UltraMarioMan
Member
It is worth getting? I'm a little wary after they messed up 3's control setup. (As in removed customizing)
Just for the record I own all the main RE games.RiZ III said:re4 if you haven't already played it
UltraMarioMan said:I've heard good things about Alone in the Dark 4 are they true?
Johnny Konami said:I have mixed feelings about it, but you may want to consider Siren. It has a similar atmosphere to the SH series but the gameplay is more stealth/avoid from what I played of it.
I would also try to pick this up cheap, too.. I've seen it as low as 15 bucks.
beerbelly said:I am stuck. Please help and try not to spoil. I finished the apartment level...and trapped in my room now...the 'hole' is sealed. what do i do?
inthezone said:Use the demon card, then the plates
TheJollyCorner said:I'm gonna be the minority and say YAY.
It was an interesting experiment by Team Silent, although by now we know that it was originally intended as something 'outside' of Silent Hill (originally it was to be a 'traditional' Japanese horror tale, but KCEJ decided, about a quarter thru development, that it would make more money as a SH- hense certain additions).
Regardless of the cash-cow alterations, I still think it's important because of how different it still feels.
The voyueristic elements of 'the room', IMO, are brilliant- that feeling of 'the normal outside world right outside my window and no matter what I do I can't communicate'. The thematic idea of beingwas an interesting twist. It also tried not to rely on fog, radio static, and darkness to depict fear... which SH1-3 did so well. Unfortunately, in losing those, it did lose a very important aesthetic of the series in general.the 'viewer', ala Henry being wisdom, not specifically the MAIN character, but the observer that witnesses the final act in a long psychotic masterpiece
-a completely underused soundtrack by Yamaoka. As anyone who's listened to SH4's two main soundtracks (disc 1 of them OST and the 'extra tracks' that made their way online, some of them being on the US 'pre-order' promotion) knows, the man made some fantastic music for this game. Maybe 1/4 of it is actually used in-game. Many of the songs could have been used to make the overall cinematic elements of the game much more powerful.
-Yamaoka falling to sleep on sound effects. After 3 games of brilliant sound effects, SH4 falls back on stock sound- cougar noises for dogs, burping noises for arguably the coolest visual enemy of the game- the 'nurses' (or 'patients' as some call them), and monkey noises for the GumHeads. Not even distorted... just straight monkey noises. Not to mention the bizarre piglet squeeling of 'The Twins' used in the earliest trailers was left out of the final game all together.
I wonder if he originally used these noises because this wasn't intended to be a SH... so he used them to further distance the 'Room 302' game from the SH series? Was he just too lazy to change them after it became a SH?? Either way, sloppy.
-Step down in visuals/presentation. SH2 was an amazing looking game when it debut on the PS2 in 2001, hell, I still think it's fantastic looking. SH3 stepped it up a notch in in-game character modeling and atmosphere effects. SH4 never really got to the visually impressive level that it's predecessor's did. Again, the 'room' was very effective, but the 3rd person parts, with the exception of the hospital, left a bit to be desired... which leads me to:
-Lackluster creature designs. With the exception of the nurse/patients and The Twins, the rest of the enemies were very uninspired. The ghosts were a good idea, but they would have served better if the story kept with the original project of the 'traditional Japanese horror story' that was ROOM 302. As a Silent Hill, they just didn't work nearly as well.
The lack of SH1-3 creature designer Masahiro Ito was greatly missed.
Hopefully he returns with SH5.
That whole "wandering around without being able to see two feet in front of you". Whether because of darkness or fog