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"Showpiece" Games..

Throughout history, since the very first progression from a Commodore 64 to an Atari 7800, a NES to a Neo Geo, a Playstation to a Dreamcast, they've been here. The titles that show up early in the life of a new piece hardware in order to show off it's prowess and distinguish it as a technically superior piece of technology. "The next level", if you will. Many of these showpiece titles were lackluster, empty tech demos, but a few went on to gaming greatness.

A few notable "showpiece" games off the top of my head:

PSX:

Wipe0ut- OMG teh texture mapping!! The game had blazing fast speed, long draw distances, and a lot of cool effects for the time including transparency and rudimentary colored lighting. Really distinguished itself from contemporary offerings on the Saturn/Jaguar/3D0 technologically. A great game as well.

Battle Arena Toshinden- Hard to believe it now, but Toshinden provided an answer to Virtua Fighter and for many, the texture mapping and 3D movement illustrated the superiority of the Playstation. Later Saturn offerings like Last Bronx and VF2 would prove the answer to Toshinden's setting of the bar, but by then, the damage was done. The showpiece had done it's duty and sold consoles for Sony.

SNES:

Pilotwings/F-Zero- I pair these two because they share the same justifications as SNES showpiece titles. They both came out and launch, and they both featured MODE 7!! The simulated 3D sensation of Mode 7 simply had no peer when the SNES was launched and it made for a great counterblow to Genesis-owning Nintendo bashers.

Sega CD:

Night Trap- Put the video in videogames!! Unfortunately!! But in all seriousness, if you weren't sprung off of Night Trap when it dropped -the scantily clad babes, edgy subject matter, technically amazing video sequences- you weren't a gamer. You also weren't a gamer if, after several hours with Night Trap, you didn't realize that it really wasn't much of a "game". Still, a showpiece for the ages, ushering in the era of FMV to home consoles.

X-Box:

Halo- Well no shit. High fidelity textures and sharp image quality/AA made this game stand out from the heap of blurrily textured, shimmery PS2 titles available. The sound was also highly immersive. Halo proved that the X-Box was capable of special things. Oh and it didn't hurt that the gameplay was godlike.

Wreckless- The lighting and highly destructive enviroments built the hype for this game far beyond what its gameplay deserved. It did much to illustrate the way in which advanced lighting can substantially improve the look of a game, but in the end it's reign as a tech demo was short lived, as a number of titles caught up to it's tricks in a hurry. Still being early out of the gate made Wreckless a showpiece to remember.


Dreamcast:

Blue Stinger/Sonic Adventure- I mention these two launch titles together because they were both immediately distinguishable from previous generation games because of their high color contrast and incredible polygon counts. The vibrancy of the visuals could not be rivaled by anything previously, including PC's of that era.

Soul Calibur- It still looks good! What more can be said! Color, detail, lighting, effects. All completely blew the doors off it's competitors, but it was perhaps the animations that sealed the deal. The fluidity of the movement and transitions was breathtaking, particularly during the demo mode. Sold probably half the DC's that ever left the shelf..

NFL2K- The game obviously featured poly counts that were unachievable on the N64/PSX, but the difference maker for me was the quality of the textures. From the grass, to the dimples on the football, to the pock-marks on the jerseys, NFL2K represented the details of football better than anything previously. Oh and the stadiums looked ace.

PS2:

GT3- Come on. Lighting..lighting lighting! Sunlight through the trees in the forest, insanely detailed car models, reflection mapping (good for its time), 60 fps..GT3 was the lone defender of the PS2's visual crown in the face of an onslaught of media from Rogue Squadron II and Halo. It did the trick.

GameCube:

Rogue Squadron II- The GC didn't have a marquee flagship launch title to give the hardware a workout, so that responsibility fell on the shoulders of the slightly more niche RSII. The scale of the action along with the amazing texture work demonstrated that the GameCube was more than capable of hanging with the other boys on the block.

I'm sure there's plenty more where that came from..
 
One of the best examples I can think of is Ico for PS2. It showed what good lighting, environment, and ambience can achieve for graphics.
 
Zelda WW for GC, I wasn't sold on Cel-Shading till I saw WW in motion. can't wait for Next-Gen Cel-Shading.
 
B00004S99R.01._SCLZZZZZZZ_.jpg
 
For the Playstation, I liked Destruction Derby better. All the little polygons flying off your car was pretty neat. I bought it at launch, and that was the game most people were wowed by.
 
Resident Evil REmake came out pretty early in the Cube's life and is still one of the most gorgeous games this generation.

Sons of Liberty didn't come out too late in PS2's life and it also has some of the best graphics this generation.
 
