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Should I buy Urban Reign?

Finaika

Member
I mean aside from Famitsu it received average to low scores from practically everywhere and I haven't seen any GAF member reviews on it so I wonder if anyone here can actually recommend the game for me? I've been craving for a good beat-em up a'la Streets of Rage and while Urban Reign unfortunately doesn't have co-op (is this true?) it still intrigues me.

Some points:
- I absolutely loved Tekken 5 & SC2 and I heard this game was made by the same team so...
- I can enjoy "repititive" action games such as Koei's Samurai Warriors & Crimson Sea 2, Shinobi / Kunoichi (but not Drakengard :p)

So how?
 
In a word - YES. This is easily the best beat 'em up to come out in a long time. It's true, the game is hard, but never in a way that feels cheap - there is always a way to get out of a jam and turn the tables on the enemy. The one big factor that the reviews have missed is multiplayer, which is shit hot. If you have a multitap, you will be in heaven. This is the best 4 player fighter i've played in a while, and you have more than 60(!) unique characters to choose from across a bunch of modes. The fighting itself has a lot of depth for a brawler. You should check out some of the character combo videos IGN has up - you can create some ridiculous chains in this game. Don't believe the (bad) hype - Urban Reign is badass.
 
i'm still baffled by the bad reviews... it's a game with decent voice acting, good replay value, and a fun fighting system deeper than god of war or mksm, both of which receive crazy praise...
 
I'm surprised more GAF members haven't tried out Urban Reign myself, especially since people seemed impressed by it when they first showed off the game months ago.

It comes out in Japan tomorrow, and I'm definitely picking it up.
 
Lyte Edge said:
I'm surprised more GAF members haven't tried out Urban Reign myself, especially since people seemed impressed by it when they first showed off the game months ago.

It comes out in Japan tomorrow, and I'm definitely picking it up.

it was out today at my favorite shop.. one day early each week.. I love that shop
 
Buy if it's like 10-15 bucks since it might be your cup of tea. The game has potential but the AI made it really not fun at all. The frequent mission/story brief really breaks up the flow of playing the game. There's just a lot of bad decisions made in the game imo.
 
I've tried the demo and can't see myself playing this for more than 10 minutes especially since there's no co-op, Urban Reign's not really a beatemup like Dynasty Warriors, it feels more like a party fighter or like those Def Jam games
 
yea...this forum is actually one of the few places I've seen people saying it's good. Most others I've talked to say it's a pretty lame beu...just like the reviews. There's no way I would buy this for full price.
 
Musashi Wins! said:
yea...this forum is actually one of the few places I've seen people saying it's good. Most others I've talked to say it's a pretty lame beu...just like the reviews. There's no way I would buy this for full price.

It is in to like games that no one else on Earth enjoy.. that shows you are l33t..

But really marketing firms have nothing on the GAF hype machine once it gets going...
 
Blackace said:
But really marketing firms have nothing on the GAF hype machine once it gets going...

I like a few games that others think are bad so I'm not going to fault them for that, but you are so right about that part. There are games branded good or bad on here that I don't see the rationale for, but it never changes because people repeat it quite fervently over and over again.
 
I like my share of stinkers too.. but I don't hype them.. deep down inside I know they are bad.. :lol :lol
 
Jack Mehoffer said:
In a word - YES. This is easily the best beat 'em up to come out in a long time. It's true, the game is hard, but never in a way that feels cheap - there is always a way to get out of a jam and turn the tables on the enemy. The one big factor that the reviews have missed is multiplayer, which is shit hot. If you have a multitap, you will be in heaven. This is the best 4 player fighter i've played in a while, and you have more than 60(!) unique characters to choose from across a bunch of modes. The fighting itself has a lot of depth for a brawler. You should check out some of the character combo videos IGN has up - you can create some ridiculous chains in this game. Don't believe the (bad) hype - Urban Reign is badass.

. . .
 
