m0dus said:Alpha, tell you what: Oh hell, I give up: just fuck off, you petulant little shit. Sweet lord, you are the most grating asshole I've yet encountered in this forum, and that says alot, considering I joined during Futami's reign of stupidity. I seriously wonder where the FUCK you get off posting crap like that. What, you're mad I don't get out the knee pads and the vaseline every time someone posts GT shots? I make a simple observation, and dumb shits like you feel the need to weigh in on your pseudo-intelligence. You wanna take this somewhere? Fucking email me, bitch. We'll have words.
And Gek, for the LAST goddamn time, I was referring to the first vid--I mistakenly said the second one in my first post. I questioned whether it was realtime, because the framerate is distinctly different from the second vid. THAT'S IT. If you can't take a simple observation without overreacting like asshat up there, then ignore it.
The intros of all the GT games run at 60fps even the ones on the PSX.
God knows they've had time to do it, but rubberbanding has always been GT's primary flaw aside from the lack of damage.
You have to realize that the second vid was in real time, the game was being played on that big screen while that other vid was encoded and it ran 30fps. All vids that are encoded run 30fps, I have replay vids on my pc that run 24 to 30 fps.m0dus said:Alpha, tell you what: Oh hell, I give up: just fuck off, you petulant little shit. Sweet lord, you are the most grating asshole I've yet encountered in this forum, and that says alot, considering I joined during Futami's reign of stupidity. I seriously wonder where the FUCK you get off posting crap like that. What, you're mad I don't get out the knee pads and the vaseline every time someone posts GT shots? I make a simple observation, and dumb shits like you feel the need to weigh in on your pseudo-intelligence. You wanna take this somewhere? Fucking email me, bitch. We'll have words.
And Gek, for the LAST goddamn time, I was referring to the first vid--I mistakenly said the second one in my first post. I questioned whether it was realtime, because the framerate is distinctly different from the second vid. THAT'S IT. If you can't take a simple observation without overreacting like asshat up there, then ignore it.
Gt4 does not use photos for textures.
Yea I am, do you have proof?Fight for Freeform said:AHHHAHAHAHAHAHAH!!
Are you for real?!
AAAAAAAAAAAAAAAAHAHAhAhAhAhAH!
-edit-
BWWAAAAAHAhahaahahAHAAHAHAHAHAHAHAHAH!!
Hmm..hehehea.ahahahhAHAHAHAHAHAHAHHAHAH!!!!! AAAAAAAAAAAAAh! HAHAHAHAHHAHHA!
m0dus said:Alpha, tell you what: Oh hell, I give up: just fuck off, you petulant little shit. Sweet lord, you are the most grating asshole I've yet encountered in this forum, and that says alot, considering I joined during Futami's reign of stupidity. I seriously wonder where the FUCK you get off posting crap like that. What, you're mad I don't get out the knee pads and the vaseline every time someone posts GT shots? I make a simple observation, and dumb shits like you feel the need to weigh in on your pseudo-intelligence. You wanna take this somewhere? Fucking email me, bitch. We'll have words.
And Gek, for the LAST goddamn time, I was referring to the first vid--I mistakenly said the second one in my first post. I questioned whether it was realtime, because the framerate is distinctly different from the second vid. THAT'S IT. If you can't take a simple observation without overreacting like asshat up there, then ignore it.
Fight for Freeform said:AHHHAHAHAHAHAHAH!!
Are you for real?!
AAAAAAAAAAAAAAAAHAHAhAhAhAhAH!
-edit-
BWWAAAAAHAhahaahahAHAAHAHAHAHAHAHAHAH!!
Hmm..hehehea.ahahahhAHAHAHAHAHAHAHHAHAH!!!!! AAAAAAAAAAAAAh! HAHAHAHAHHAHHA!
I dont understand you. I'll say it clearly. The vid with the Bspec shown was being played on the big screen by a ps2, it was no vid. That other vid was encoded and the second vid looks like gt4 :| you have to be kidding me. Do this, play the 2 new vids and set each vid to the pitcrew scene and compare, it all looks the same. It might be the camera work that makes you think that or either you are blind. Look at the Nurburgring portion of the vid, looks the same as the other Nurb vids I have seen but with fancier camera angles, that's all.m0dus said:Are you saying the vid playing within the vid was encoded? If so, that answers my question--because the second vid was obviously realtime. It looked great, but not as good as the first video. That was the point of all the crap.
DopeyFish said:GT4 does use photos for textures. from backdrops to road textures.
They aren't painted, just touched up.
If you have the time you can find pictures of the GT team taking thousands of pictures of a tracks road surface.
Ever heard of a neat word named reference? Those were reference pics. They didn't use them to put them in the game :| There are no photos used in gt4.DopeyFish said:GT4 does use photos for textures. from backdrops to road textures.
They aren't painted, just touched up.