ColecoVision
Donkey Kong
Zaxxon

Atari 5200
Pac-Man

Genesis
Altered Beast
Ghouls 'n Ghosts

TurboGrafx-16
Alien Crush
Blazing Lazers

Lynx
Blue Lightning

Saturn
Panzer Dragoon

PlayStation
Ridge Racer (in addition to other games mentioned already in this thread)

Nintendo 64
Super Mario 64
 
PS2- Jak And Daxter/Jak III

In my opinion no game yet released matches the fluidity of animation and facial expressions of the Jak series. All other games feature some sort of slight popping or robotic animation, but every frame in the Jak series is tuned to perfection. The animation during the cutscenes is matched only by large CG firms such as Pixar and Dreamworks, simply stunning.
 
PS2 - SSX. When it first came out, I was floored. The presentation and polish of a first gen game like that was amazing to me. The animation was stellar, and the characters were actually memorable.

I agree with Chris's assessment of the Jak series as well. That was a beautiful start to a good series overall. The first one still has some childish aspects that I really liked. I guess you could call it playful.
 
Nes: Disney stuff
Snes: DKC, Actraiser, Fzero, FF3(6), Yoshis Story
Genny: Strider
N64: Mario, Rogue Squadron, Turok 2
Psx: MGS, Crash racing
DC: Soul Calibur
Ps2: Gran Turismo, Ico
Cube: FZero, Mario Sunshine, Zelda, RE4
Xbox: Splinter cell
 
For HDTV and AUDIO Enthusiasts ONLY

PlayStation 2

-Gran Turismo 4 [480p/1080i] [16:9] [DPLII] --> The best looking game on PlayStation 2, period.
-Metal Gear Solid 3: Snake Eater [DPLIIx] --> excellent 7.1 PLIIx support
-God of War [480p] [16:9] [DPLII] --> Very few PS2 games look good on HDTV, this is one of them.
-Metal Gear Solid 2: Sons of Liberty [DD] --> Dolby Digital only during cutscenes but still excellent
-Grand Theft Auto: Vice City [DTS] --> one of the FEW, DTS all IN GAMEPLAY (amazing)

Xbox [since DD and Progressive usually come standard, I'll just list why these are great]

-DOOM III ---> incredible sound in this game, probably the best on Xbox
-Tom Clancy's Splinter Cell: Chaos Theory --> great sound and visuals
-Conker: Live and Reloaded --> not the greatest game, but easily one of the best visual showcases this system will ever get
-Rallisport Challenge 2 --> along with Conker, one of the best visual showcases on the system
-Amped 2 ---> I bet some of you are wondering about this choice, but two words will change that: 720p support!
-Tom Clancy's Ghost Recon 2 ---> This game is one large subwoofer demo waiting to happen. If you have anything close to a decent sound system, this game will literally rock your house.

GameCube [Note: The GameCube does not impress me in the sound category often, exceptions are made clear]

-Star Wars Rogue Squadron III: Rebel Strike [480p] [DPLIIx] ---> excellent 7.1 support and the best visual showcase this system has ever seen (exception: character models are horrible)
-Metroid Prime [480p] [DPLII] ---> Great sound and great visuals to go with it, a technical masterpiece.
-The Legend of Zelda: The Wind Waker [480p] [DPLII] ---> not the greatest sound, but man this game is visually jawdropping in 480p. I dare anyone to find a cleaner game on the GameCube.
-Eternal Darkness: Sanity's Requiem [480p] [DPLII] ---> excellent PLII support, second only to Factor 5's efforts...visuals somewhat lacking
-F-Zero GX [480p] [16:9] ---> The BEST Widescreen game on the GameCube. Now, what the hell happened to PLII support?
 
My showpieces, but for odd reasons:

NES - Ninja Gaiden 2
Well-packaged action game all around with entertaining story bits and great music.

Genesis - Sonic 1
Colorful, accessible, fast, edgy.

SNES - Super Metroid
Proof that I liked Nintendo.

Sega CD - Road Avenger
The Double Dragon of FMV games? Seems so.

Saturn - NiGHTS
Colorful, accessible, fast, charming.

PS1 - Tobal 2
Way ahead of its time in almost every aspect.

Dreamcast - Sonic Adventure 2
Colorful, accessible, fast, varied.

PS2 - Zone of the Enders 2
Just a fucking sight to behold, and proof that there's a mech game out there I like.

XB - Panzer Dragoon Orta
A thing of beauty, and a small reminder that Japanese games were developed for the XB at some fucking point.

GC - Pikmin
Finally, I can like Nintendo again. And, vague proof that there's hope for me and real-time strats.

GBA - Wario Ware Twisted
Really, a defining portable game IMO.
 