Hmmm I'm leaning more towards picking this up, after reading some of ur impressions and I do enjoy a good beat 'em up and since its made by the Tekken team. Jack Mehoffer mentioned abt the 4-player multiplayer which intrigues me, since there are very, very little PS2 games that supports it.

Still I do like to hear the Jp GAFers' impressions, especially Lyte Edge's because I noticed we have similar taste in gaming :)
 
it ain't bad. It looks good, controls great, and has probably the best visual representation of cinema-style brawling I've seen in a game.

it's biggest failing is a lack of real co-op and the shitty assistant AI. I'd give the game a 7/10 overall. I'd rather play it then Smash Brothers, at any rate!
 
Finaika said:
Hmmm I'm leaning more towards picking this up, after reading some of ur impressions and I do enjoy a good beat 'em up and since its made by the Tekken team. Jack Mehoffer mentioned abt the 4-player multiplayer which intrigues me, since there are very, very little PS2 games that supports it.

Still I do like to hear the Jp GAFers' impressions, especially Lyte Edge's because I noticed we have similar taste in gaming :)

I watched some of the videos that IGN put up last night, and they really got me psyched up for Urban Reign. Looks really nice to me; reminds me of the Def Jam concept but with Tekken-style combos/juggles instead. Just two more hours of "work" (no more classes to teach today so I just have to sit here on the web) and I'm going to see if the local game store got it and GGXX #Reload for the PSP today. :)
 
Drinky Crow said:
it ain't bad. It looks good, controls great, and has probably the best visual representation of cinema-style brawling I've seen in a game.

it's biggest failing is a lack of real co-op and the shitty assistant AI. I'd give the game a 7/10 overall. I'd rather play it then Smash Brothers, at any rate!
Yeah the decision of omitting a co-op play for an AI one is the one thing that brings the game down imo, but I never encountered any problems with games that supposed to have "crap" assistant AI like Star Ocean 3 & .Hack.

Lyte Edge said:
watched some of the videos that IGN put up last night, and they really got me psyched up for Urban Reign. Looks really nice to me; reminds me of the Def Jam concept but with Tekken-style combos/juggles instead. Just two more hours of "work" (no more classes to teach today so I just have to sit here on the web) and I'm going to see if the local game store got it and GGXX #Reload for the PSP today.
That really got me interested, as I just love Tekken-style juggles!
 
Finaika said:
Yeah the decision of omitting a co-op play for an AI one is the one thing that brings the game down imo, but I never encountered any problems with games that supposed to have "crap" assistant AI like Star Ocean 3 & .Hack.

Hopefully the AI partner won't drag the game down enough to make a real difference. I know it's supposed to be a difficult game and the CPU can get pretty cheap, but it just sounds like a challenge to me.


That really got me interested, as I just love Tekken-style juggles!

Watch the videos if you are able to. I guarantee you that you will want to buy the game immediately afterwards. ;) The characters seem to have a large amount of moves from Tekken characters, too.
 
The challenge isn't that bad. A couple of the last missions are cheap, but the rest of the game is completely fair; it's simply HARD.
 
Drinky Crow said:
The challenge isn't that bad. A couple of the last missions are cheap, but the rest of the game is completely fair; it's simply HARD.

So in other words, the reviewers complaing about the difficulty level just suck at games? :)

Would you say Urban Reign's difficulty level is akin to Ninja Gaiden's?
 
Nah, Ninja Gaiden is far more difficult. I suck at most games, anyhow. I lost a fair few fights in UR repeatedly, but it wasn't frustrating, and the fights look so damn good that I didn't mind.

If you don't learn dodge/counter timing and rhythms, though, you're fucked after mission 25.
 
Okay, I picked up the game today along with Guilty Gear XX #Reload for PSP (great port; load times are a little less than half of Darkstalkers', too). Going to try it out late tonight and will post impressions later on. :)
 
Lyte Edge said:
Okay, I picked up the game today along with Guilty Gear XX #Reload for PSP (great port; load times are a little less than half of Darkstalkers', too). Going to try it out late tonight and will post impressions later on. :)
Great, I'm anticipating your impressions then :)
 
Put about 45 minutes of play time into the game, here's my initial impressions.

