Shoot the Core! - Gaf Shoot ‘em Up (aka Shooter/SHMUP) Reference Thread

you're telling me. I already own the game (my personal favorite) and I'm insane excited to rebuy it and play it on PS3. I can't imagine how everyone else who hasn't been able to experience it feels.

Incredibly bloody happy. Ketsui is one of those games i wish i had purchased so many times. I played it on mame here and there on a friends laptop, but getting the ps3 version the second amiami puts it up for order.
 
Thanks for the responses. I'm sorry I forgot to mention that I had those 360 Raiden games too. I'll watch gameplay videos of Under Defeat, Eschatos, and Ginga Force to see how those work.
 
Yeah - REALLY bummed about that, but I wouldn't count out a US release just yet. Since we are near the "end" of the X360 lifecycle, we may get some unexpected games to fill in the new releases gap that is inevitable.

Make it happen Rising Star!


In other news:

Ketsui is coming to PS3 in Japan.

http://www.siliconera.com/2013/03/18/cave-shooter-ketsui-is-shooting-its-way-to-playstation-3/

tumblrm1tmijfb9j1r60wo8.gif

This actually has me considering buying my PS3 back from my friend.
 
New PS2/Saturn shmup stick get :D :D :D :D



xposted from Arcade Stick thread.

Nice stick. Like I said before, I love the simple elegance of Virtua Fighter's controls. Guard, punch, kick. It's all you need.

On the flipside of simplicity, we get Caladrius. There was an event a few days ago where they showed the game off to enthusiast press folks. Not really new info, but some more pretty pictures, like the one for the story mode. Nice to see that more than just character portraits were created for this game.

http://news.dengeki.com/elem/000/000/615/615287/
 
That Ketsui news was a bit out of nowhere.

Can't say that I like 5pb much, but more Ketsui exposure can't be bad.

What is not to like about 5pb?. They did an excellent job on the 360 port...even better than quite a few of Cave's own releases. PS3 should be no different.
 
I's just the shady fly by night vibe re the outsourcing kerfuffle with DDP DOJ. Plus I think that the other ports (Mushi F etc) seemed better packaged and produced.

That's not to say that their Ketsui port was bad though.
 
Just a heads up that n0rtygames is releasing an updated build of Chronoblast on XBLA very soon with powered up ships, different scoring, different meter and a bunch of other changes. He opened the art up to the community and a bunch of us sent him some stuff and he will be picking some of it to use on his site and in the game too.

Its only $1 and its a pretty darn good game right now already with its Dodonpachi stuff. New build he describes as closer to Mushihimesama with specials.

Check out the developer blog for the rundown on all the changes coming in the new build patch. I can't wait to play the new build. The meter stuff and ships being buffed sounds awesome to me.


Here's what he listed but he has notes scattered throughout the developer thread since launch. He mentioned at one point when people talked about Akane's (the red one) ability to shoot the laser and shot at the same time that he said he was thinking he'd buff the other 3 ships to be as good as her.

n0rtygames said:
* You can store more supers.
* Dropping a chain does not punish your counter
* Bombing and dying however - do. (By different amounts)
* Shooting enemies with the c-shot results in more coins being produced
* Point blanking still allows you to shave coins
* While your chain meter is above 50% - the value of coins goes up
* While hypering, the value of coins is the best

Chain < 50% = Small Gold Coins
Chain > 50% = Platinum Coins (Big blue N's)
Using Super = Giant gold coins


Using hypers will drive your rank up, no-miss will also drive your rank up. In addition, your counter will contribute to rank... which brings me to:

Your counter carries between stages - as it originally did, hence the massive gap between extends that I basically forgot to fix for the last build - however you no longer receive the 9999 bonus at the end of a stage
* Small gold adds +1 to your counter
* Platinum adds +2 to your counter
* Big Gold adds +3 to your counter

Bomb costs: 30% of counter (so 10,000 drops to 7,000).
Death costs: 45% of counter (so 10,000 drops to 5,500).

Examples:
At 10,000 counter - if you bomb you sacrifice 1.5m, but keep your no-miss bonus. As your counter drops to 7000, you still have 3.5m of score left and you can recover. Good trade.
At 10,000 counter - if you die you sacrifice 2.25m and lose the no miss bonus aswell as reduce life stock score by 1. Dying is never a good trade.