Since you mentioned the Neo Geo, i'll throw in Art of Fighting. Most neo games looked impressive to me back then but it wasn't until i saw those huge sprites, detailed characters, and crazy scaling that i knew THE FUTURE WAS NOW.
 
Forgot one last thing...

Honorable Mention

Shenmue II (DC)

This game brought me back into console gaming after I sold my N64 from being burned out on Goldeneye 007 (for nearly a year). The first time I saw those graphics I switched from diehard PC gamer to a Dreamcast in my hands the next day and never looked back. I wasn't let down by the game until after I had completed both it and the sequel (both on my Dreamcast...hehe) and realized that man...those games had a lot of nothing inbetween all the awesome fighting.
 
PSone's Tunnel B-1 amazed people visually. And it was really early in the console's life.

b1.9.jpg


Silky smooth 60fps, too.

Damn. I've been meaning to play that one again. Was always fun to take out the helicopters in that game.

Also:

Warhawk
warhawk2.jpg


Ridge Racer
PSX_Ridge_Racer.png


Oh! And Loaded. Prettty colored lighting! And a soundtrack that I listen to even today.
loaded3.jpg
 
>>>Battle Arena Toshinden- Hard to believe it now, but Toshinden provided an answer to Virtua Fighter and for many, the texture mapping and 3D movement illustrated the superiority of the Playstation. Later Saturn offerings like Last Bronx and VF2 would prove the answer to Toshinden's setting of the bar, but by then, the damage was done. The showpiece had done it's duty and sold consoles for Sony.<<<

I can't believe people were ever impressed with that game graphically, (early console 3D looks far worse than 16-bit 2D IMO) and even worse, that's the only thing the game had going for it.
 
NES
Kirby
Castlevania III
Super Mario Bros. 3

SNES
Final Fantasy VI
Chrono Trigger
Star Fox

Genesis
Sonic 2
Phantasy Star IV
Mickey & Donald: World of Illusions

Saturn
NiGHTS
Panzer Dragoon Saga
Panzer Dragoon Zwei

PlayStation
Silent Hill
Vagrant Story
Final Fantasy IX

N64
Mario 64
GoldenEye
The Legend of Zelda: Ocarina of Time

Dreamcast
Shenmue II
Resident Evil Code: Veronica
Soul Calibur

PlayStation2
Silent Hill 3
Metal Gear Solid 3
Kingdom Hearts II

Gamecube
Resident Evil 4
Killer7
Super Smash Bros. Melee

Xbox
Panzer Dragoon Orta
Ninja Gaiden Black
The Chronicles of Riddick
 
I've already convinced some of my lazy friends (5 years late to the party) to finally get a PS2 thanks to showcasing them with the might of Shadow of the Colossus.

Back in 2001 I use to show off Silent Hill 2 to "oo's and ahh's", which sadly turned against me on Halloween of that year. Instead of a night of drinking and madness in my dorm, the numbnuts on my floor just wanted to get SH2 on the big screen, surround sound TV in the RA's room and play for hours.
Not exactly a great game to play with a crowd, but I was amazed at how 'into it' everyone seemed to be. The wise-cracks and added one-liners were strangely absent... until the bottle of Everclear was passed around. @_@
 
Early PS2: MGS2, Primal, GT3, Jak & Daxter, and ICO.
*MGS2 had some insane pixel fillrate going on and featured tons of subtle special effects. The water effects and physics in the game were especially impressive.
*Jak & Daxter had some amazing animation, plus used many distortion effects that no other game was even attempting.
*Primal had almost no load times, was high poly, and was one of the first PS2 titles to use Bump Mapping effects and reflective water effects on a large scale.
*GT3 showed off realistic graphics (mainly in the lighting) and amazingly realistic physics.
*ICO was the first title to use deffered shading to emulate HDR lighting, and it had some nice cloth animations as well. It also had a fully 3D camera and rendered huge vistas all at once from every angle. The trees in ICO are still the best rendered trees in a game, as each leaf would reflect light and move in the wind.

Early Xbox: Halo, DOA3, Splinter Cell.
*Halo was just awesome from the AI to the graphics.
The per pixel lighting and fantastic textures were especially impressive, and the game still holds up today. I still cant get over how cool the lighting effects were for that game.
*DOA3 was just so pretty, from the high quality textures, cloth movement, and hair that actually slid off the shoulders of the ladies instead of clipping, the game was a showpiece for the Xbox. I was especially impressed by how well the models hold up to close inspection.
*Splinter Cell's use of lighting and texture was pretty fantastic and really gave the game a look that no other game had. I think this game really showed off what good textures and pixel shading could achieve.