I think Urban Reign is pretty damn cool so far. Good storyline/cinema presentation,
awesome soundtrack (reminds me of Tekken 3 mixed with great themes for fighting
in general, be it movies, games, whatever...very nice), and great game play.

Visually it looks like Tekken 4 to me (but a bit more impressive since there's multiple
characters on the screen), and has the same type of cinemas using the in-game character
models. Voice acting is actually decent enough so far, but some of the various
thugs will give you a chuckle. The main character is voice by the same actor that
was Spike Speigal in the Cowboy Bebop dub...I keep thinking of that show now when
I play as him. :)

I don't think the game's A.I. is cheap at all, just challenging. You can't block,
so you HAVE to master the counter button. Countering is also easy for
anyone that knows not to button mash. Also since you are mainly fighting 3-4 other
guys at one time, you can't just blindly charge into the group and mash away...you
have to use strategy. These are all things that you'd think would be obvious to
everyone, but there's just too many button mashers out there playing these games.

The best way to describe the game play is to say it's a fusion of Tekken and Soul
Calibur together in beat-em-up form. You have one attack button, a grapple button,
a counter button, and a run button. You can attack in various ways, like combos,
juggle starters, moves that knock away multiple enemies, knock downs, etc. You
can also do super attacks, and messing around in practice mode, I noticed that some,
if not all, the weapons have their own super attacks as well. You can also do some
nasty-looking grapples, run up walls (and come down with attacks OR grapples), and
use the environment for more damage (throw guys onto cars, into chairs/tables, etc.),
as well as focus on certain areas of the body to weaken them faster.

When you pick up various weapons, your character's combos change. I tried using
the main female character (the Chinese girl), for example. She has some of Ling's
moves from Tekken, but when you have a Chinese sword, she gets some of Xiangua's
attacks. I also like that different swords have different attacks...the katana
does not handle the same way as the Chinese sword. Most BEU game don't do this.

I think Urban Reign is basically like an improvement on what Def Jam Vendetta offers.
It's a combination of arena fighting and a beat-em-up games together, only with more better character design and no shitty music. (And I like some of the Defjam artists, but EA Trax must die) Law and Paul Phoenix from Tekken are unlockable characters, BTW, and there's also a Muay Thai fighter that might as well be Tony Jaa, from what I have read. I still have yet to get to the missions where you get an A.I. partner, so I don't know how that works. I do know with a partner, you can do some really cool team grapple attacks, since the CPU has already hit me with a few of them.

Oh, and the game does offer two player co-op. The catch is that you can't do it
in story mode, but in the free/challenge modes, which let you play through the story
missions with any character. However, you have to unlock these modes by beating
the game first. You could play 2P co-op versus mode matches against the computer,
though.

So for now, I think Urban Reign is a bit underrated. Good game in my book so far.
 
I don't even think the game is hard; it's some what challenging at times maybe. However I dislike the AI design very much, especially the one that keeps backing up from you whenever it's advantageous for him to do so, such as when time is almost running out or keeping just enough distance so you would definately miss trying to attack while he can still hit you with weapon. It's also pretty annoying how your partner AI can be total badass when you are fighting against him and suddenly become totally useless after he joins you. The way the secondary meter (whatever they call it) works is pretty lame too IMO. It shouldn't be drained when your attack is dodged. It makes fighting a boss comes down to beat the crap out of him, then drain his meter, beat him some more, repeat until he dies. (Of course there are bosses that are lame enough you don't need to do this.) I'd much rather to see them incorporate something like whenever your opponent uses a super attack, you can counter with a super but only if using the "right" one. This would keep the pace of the game forward all the time and mantaining the similar flow as the whole dodge/counter thing they have going in the game.
 
Thanks for the impressions Lyte Edge.

