CGiRanger
Banned
Yeah, you'd think after Ghosts of Tsushima this would have been universally scorned, but nope, games journos gotta keep at it:
Paste
Shack News
fanbyte
Gamebyte
This is the new standard for what passes for game coverage now. Apparently if you want to tell a story you have to make absolutely sure now you have "consultants/experts" on your story to makes sure its safe for the wokesters.
Funny though, the "expert" cited in two of those articles above, Khee Hoon Chan, apparently has some interesting takes:
Or you can always expect a Kotaku "expert" to chime in with valuable insight too...
Paste
Down to the not-so-fun fact that Sifu’s cultural consultant and inspiration for the “movement” of the main character is none other than a white man, (who’s a distinguished Pak Mei master, but a white man nonetheless) and the fact that Howie Lee’s score—a bit of a saving grace—seems like one of the only aspects of the game that was meaningfully worked on by someone who’s of Asian descent, it becomes clear that a particularly alien lens was deployed in the construction of this game. Sloclap, a team made based out of France and composed of mostly white people, tries to honor Chinese culture with Sifu and display a level of admiration for it in the oddest way possible: erecting its own monument in the very image of the people that inspired the game, meanwhile erasing them from most steps of its creation. The result is a wildly uneven commodification of a people, place, their history and their art.
Shack News
I think it's also worth noting that Sifu was developed by an all-white European development team and some aspects of the game do come off as culturally tone-deaf. I suggest checking out this article by Khee Hoon Chan for more about that aspect of Sifu. There are so many games out there that do what Sifu does only better. Honestly, if you want a punishing grind where your efforts will actually pay off you’re probably better off just taking a Kung-Fu class in real life.
fanbyte
While I like Sifu‘s gameplay a lot, I’ve also been deeply unimpressed with its setting and aesthetic. The protagonist and (almost) all other characters are Chinese — but as pointed out by Features Editor Khee Hoon Chan at The Gamer, the Parisian development team at Sloclap is almost entirely white (other than composer Howie Lee) and has no connection to the cultures they’ve dedicated their whole game to. Now, I’m not Asian. I don’t go here. But seeing white people rip other cultures as wallpaper for their creations, no matter how much research is done, is cringy. I’m here for representation, but I’m also a believer that you should write what you know. If Sloclap wanted to tell a Chinese story based in China, they should’ve hired more Chinese staffers to help with writing, development, and production.
While playing through Sifu, it’s hard not to think about its development team being white. It frustrates me because from a gameplay perspective, Sifu is phenomenal. But for the life of me, I don’t understand why this group of people chose to tell this story. There were myriad other avenues available.
Gamebyte
Strictly speaking, the game’s treatment of Chinese culture seems to pull mostly from more modern Asian action cinema and misses the broader context of it. Sifu’s obsession with China “as an aesthetic” highlights some of the problems with modern game development. It might have been better had Sloclap included educational resources that seek to teach players about the history of martial arts, or maybe hired more developers who were Chinese.
And this is an important bit of context – I am white. I do not claim to be an expert on this aspect of the game, nor am I going to say you should take my word for it. Please read criticism on this game from Chinese writers, I will update this review as articles on this subject are published.
This is the new standard for what passes for game coverage now. Apparently if you want to tell a story you have to make absolutely sure now you have "consultants/experts" on your story to makes sure its safe for the wokesters.
Funny though, the "expert" cited in two of those articles above, Khee Hoon Chan, apparently has some interesting takes:
Or you can always expect a Kotaku "expert" to chime in with valuable insight too...