OK, I had to pull this from shitty Youtube videos, so the quality is very poor, but you can at least see the gist of what I'm talking about. If you notice in the PC footage, there is a lot of additional "gray space" behind the fence. You can clearly see there are fewer fog particles in play. Now, in this shitty video, the effect is diminished a bit, but if you stop and look at these versions in person you can see a very significant difference that is present throughout the entire game (as fog is used constantly).
http://i.imgur.com/ahiRC.png[IMG]
[url]http://www.youtube.com/watch?feature=player_detailpage&v=FJ19AhYZV9U#t=603s[/url]
[url]http://www.youtube.com/watch?feature=player_detailpage&v=ldJzMqEF6hw#t=253s[/url]
As for shadows, it's VERY difficult to find comparison shots that can show the difference directly.
On PS2 and XBOX, the shadows were like this:
[img]http://ps2media.ign.com/media/tgs2000/image/silenthill2_7_640w.jpg[img]
On PC, however, they were like this:
[img]http://flabslapper.files.wordpress.com/2010/02/16051_full.jpg[img]
They were very sharp and harsh rather than soft. Clean, sharp shadows definitely do not benefit the experience.
I know what setting you're referring to, but that doesn't actually provide higher resolution textures. The textures are the same.[/QUOTE]
dark10x, I just wanted to add to something to your post. Here are the differences in the smoke effect on PC (set to Complex) vs. the fog in the PS2 version:
PC fog
[IMG]http://www.abload.de/img/sh2_pc_fogj6kj6.gif
PS2 fog (through an emulator)