Using normal mode as an example with a counter of 10,000 earned per stage... (ignores the bomb stock and life stock bonus which are quite small)
(so stage 1: 10,000 - stage 2: 20,000 - stage 3: 30,000 and so on)


I'm planning to put the extends as follows - based on peoples performance in the old version (Keep in mind that collection was still the largest source of score):
1st Extend - 100,000,000 - Standard Extend
2nd Extend - 600,000,000 - Taitoaplan Extend
3rd Extend - 1,250,000,000 - Emuser Extend
 
What the fuck, GAF, four posts in before Soukyugurentai? Fucking hell, I'm going to bed.

As it should be.
I kid, I kid.

DoDonPachi is what you're thinking of. Batsugun is a Saturn exclusive other than Arcade.

It's also fantastic. My mind was blown the first time my ship leveled up. I was playing the ROM and hit up eBay immediately as soon as that happened. A fucking classic, and the beginning of a new sub-genre, the manic shooter. Hand made by Mr. Cave, Tsuneki Ikeda himself.
 
Caladrius pre-order bonuses (now this shit is NOT SAFE FOR WORK):

http://news.dengeki.com/elem/000/000/621/621292/

Who ordered from Ami-ami?

I did too. LE from AmiAmi.

I dunno, I'm totally amped for the game. Sadly never even touched Ginga Force (despite good intentions but I got wrapped up in Bit Trip 2 and Lego City). But I'm well-stoked for Caladrius followed by that Triangle game. SDOJ I'm a bit cold on since I'm not a big fan of the Dodonpachis.

I wish I heard about Pink Bullets sooner. Probably would have ordered one. is it any good?

Keep an eye on Tokyo Shmups. Rancor ordered a bunch extra to sell there.
 
I know Psikyo games knock your weapon power down when you collide with enemies. Are you sure it's not that?

Yeah, definitely not that. I've been beating it with all the players and this is the first time I've run into this. One time it happened in a boss transition when nothing was on screen.

Edit: Opinions on Silhouette Mirage?
 
Got myself a Tatsujin Oh (Truxton 2) PCB a couple of weeks ago.

Been playing it on and off and am ashamed to admit I now set the dips to EASY. That game is about 20 times more brutal than the original Truxton and I just wasn't having any fun.

Easy is still no walk in the park, but at least I can make it past the 1st level without losing all my men. >_<

Level designs are really colorful and LONG - like 20 minutes long for the first level! Still, you don't mind because the level look amazing, and really show off some of Toaplans best design work. Maybe second to Dogyuun IMO.

Music is fucking amazing.

They changed up the weapon systems a bit - blue is still lighting, red is now a 360 spread shot of short range missiles, and green starts out wide and focuses more in the center the stronger it gets.

Is it better than the original Truxton? Graphics for sure, but comparing both on Normal difficulty gives the original the edge. On easy though, T2 is ahead by a long shot, and just as difficult as Truxton on normal IMO.
 
Mine came in today too. It was in a fancy, shiny, pink foil envelope and all the guys at work gave my weird looks as I was opening it.

Edit: Finished it. Pretty cool though short read. The Akihabara trip was the least interesting, while being the largest piece of content, but it did at least name drop 7-bit Channel, which I've never heard off before, so it taught me something new. I share the sentiments of the author, and the various old men quoted in the zine, I too prefer having physical things to read, rather than a blog post. I'm down for any future issues.
 
Read through it. Nice little mag but the Hyper Duel piece was pretty content-less and that's what I was looking forward too. I thought I was going to get some sort of analysis of Arcade vs. Saturn mode, not some guy saying "the PCB is really rare and brings back memories, so it's better".
 
Ok, question for you guys. I'm working on creating a shmup but we are having a hard time deciding on a theme.

How do you guys feel about non traditional (space ships and aliens) themes?

We were thinking of going one of two ways. Either an abstract theme where all the objects in the game aren't really anything in particular, blobs basic shapes etc. or a school based theme where each level is based on a certain class the player in enrolled in. Math, Bio, etc. They would fight against objects that in some way resemble items related to the subject.
 
Ok, question for you guys. I'm working on creating a shmup but we are having a hard time deciding on a theme.

How do you guys feel about non traditional (space ships and aliens) themes?

We were thinking of going one of two ways. Either an abstract theme where all the objects in the game aren't really anything in particular, blobs basic shapes etc. or a school based theme where each level is based on a certain class the player in enrolled in. Math, Bio, etc. They would fight against objects that in some way resemble items related to the subject.

2nd one sounds interesting. Geometry Wars did something similar (polygons fighting on graph paper), but hey that's only one subject.
 
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