The lack of a block button sounds interesting. And I take it that u can only choose the main character in the 1p Story mode? Nevertheless, when u said it was a fusion of Tekken & Soulcalibur gameplay, it really picked up my interest, so I'll surely be picking this up this weekend ^_^
 
Not slamming anyone's opinion on this game in any way. In fact, I am amazed to read that so many people like it.

I am reviewing it right now, and quite honestly, I hate it. It feels like a demo concept that got stretched into 100 levels. The story is rather weak, and teleporting you from place to place makes it little more than a fighting game with a poor camera, too much juggling, and a shallow fighting engine. I too feel that the sudden fights where the computer decides to beat your ass are very frustrating, and I will admit to tossing a controller for the first time in years due to this game. Using triangle to grapple AND to attack two people at once often leads to botched moves, and the running move is borderline retarded, since you often get suck towards a wall that's 20 feet away.

I do like it when everything comes together and you pull of some sweet moves, and I like the different fighting styles that the bad guys use. Smashing people into objects is also pretty entertaining.

Again, if you dig the game, I applaud your open-mindedness and ability to look past certain things. I wish I had the same patience.
 
I can't believe anyone is endorsing this game. It's the most repetitive, boring piece of tripe I've come across in quite a while, and the game drags on for over 70 missions of beating up the same group of 20 "bad guys" in the same 10 arenas over and over. It's not even a real beat-'em-up. You don't go from scene to scene taking on baddies, you're plunked down in an arena with a set number of guys and when you kill them all it starts all over again. It's garbage. Don't waste your money.
 
I'm waiting on the demo disk to arrive. I take Lyte Edge's impressions with a grain of salt after he professed his love for King of Fighters Maximum Poopact. :P

HIDE YOUR SHAME, SIR!

I hope this one is no KoF:MI, because any game with a muscle babe deserves a chance at hotness!
 
satterfield said:
I can't believe anyone is endorsing this game. It's the most repetitive, boring piece of tripe I've come across in quite a while, and the game drags on for over 70 missions of beating up the same group of 20 "bad guys" in the same 10 arenas over and over. It's not even a real beat-'em-up. You don't go from scene to scene taking on baddies, you're plunked down in an arena with a set number of guys and when you kill them all it starts all over again. It's garbage. Don't waste your money.

This is a thing gaf goes through with certain games. Let it wash over.
 
Why does it HAFTA be a traditional BEU? WHy can't it be the equivalent of a fighting game (with their 10 or so arenas), only focusing on multiple enemy combat?

Judging games on YOUR genre expectations is kinda stupid.
 
i think some people just want to march thru wave after wave of idiotic baddies instead of having interesting set piece battles with a clearly defined goal...

and as for the guy who called the combat system shallow... :lol :lol :lol

WHAT?
 
It doesn't have to be traditional, but enjoyable might have been something they could have looked into. Show the proper respect Satterfield, it's 100 missions of beating up the same group of 20 "bad guys" in the same 10 arenas over and over, not just 70. :)

You guys don't go bat-shit insane when they juggle you in the corner for 15 seconds and you are powerless? It doesn't bother you that you'll be whipping a dude's ass and the CPU just decides that you're not going to win, so he all of the sudden beats the piss out of you in seconds? Wait a second... are you guys that like everything from IGN or something? I figured it out.

I am enjoying hearing what everyone is saying about the game, cause I am just not even seeing how it is earning 6's, much less 7's.
 
I dunno; I had a few juggle pain moments, but it sounds like you don't have the dodge/counter rhythm down -- outside of two really cheap fights, good timing/rhythm on the square button got me outta most of my trouble spots. I liked it when the AI went aggro -- I was usually dominating, and it turned the fight white-knuckle.

I dunno, man. I normally suck at most games -- I can't beat Alma on Ninja Gaiden normal mode -- but I really didn't have THAT much trouble beating Urban Reign. It was a good, flashy time with some great hits and memorable bosses.
 