Early Gamecube: Rogue Squadron II, Metroid Prime.
*Truly captured the Star Wars universe and featured some amazing visuals all the way around. I think it really showed off the kind of power the Gamecube had, even more so than the Xbox.
*Metroid Prime was just awesome, with lighting and special effects that rivaled and/or bettered Halo.

Midlife Crisis Honorable Mention:


PS2: Silent Mother Fucking Hill 3
(OMFG! To this day, it is still hard to believe that was/is a PS2 game)
Character models, lighting, texure effects, polycounts, animation, what in the hell happened? PS2 AM GOD! Even SH4 can't compete!

Xbox: Chronicles of Riddick (what what what? Normal Mapping?)
What the hell, where did these graphics come from? I'm blown away, just like SH3 did with PS2.
Ninja Gaiden. Mmm Mmm the game looks fine.

GC: GC had a midlife?

Late to the party showstoppers:

PS2: I don't know what happened here, but the system just magically got a boost in the graphics department and pwned lots of haters.
Rumble Roses, GT4, God of War, Soul Calibur 3, Tekken 5, Kingdom Hearts II, Rogue Galaxy, MGS3 Subsistence, Black, SotC, FFXII(fingers crossed on that one), and the 8 month RE4 port.

Xbox: PGR2, Ninja Gaiden Black, Forza, Jade Empire, Black.
Forza especially, not just for the sweet graphics, but that the game actually held it's own with GT4 and was fun to play even though it was 30fps.

GC: RE4
Who would have thought?
What a mind blowing game!
There is no comparison on a current generation console, RE4 is Jesus.
From the graphics to the gameplay there is no equal.

IMO, RE4 IS when next generation gaming began.
 
I think people truly forget what an absolutely gorgeous game Resident Evil (remake) is/was. If there has ever been a title that showed early in the piece what a console could turn out, with the exception of Soul Calibur this was the game.

4.jpg

remakescreen23.jpg

remake.gif

Resident%20Evil%20Rebirth%20(9).jpg

Resident%20Evil%20Rebirth.jpg

Resident%20Evil%20Rebirth%20(4).jpg


Gorgeous.
 
GC: Metroid Prime (one of the the most beautiful games this gern an a true piece of art)
N64: Perfect Dark
SNES: Super Metroid
PS2: MGS2
Xbox: Halo (graphics "owned" by Metroid Prime but it was the 3rd nicest game for me.)
 
Seriously, REmake looks awesome, it still makes my jaw drop whenever I see it.
It would be really cool to see another pre-rendered RE on 360/PS3.

GameBoy Color
TLoZ: Link's Awakening- It really sold me on the GBC. It was a big thing to finally be able to play GameBoy in color.
 
Cold-Steel said:
For HDTV and AUDIO Enthusiasts ONLY

PlayStation 2

-Gran Turismo 4 [480p/1080i] [16:9] [DPLII] --> The best looking game on PlayStation 2, period.
-Metal Gear Solid 3: Snake Eater [DPLIIx] --> excellent 7.1 PLIIx support
-God of War [480p] [16:9] [DPLII] --> Very few PS2 games look good on HDTV, this is one of them.
-Metal Gear Solid 2: Sons of Liberty [DD] --> Dolby Digital only during cutscenes but still excellent
-Grand Theft Auto: Vice City [DTS] --> one of the FEW, DTS all IN GAMEPLAY (amazing)

Don't forget Soul Calibur 3.
The game, arguably, looks better than DOAU and features Pro Logic II during gameplay and Dolby Digital Surround EX during cutscenes. The game is also THX certified in audio and video, supports 480p and 16:9.
 
As far as the X Box goes the only game(s) I even like on it are Ninja Gaiden/Black. Ninja Gaiden could prove the use of the system with the AI alone. That made me look at action gaming in a whole new way. No game has ever made me feel so good while playing it before.
 
Sega MasterSystem: wonderboy III
NES: Kirby
Gameboy: Zelda links awakening / Donkey Kong land
GBA: Iridion 3D
Jaguar: tempest 2000 / Alien vs Predator
CD32: Alien breed 3D
3DO: Po'ed / Luccienes quest
Saturn: sega rally / Burning rangers
Dreamcast: Soul calibur / Sonic adventure
Playstation: Gran Turismo (2)
Playstation2: Jak and Daxter series
Xbox: Panzer Dragoon Orta / Outrun 2
Gamecube: Metroid Prime / Windwaker
Gameboy color: Zelda oracles
N64: Banjo Tooie
SNES: Yoshi's island / killer instinct
Sega megadrive: Toystory
Nintendo DS: Mariokart
PSP: Tales of Eternia
 
Are we talking about:
-Games that sold systems
-Games that are technically impressive for a system
-Games that defined a system
-Our favorite games for a system

Because it seems like everyone's posting different things.
 
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