GrayChild
Member

So yeah, first things first. This is more of a venting thread from someone who spent at least an hour literally SCREAMING at the screen. FFS I thought I'd get a seizure during several of the extremely poorly designed "setpieces" of this game.
It does feel weird when you're doing another franchise marathon and you absolutely HAVE to play through each and every game in the series (or at least the mainline titles) just because it's a tradition to do so (or you just have a bad case of OCD), no matter how terrible it is... doesn't it?
Well, time for RE6.... again. For the first time in almost a decade.
Looking back at some of my forum and messenger posts from 2012-2013, I realize I've been either hopelessly optimistic or on some unhealthy doses of copium for that game.
"At least it's better than RE5 because at least it knows what it wants to be, rather than being a full-blown shooter bogged down by oldschool survival horror controls."
"Let's face it, we'll never get the oldschool formula again, so let's just be glad that the series is still alive and kicking."
"The scope of RE6 is beyond anything else in this genre. Therefore some of its flaws are easily forgivable."
"The controls and combat loop are matched only by the likes of Vanquish."
"Very few other games have this depth and complexity."
"At least its not simply RE4 but worse and with forced co-op."
"At least the partner AI is good this time."
It always feels terrible when you return to a "mid" game almost a decade later and realize it's much, MUCH worse than you remember.
I can't think of another title where every gameplay mechanic might be OK on its own, but comes in the way of the rest of the game. Even if RE6 had the greatest gameplay loop EVER, that wouldn't be an excuse for some of the worst level and encounter design I've seen in the series.
- How many times do we have to do a timed "tower defense" shootouts as Leon?
- Why are CAPCOM designing Chris's campaign as a military-style shooter akin to CoD, yet are so hellbent to leave you without any ammo so often?
- Why is the final boss battle with Simmons so lame and overblown?
- Why can we breeze through half of the game with melee moves?
- Why does this game have the worst and most intrusive QTEs I've seen?
- Why does the story have to revolve around some dude making clones of the chick who dumped him? Resident Evil has always been goofy and slightly absurd, but there's not even a slight effort to create some suspension of disbelief.
- The "snow section" with Jake has the worst level design in a Resident Evil game. PERIOD!
- I've never seen any other game that rips off the control from me so often. Every 15 minutes I feel like someone punches me in the face and screams "give me the controller you retard. I'm playing the game now".
- Can we please never have Troy Baker in a Resident Evil game ever again?
- On that note, Jake is the most unsympathetic character in the series, feeling like a dollar store Billy Koen with the charisma of a flaccid donkey dong.
- Helena's sister has nice tits.... which are probably one of the 5 good things about this game.
- Half of the textures are early PS2 era. No exaggeration.
- Why does the whole thing feels like a collection of 4 spin-offs that don't develop the series lore in any meaningful way?
- How does Eiichiro Sasaki goes from directing the amazing Outbreak to... this?!?!?
- Fuck the guy who designed the escape sequence during Ada's submarine chapter.
- And... fuck me for actually spending 20 more hours of my life replaying this.
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