I got the hang of the dodging stuff at least decent, but it seemed like something always screwed me. Sometimes I'd be stuck in a corner, or other times the camera wouldn't show the guys off screen, and they'd come running at me when I was defenseless. It would be a decent arcade game, but I can't imagine paying full price for it.

It's hard to score games like this sometimes. A game could be a great rental, but a horrible purchase, or a game could be really good for $20, but not that great for a $50 game. I have a hard time taking price into account sometimes.
 
Atari2600 said:
It doesn't have to be traditional, but enjoyable might have been something they could have looked into. Show the proper respect Satterfield, it's 100 missions of beating up the same group of 20 "bad guys" in the same 10 arenas over and over, not just 70. :)

You guys don't go bat-shit insane when they juggle you in the corner for 15 seconds and you are powerless? It doesn't bother you that you'll be whipping a dude's ass and the CPU just decides that you're not going to win, so he all of the sudden beats the piss out of you in seconds? Wait a second... are you guys that like everything from IGN or something? I figured it out.

I am enjoying hearing what everyone is saying about the game, cause I am just not even seeing how it is earning 6's, much less 7's.

Did you read my post? I hate this game.

Edit:

Ah, sorry. Insert "I See What You Did There" owl pic here.
 
My slight love for Tekken will be enough to make me snag this eventually. As well as the decent impressions by most here.

Don't let me domn GAF! ^_^
 
You guys don't go bat-shit insane when they juggle you in the corner for 15 seconds and you are powerless?
:lol :lol :lol

two words:
air tech

SHOCK AND AWE!!!

It doesn't bother you that you'll be whipping a dude's ass and the CPU just decides that you're not going to win, so he all of the sudden beats the piss out of you in seconds? Wait a second... are you guys that like everything from IGN or something? I figured it out.
i think i get it now... you somehow managed to not learn all the stuff you can do in the game and just suck at it... you keep describing scenarios that don't happen to people that know how to play...
 
Hmm, yet I seem to be describing the same scenarios that everyone else that reviewed it encountered.

I thought I was pretty good at the game. I won my first 15 or so fights with ease. Then all of the sudden, I'm the worst gamer ever. Then I finally win, and I am the best ever for a few fights. Then I am the worst gamer ever again.

There's nothing you can do when you're getting juggled and you have those damn stars around you. Yep, if they leave you alone long enough you can get coherent again, but in the air, it's over.

You might have some mad skillz or something, and didn't have the problem, but I'm clearly not making things up because I am terrible at the game.
 
yeah, pressing the square button sure does take some huffin puffin angry mad skillz...

yes, you can air tech out of juggles, yes, you can escape the stun with the neutral super, which only takes two bars of the special meter (or any other super, but usually, the neutral one is the best choice), and yes, both of those are much more useful than walking on water in ninja gaiden...

it's just really weird to see people complaining about things that have clear and obvious answers, especially when the game actually teaches the techniques in the little text that flashes at the bottom during the earlier missions...

the only truly rediculous mission is #98... the others are very passable if you played the game using all the options it offers...
 
The game is average. Everything is so random that there is very little strategy and mainly just luck. CPU may interupt any move with a reversal. He may interupt any move with a super (which is irreversable and freaking invincible for god knows why). When it does this you have no idea, and if it does there is little you can do to counter in some situations. The interrupt is immediate, and just ridiculous when fighting 4-5 characters that all frequently do this. Even more insane when fighting only one character that ALWAYS seems to do this.

Because of this it feels almost like there is the old NBA Jam CPU assistance. You'll feel like you are beating ass awhile, but the cpu will suddenly feel like it's reversing everything, busting out supers out of nowhere like some people have mentioned in this thread. Sure eventually you'll get the upperhand and win, but it's not satisfying and is boring in the long run.

It doesn't help that you will be fighting the same types of characters in the same types of scenarios in the same damn environments over and over again even after going through about 20 missions. And so far I've been doing it with the same character, even though in the multiplayer roster it shows tons of usable characters.

