Previously, Dragon Ball games like the Budokai series and Xenoverse were 3D and casual fighting games while Dragon Ball FighterZ is designed to be a hardcore 3v3 fighter. What was the reason behind this change?
Tomoko Hiroki, Producer: We know the previous game Dragon Ball Xenoverse was even a challenge for us and through that challenge we were able to bring in new fans. Now that we have a broad audience, thanks to Dragon Ball Xenoverse, we thought it would be the right time to make this game since there are a lot of fans who say 2D fighting is the root of Dragon Ball and we think so too as well.
One of our goals for Dragon Ball FighterZ is to aim for the core fighting game audience and eventually we would like to make those casual Dragon Ball fans into core fighting gamers. Since eSports is very huge and within the fighting genre its quite large too and combining that with a beloved franchise all over the world would be a great fit.
When we are looking at the current roster shown at E3, the characters feel quite similar since everyone has a rush attack with the Dragon Rush and fireball attacks. Are there plans to have characters that are different from the line up?
When you think about a fighting game with original characters, the developers think about how the characters should move or fight then create the character based on that design. But for a franchise that already exists like Dragon Ball everyone knows what a character is like ahead of time. It was difficult to bring that into a fighting game since people have an idea of how those characters fight already.
For the six characters we have shown so far, maybe Majin Boo is unique, but the other characters are similar. Although we want to say who the new characters are we can promise they are very unique and not standard at all. Please look forward to that.
Does that mean there are some characters with supportive assists that can buff another character or heal a character instead of fighting?
There arent characters that are only specific for assisting, but basically each of the characters have different supporting skills. We cant go into the details because we cant reveal the entire roster. We can tell you it isnt just coming out and dealing attacks and it is very different across the characters.
In the casual Dragon Ball games there is story content where characters can grow and get stronger. Are there plans to include deep single player story content or is the focus on player vs. player?
Its true we are focusing on combat. That is why we are not putting in a level up or customization system so you can win with your gameplay skills. We will have a rich single player mode so it wont be difficult for fans to go in, but we cant go into details right now. We were kind of greedy, but we want to appeal to casual Dragon Ball fans and hardcore fans as well. We have been working on the balance for both audiences.
Who is your favorite character?
Gohan. I recently had a daughter and she is two years old. As I watch her grow up it reminds me of Gohan. Hes smart and strong, maybe not as strong in the recent episodes, but hes tough.
More in the link.
http://www.siliconera.com/2017/06/2...reating-core-fighting-game-character-variety/