If you have the time you can find pictures of the GT team taking thousands of pictures of a tracks road surface.
cobragt3 said:There are no photos used in gt4.
pj325is said:Really? So someone drew the entire grand canyon?
PD really does have great artists..
....
So because it has a line going down means it's a photo? I have seen things like that in gt2 , does that mean gt2 uses photos? Assumptions can only get you so far and I posted a link and mag that prove my point, stop avoiding it.pj325is said:Really? So someone drew the entire grand canyon?
PD really does have great artists..
....
AlphaSnake said:Uhh...it's called modelling. You know, like...they modelled the Grand Canyon...sort of how they modelled 650 cars! You can do a lot with a computer these days.
Edit: Oh and once again...for the ignorant: photos don't have polygons and seams.
no way. most are hand drawn in photoshop. Probably use photos to color match, but not much else. They might use high res photos for things like road surface, but that is about it.Am I mistaken or aren't most textures in all games from photos?
pj325is said:Oh, ok. So they modelled a photorealistic grand canyon for use on one track, then the purposely added a seam to the model to..break the illusion of realism? ..I'm a little confused.
P.S. One photo can't have seams, but two photos right next to eachother sure as hell do. For an example of this, please look at the left side of the gt4 pic I posted.
cobragt3 said:So because it has a line going down means it's a photo? I have seen things like that in gt2 , does that mean gt2 uses photos? Assumptions can only get you so far and I posted a link and mag that prove my point, stop avoiding it.
element said:man that is an awful billboard transition.
no way. most are hand drawn in photoshop. Probably use photos to color match, but not much else. They might use high res photos for things like road surface, but that is about it.
AlphaSnake said:*sigh*
The seam ends right above. If it were a photo(s), then the seam would continue and break up the canyon all the way in the distance. That said, take a look at the very right and notice a sloppy/smeared texture. Why would a photo have a smeared texture?
As already explained by Polyphony, they modelled all of the backgrounds. They are made out of polygons. They are not photos as so many of you think they are. Stop the denial. A photo would look a lot flatter than that. Not to mention it'd be increasibly obvious in a replay (some games have used photos as backdrops, and during replays you could tell).
pj325is said:Well I'm no game designer, but from what I've noticed in games, as your line of sight becomes nearer to parallel with a texture, it becomes more and more blurry. I've also noticed that games use big textured boxes for skies, and in gt4's case, the walls, so the camera's perspective isn't straight on, making the texture blurrier.
You mean, as explained by ign on scea's behalf who was speaking on PD's behalf?
drohne said:i don't for a moment believe that that grand canyon backdrop is fully modeled. look at the foreground for fuck's sake: the terrain is angular, poorly textured, and made of like 7 polygons. if they had a billion polygons to spend on a ridiculously detailed grand canyon backdrop, you'd think they'd divert a couple to make the actual track look decent. maybe the distant background is a highly detailed texture slapped on a simple polygon mesh to make it move properly in relation to the camera. but that just makes it a glorified skybox. it's more 2d than 3d.
AlphaSnake said:1) Eh? Then there are quite a number of pits on that canyon that should be smeared because they aren't parallel to the camera. That isn't the case. Not to mention that texture is actually pretty on par with the camera...
2) Har. But no. I was told this personally at E3 2003; this was back when I gave a shit about gaming and writing about it as a living.
pj325is said:PD -> PR guy -> you
Second hand to you, third to me. Not a whole lot better, and I wonder, did you also hear about the great online play at that event?
Gek54 said:There is no seam in prlogue as is show in the picture. I have been up and down grand canyon and there are no seams to be found. The background is made up of several polygons that give it a correct sense of depth. The textures are not pictures but life like art that help add depth to the polygons. That background is not one big texture on a huge globe as most seem to believe. You have to play the game to fully understand just how good it looks especialy in motion, or just sitting there in your car enjoying the view.
pj325is said:Ok, let's assume for a second that they're not photographs, which I still don't accept, why wouldn't they just use a photo and bend it around their simple geometry? They could have just had someone from SCEA fly over to the grand canyon with an advantix camera, take a panoramic picture or two and send the film to PD. They could have in a few hours what would take an artist god knows how long to paint.
Gek54 said:Just look close, you wont find a picture of the grand canyon like that anywhere.
Gek54 said:Again, there is no seam to be found at all in the game. I dare anyone to recreate that seam and show us.
Hopfully this helps you all understand how much modeling there is in the grandcanyon background. This is more or less what the geometry looks like.
Takuan said:Wow, the cars in this game look pretty fantastic. December is too far away.
you can make a photo fit that wireframe with UV mapping. Actually not that difficult.pj325is said:That seems plausible, but I still think the texture is a photograph(s). It would take way too much time to draw something, with that level of detail, that people will see for like 5 minutes total in a several hundred hour game.