sigh... RTTP: Resident Evil 6

GrayChild

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So yeah, first things first. This is more of a venting thread from someone who spent at least an hour literally SCREAMING at the screen. FFS I thought I'd get a seizure during several of the extremely poorly designed "setpieces" of this game.

It does feel weird when you're doing another franchise marathon and you absolutely HAVE to play through each and every game in the series (or at least the mainline titles) just because it's a tradition to do so (or you just have a bad case of OCD), no matter how terrible it is... doesn't it?

Well, time for RE6.... again. For the first time in almost a decade.

Looking back at some of my forum and messenger posts from 2012-2013, I realize I've been either hopelessly optimistic or on some unhealthy doses of copium for that game.

"At least it's better than RE5 because at least it knows what it wants to be, rather than being a full-blown shooter bogged down by oldschool survival horror controls."

"Let's face it, we'll never get the oldschool formula again, so let's just be glad that the series is still alive and kicking."

"The scope of RE6 is beyond anything else in this genre. Therefore some of its flaws are easily forgivable."

"The controls and combat loop are matched only by the likes of Vanquish."

"Very few other games have this depth and complexity."

"At least its not simply RE4 but worse and with forced co-op."

"At least the partner AI is good this time."


It always feels terrible when you return to a "mid" game almost a decade later and realize it's much, MUCH worse than you remember.

I can't think of another title where every gameplay mechanic might be OK on its own, but comes in the way of the rest of the game. Even if RE6 had the greatest gameplay loop EVER, that wouldn't be an excuse for some of the worst level and encounter design I've seen in the series.

- How many times do we have to do a timed "tower defense" shootouts as Leon?

- Why are CAPCOM designing Chris's campaign as a military-style shooter akin to CoD, yet are so hellbent to leave you without any ammo so often?

- Why is the final boss battle with Simmons so lame and overblown?

- Why can we breeze through half of the game with melee moves?

- Why does this game have the worst and most intrusive QTEs I've seen?

- Why does the story have to revolve around some dude making clones of the chick who dumped him? Resident Evil has always been goofy and slightly absurd, but there's not even a slight effort to create some suspension of disbelief.

- The "snow section" with Jake has the worst level design in a Resident Evil game. PERIOD!

- I've never seen any other game that rips off the control from me so often. Every 15 minutes I feel like someone punches me in the face and screams "give me the controller you retard. I'm playing the game now".

- Can we please never have Troy Baker in a Resident Evil game ever again?

- On that note, Jake is the most unsympathetic character in the series, feeling like a dollar store Billy Koen with the charisma of a flaccid donkey dong.

- Helena's sister has nice tits.... which are probably one of the 5 good things about this game.

- Half of the textures are early PS2 era. No exaggeration.

- Why does the whole thing feels like a collection of 4 spin-offs that don't develop the series lore in any meaningful way?

- How does Eiichiro Sasaki goes from directing the amazing Outbreak to... this?!?!?

- Fuck the guy who designed the escape sequence during Ada's submarine chapter.

- And... fuck me for actually spending 20 more hours of my life replaying this.
 
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OP I get some of your critiques about the game. It's for sure an atypical and disjointed game.

But this game has peak action gameplay. Once you master the movement and its mechanics it's really fun. Enjoy it for what it is instead for what you want it to be.
 
I went into this late and try to keep a open mind and like it but still couldn't. I did thought the game has the potential to be amazing with multiple campaign, many monsters, and a big cast of characters especially Sherry and Jake but while it all looks great on paper. The actual game itself wasn't done well.

With that said I still wouldn't mind a remake of it cause I like the slower and more advance pace and style of the RE Engine OTS compared to the pre re engine OTS games. And if they're able to change the level designs to more explorable and less linear sections than I'll be fine with a RE6 Remake eventually someday. Adult Sherry and Jake were very interesting. At least RE6's cutscenes are still worth a watch on youtube as a cool game movie.
 
OP I get some of your critiques about the game. It's for sure an atypical and disjointed game.

But this game has peak action gameplay. Once you master the movement and its mechanics it's really fun. Enjoy it for what it is instead for what you want it to be.
Yeah, I mean if there's just one very good thing about RE6, is that it probably has the best Mercenaries mode as the gameplay mechanics can shine there. The actual campaigns very rarely give the chance to use the combat system to its full potential. Especially when so much of the game is heavily reliant on QTEs.

