cuz it takes two to tangoHuh, i wonder why he left Tango then
so, are you saying what i think you are saying?Can't wait for his version of Death Stranding
I'm saying the precedent we have for an auteur JP director starting his own studio is Death Stranding, a divisive gameso, are you saying what i think you are saying?
I think you misspelled "delivery game"I'm saying the precedent we have for an auteur JP director starting his own studio is Death Stranding, a divisive game
cuz it takes two to tango
We sure this is even a real company and not Grasshopper making a reference to Shadows of the Damned?
"A kamuy (Ainu: カムィ; Japanese: カムイ, romanized: kamui) is a spiritual or divine being in Ainu mythology, a term denoting a supernatural entity composed of or possessing spiritual energy.
The Ainu people have many myths about the kamuy, passed down through oral traditions and rituals. The stories of the kamuy were portrayed in chants and performances, which were often performed during sacred rituals."
Is there a domain/company registered in Japan under Kamuy Inc?
No that's Druckmann soon.I thought he was just retiring![]()
Mikami will be asking to eat the brains.Actually, I first thought of Golden Kamuy, an awesome manga series (and an anime adaptation that started off rough but got better as it went along) that more people need to check out.
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Where are these awesome ue games made by two people?Indie is the way to go right now. The tools are so good today. You don't need $300,000,000 to make a AAA quality game at any scale. We've all seen the UE games made by 2 people sharing the same netbook. Imagine 75 peak Valve employees with a UE and AI toolkit. N64 era Rare.
Trepang2Where are these awesome ue games made by two people?
"Hinna. Hinna"Mikami will be asking to eat the brains.
MS bought them. I mean how obvious is itHuh, i wonder why he left Tango then
This Is like the 3rd or 4th time he's done this now.I'm saying the precedent we have for an auteur JP director starting his own studio is Death Stranding, a divisive game
Palworld studio is like 50 people. And it's not exactly what I'd call awesome.Trepang2
PalWorld
Turbo Overkill
These are all examples where the devs didn't even have much experience at all before starting development of the games mentioned. So imagine a slightly larger and more experienced team going that route. Future is bright for indie devs and I'm interested in seeing career AAA guys going that route.