF!
Hit the action button (O) to talk to them. Oddly, though, O isn't the accept button (unlike what the controller layout screen says), but instead X is... It's almost as if they made the demo while they were midway through westernizing the controls.
Bebpo said:
But considering the lack of repulsion in this thread, maybe they fixed up the engine for the US release? Still wouldn't explain OPM's review saying it was 15fps unless they played a beta or something.
Yeah, all of the reviews so far have mentioned the slowdown (PSM, EGM, & OPM), so I guess we'll have to wait for the retail release to find out for sure if they fixed it up or not.