At least it gave us this gem:

 
I pushed through Leon's campaign then was so disinterested that I never played it again. The odd part is that I thought the last boss was a mid boss, so when the credits rolled it was a surprise. I've played nearly every other RE game and that did not feel like a final fight to me.

The only purpose 6 serves is to give reason to soft reboot with 7. 6 is the pit Capcom dug itself into and 7 is the ladder out.
 
I pushed through Leon's campaign then was so disinterested that I never played it again. The odd part is that I thought the last boss was a mid boss, so when the credits rolled it was a surprise. I've played nearly every other RE game and that did not feel like a final fight to me.
I thought Leon's campaign is the best part of the entire game, so you're really not missing much.

Chris's campaign is just RE5 on some serious steroids, with none of the finesse and tight design of its predecessor. Has potentially the creepiest and best looking final boss out of them all, but wastes it with its terrible gameplay balance.

Jake and Sherry's basically a crappy Uncharted offshoot, before turning into a supernatural Yakuza-style brawler in the third chapter . Once again, the devs are throwing tons of random stuff without any sense of care or direction.

The Ada's chapters... can be surprisingly decent at times. The first chapter has probably the only proper puzzle in the entire game, but as expected it's laughably easy. They even toy around with some static camera angles, which however often get in the way rather than being a good throwback to the classics.

Is this one going to get a remake?

Hopefully not. This one's heavily flawed even on a conceptual level and I don't think any reimagining can salvage it.

Never played it but I own it. Is it worth playing for the first time now?

Maybe just out of morbid curiosity. You can always check the first chapter of each campaign to see how they play.
 
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nope, fun as hell, mercenaries is still an amazingly good time, and back then the random 4 player story moments were awesome; the only thing I don't like is the stumble mechanic, it becomes really clear on higher difficulties that shit was a huge mistake, and the fact it's not really that replayable, I mean in the sense RE4/5 (and r3make) are, those had a perfect and fun unlockable system so I dunno why they stepped away from that.
They also should never had made ada's campaign unlocked from the start and given it coop, both things completely sabotage that run.

I hope super sherry comes back soon, but her and jill are probably reserved for future games when the current cast is too old, since they are immortal.
 
Been playing since the OG and RE 6 is one of my favorites in the franchise, "and I'm tired of pretending it's not." -Joker
"Bring it on, I prefer a straight fight to all this sneaking around."-Han Solo.
and if you are the easily assblasted type over different opinions (because how dare someone like something) then I'll let Randy from scream 2 handle it: "fuck you!"
 
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"2 steps forward, 2 steps back" the game. With the subtitle of "the bloat is real"

There's lots of good stuff and good ideas but they're almost always paired with something that detracts from or negates it. Like Helena's character which was a good idea. Someone that was blackmailed into doing some bad stuff that led to worse stuff. But every step of the way it's "no time to explain" or "it's better if I show you" just for the sake of keeping the secret from the player. It made her obnoxious and stupid. Great combat mechanics and mobility saddled with QTEs and reaction prompts at every turn (they did add an option to automatically do a lot of these because they were so bad).

They were really aping Hollywood shit like 24 with those little camera zooms for a reactionary "what?!"
 
RE6 is dog shit.
I don't think the same, Resident Evil 6 is underrated and is among the best in the franchise.

The game is complete in its gameplay, it improves the formula of Resident Evil 5, the movements are executed at will and do not depend on QTEs, the story is well-crafted and has a good structure of time.

The campaigns are good and different; Chris's is similar to the action of Resident Evil 5, Leon's has touches of classic Resident Evil, and Sherry's reminds me of Resident Evil 3.

It has a fun and good cooperative system.The events are cinematic and very good.

People who let themselves be convinced, instead of having their own opinion, will just repeat the same thing... well, no, and it has a good version on Switch 2 that improves it.
 
I finished twice.

At launch on ps3 and later the ps4 version.

Playing coop was fun, but some stages did get tiresome.

Not the best RE game and I agree with many of your points, but I love the gameplay.

Also, The Mercenaries No Mercy Mode is amazing.

 
I still remember how much I truly despised Leon's final chapter (the campaign which a lot of people said was the best). It just wouldn't end, fighting the same boss over and over again, it wasn't epic it was just a slog.
 
I finished twice.

At launch on ps3 and later the ps4 version.

Playing coop was fun, but some stages did get tiresome.

Not the best RE game and I agree with many of your points, but I love the gameplay.

Also, The Mercenaries No Mercy Mode is amazing.