Then there's the way the game handles getting dizzy. You get dizzy so damn easilly and stay like that for a long time. Hit into a wall or object? Your dizzy. Hit in the back with a particular move? Your dizzy. Head got damaged too much? Next hit you may find yourself dizzy. Already dizzy? Some combination of attacks may just have you waking up dizzy. Ridiculous with so many characters attacking you at once, many from offscreen. Yeah, you can get out of a dizzy by using some super meter, but if you don't have any you're screwed.

Because of that, you gain lots of meter just by getting hit. So eventually after getting your ass beat for awhile you'll always be able to do a super move to get out of a dizzy. The cpu gains meter too when hit, so they'll be getting out of dizzies whenever they feel like too all the time. This contributes to the overall randomness of the combat system because it is impossible to predict these undodgeable super interrupts, which happen all the time because meters keep getting filled.

Plus, your character starts out weak. You see the cpu busting out supers you don't have, performing throws you can't do and basically having a moveset that is larger than yours. Why is this? Because Namco decided to give it an experience element to your character, so he learns more moves as he progresses through each mission. This would work better if it didn't seem so much like a fighting game. It'd be like playing Tekken arcade mode with only one character available, learning basic moves like some throw after each stage, while the characters you fight against have everything. It just feels stupid.

It's too bad, cuz the game looks great and it's awesome to see fighting game like stuns, attacks and multi-throws in a beat-em up style game. Music is great and the graphics look good. The control is good, and I'm sure most people will have lots of fun at first. But the randomness overpowering any strategy you might have just kills it over time.

The random stuff would feel a lot more fun with multiplayer, but it doesn't have that either at least in story mode. It has multiplayer versus which is fun, but not fun enough to pay $50. Plus, in multiplayer only like 7 characters are available from what looks like almost 30, forcing you to drag yourself through single player story mode no matter what if you want to get the most out of multiplayer
 
there is this little strategy called the 'fake out' which you can use.. it's where you hit the cpu once, then run away... certain opponents will use their super to interrupt you very often, certain will only do it after they've been blasted with a combo, and faking them out is a good way to get them to waste meter... then you will be able to completely destroy them when they have no bar left... and the guys who hardly use their supers to escape, they get dealt with even quicker... building up and efficiently using the super meter should be a part of your strategy when playing... so should watching your opponent's meters...


another nice strat is to use a super right after they do, as you'll both be invincible, and you may even end up hitting them, depending on which super you used and which they used, since theirs will most likely finish first...

i mean, seriously, there's no real randomness that i've noticed, it's all about knowing the game's combat system and using strategy to quickly dispose of opponents...
 
It's random in the sense that you cannot predict the counters. They are just going to happen occassionally, and when they do..oh well probably going to get hit. Reversals from AI are usually always frustrating in games, especially when characters can pull them off mid stun. In the middle of any throw, in the middle of any combo, you may just get reversed and there isn't a damn thing you can do to see it coming. Hell, it might not even be a combo and you just might get reversed the first time you strike. It FEELS random.

Now of course it's not really random, cuz if it was it'd be impossible. Yeah, you can play poke/sweep games, try to provoke characters from missing their supers, run around like an idiot, do combos supers just after the cpu does the same (resulting in an assinine period where both characters attacks just basically go through each other since you are both invincible),..basically lowering the odds that you will get countered (even though you still will be sometimes, cuz it's random :p).

And even though I do get it, it's just not fun. My strategy has boiled down to doing a couple of key moves at a time, move away, and repeat. Bust out a super if I'm countered. It's getting me through, but it's boring. The AI is still gonna nail you sometimes, as it's unnavoidable. Every match feels the same. And it feels like I am just trying to trick AI into being dumber than their dumb combat system.


-------
you only get dizzy if yer head defense sucks.
-------

Probably. But getting re-dizzied during a dizzy by sometimes two fucking hits will never not be stupid. I can't believe that's even possible.
 
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