Man, what were Capcom thinking when they made 6 ? What a disgrace, Jesus.
 
Sure it wasn't perfect, but that unique mixture of fast paced TPS with CQC combat is now gone from the gaming world. The formula could still have been improved.

And the co-op made any bullshit-ness of the game still fun to play through.
 
This one is frustrating. I understand the idea behind "just turn your brain off and enjoy some fun action!" because this works beautifully in games like Contra or Metal Slug. But I just didn't find the combat in RE6 to be much fun at all; it was repetitive and clunky and unintuitive. I definitely preferred blasting enemies in RE4 and even RE5.
 
- Having multiple campaigns was what made the game a shitshow for me. Why couldn't they just focus on making one campaign good, instead of spreading themselves thin?

- Anything with Troy Baker drives me up the wall.

I agree, RE6 was shit. The damn cover art should've been a dead giveaway.
 
This one is frustrating. I understand the idea behind "just turn your brain off and enjoy some fun action!" because this works beautifully in games like Contra or Metal Slug. But I just didn't find the combat in RE6 to be much fun at all; it was repetitive and clunky and unintuitive. I definitely preferred blasting enemies in RE4 and even RE5.
that's the word for it. i can replay any other re game almost at will, but over half the time i attempt to replay 6, i just eventually bail. there's just something inherently unappealing about it, but i'm not sure why, exactly. it's like a stitched-together frankenstein monster of a resident evil game...
 
Considering playing the Switch version through the campaign because you can actually equip the costumes in that version.

Game has amazing character control in really narrow corridors.
 
It's fun with a friend/co-op partner, but that goes for just about everything.

The solo experience got real repetitive real fast.

Easily my least favorite mainline RE game...only I'm a fake fan who would still put it above the OG 1, 2, and 3.
 
I adore the Jake and Sherry campaign and Leon actually acting like what I'd imagine he would be instead of RE4's kung-fu asshole but I mostly hate everything else. The segments where you run into co-op battles with other players was awesome and the combat would have been amazing in a Dino Crisis game but it just isn't what I want out of RE. All that said considering how terrible most of the franchise is it doesn't rank all that lowly for me. I think it's actually at number 8 for me. I certainly like it better than CV, 4,5,7, and 8 at least.
 
Yeah the game is garbage. I bought the remastered version on my Xbox. Played through Leon's campaign and then a bit of Ada's and haven't gone back. It's a mediocre game.
 
Possibly the least replayed mainline RE game in my experience. Maybe second only to RE0 cause I really hated the removal of an item box.

All flash, no substance.

That said there are some aspects that I liked. Mainly the skill system that prolongs my playthrough of the game. I dunno if you can count that as replay which is why I put RE0 as my least replayed one.

To be honest, I don't even count it as survival horror as there's barely if any horror or survival elements in it. Most are in the Leon section or the poor man's Nemesis clone in the Jake and Sherry sections.

It's pretty much a John Woo film in game form.
 
Is this one going to get a remake?
One can only hope. Aside from CV, this is would be right behind it at second place in 'needs a remake', followed by Zero in third place.

All 3 need story and gameplay revamps. Also I don't care that some diehard fans think RE 6 is some kind of pinnacle action game, the rest of the world definitely didn't feel that way.

If someone wanted to play a third person game with better controls, there are much better options. If someone wants a John Woo game, they're much better off playing Stranglehold or Max Payne 2.

It's not worth sticking with, it's just decently cool mechanics jankily put together into a mess of a game.
 
I don't think the same, Resident Evil 6 is underrated and is among the best in the franchise.

The game is complete in its gameplay, it improves the formula of Resident Evil 5, the movements are executed at will and do not depend on QTEs, the story is well-crafted and has a good structure of time.

The campaigns are good and different; Chris's is similar to the action of Resident Evil 5, Leon's has touches of classic Resident Evil, and Sherry's reminds me of Resident Evil 3.

It has a fun and good cooperative system.The events are cinematic and very good.

People who let themselves be convinced, instead of having their own opinion, will just repeat the same thing... well, no, and it has a good version on Switch 2 that improves it.

People like to crap on this game, but the irony is it's better than most games people praised that have been released recently.
I am glad to realize that in the modern stream of hate, there are still gamers who can think for themselves.
I would like to add that it is now impossible to imagine that a AAA publisher would release a game for $ 60 with 4! campaigns, endless mercenary mode, co-op mode both online and the couch co-op. I still remember the cool crazy moments in the campaign for Chris. The ending especially.
 
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