SJRB
Gold Member
Lol, who believe this bs girl?
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The devs should've sent her a chair.
Lol, who believe this bs girl?
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Fair enough. I can see how this makes sense for the gameplay.I think that's the point of procedural generation though - in that case. It just makes the grind a little less repetitive.
If you listen to the interviews, the game is using procedural generation for immersion/realism. When these guys land, they are dropped into small little towns and cities that at first glance do all look the same. They don't know where they are going moment to moment or any of the layout. They quickly have to establish points of reference, landmarks, orientation points etc. If you use a static map for that after 10-12 hours you pretty much know the map inside and out. They're deliberately trying to avoid that happening. It's not meant to be a static NYC or Washington like in The Division 2 for example.
They don't know what each door they open will give way to. Some might be empty, some might open up into courtyards or alleyways covered with MGs. If things go bad, you're not going to be able to just double back and use route B to flank, you're going to need a situational answer. If you scurry out into the open, then you might stumble down a dead end, or into a massive open town square etc. The procedural generation isn't being used as a show of tech or as an experiment, it's being purposefully used to always put you in the shoes of that solider unit.
It remains to be seen if they pull it off, but the fact these little towns have the same look and feel actually helps what the devs are going for imo. It looks same enough to be familiar but different enough to chane the challenge and dynamics.
imagine this gaming being good and profound and this retards of the gaming press and retardera looking like they toxic losers they are again
lol son,you are so edgy and brave,i know being a fourteen edgelord its amazing but let the adult people speak of serious thingsHey imagine a game where the people who flew the planes into the twin towers were made to look like heros.
If the gameplay is good, then release the game under a different IP and don't make it appear as a factual recreation of what happened in Fallujah.
Got my first ever ban on Era because of this game. I refused to call everyone who fought for the US army in Fallujah a war criminal. Said it was fucked up to say everyone who did fight there was one. And people needed to calm down. It's a 3 week ban? Maybe longer. No warning. No nothing. Just boom banned.
Threaten visa status? What? Anyway... Probably relevant:
Six Days in Fallujah FAQ
Answers to many frequently asked questions about Six Days in Fallujah.www.sixdays.com
What do veterans think about Six Days in Fallujah?
The game was conceived by a Marine who was badly wounded during the battle, and more than 100 Marines and Soldiers have helped during its development. With more than three million service-members who served in Iraq, there will always be many opinions about any media attempting to tell stories from this war. But we've found that most veterans are eager for videogames to share stories about the courage of those who fought by their sides.
Does the game tackle the controversial aspects of the battle?
Six Days in Fallujah explores many tough topics, including the events that led to the battles for Fallujah, what happened during these battles, and their aftermath. We do this during gameplay and through documentary segments that include interviews with many Marines, Soldiers, and Iraqi civilians who were most affected by these battles. Their opinions are diverse and surprising.
How are Iraqi people portrayed in the game?
We began interviewing Iraqi civilians in 2008. So far, we've interviewed 26 Iraqis, 23 of whom are from Fallujah, and we're anxious for you to experience their stories. Players will encounter Iraqi civilians during gameplay, as well as during documentary interviews. And, players will also assume the role of an unarmed Iraqi father trying to get his family out of the city during certain missions.
Will you recreate the death of a real Marine or Soldier?
We will not recreate the death of a specific servicemember during gameplay without their family's permission. Instead, Marines and Soldiers describe the sacrifices of their teammates during video interviews.
Will I play as an insurgent?
No, you'll never play as an insurgent during the single-player campaign, or in a multiplayer recreation of an actual event.
Was the US government involved in making the game? Will they use the game for recruiting?
The US government is not involved in making the game, nor are there any plans to use it for recruiting. The Marines, Soldiers, and Iraqi civilians who've helped us participated as private citizens, and the game is being financed independently.
How are you helping service members and Iraqi civilians outside the game?
A portion of the proceeds from Six Days will be donated to organizations supporting coalition service members, as well as Iraqi civilians, who have been most affected by the war on terror. Our focus will be on those whom traditional relief efforts are not yet reaching. Marines, Soldiers, and civilians who've helped us create the game will be deeply involved in directing these donations.
Which platforms will Six Days in Fallujah support?
We plan to release on current and next-generation consoles from Sony and Microsoft, as well as Windows PC. We're currently targeting late 2021.
Fucking idiotic people......
"Games should all be political".
"No, this game is political and I don't like those politics."
"When I say politics I mean narrowly focused commentary that supports my position on issue #xxx"
Hey imagine a game where the people who flew the planes into the twin towers were made to look like heros.
If the gameplay is good, then release the game under a different IP and don't make it appear as a factual recreation of what happened in Fallujah.
Why she claim that reviewing a video game would affect her Visa status? Wtf?
Places like Era is why we need a draft when the war with Iran/China starts. Toughen up the snowflakes.Got my first ever ban on Era because of this game. I refused to call everyone who fought for the US army in Fallujah a war criminal. Said it was fucked up to say everyone who did fight there was one. And people needed to calm down. It's a 3 week ban? Maybe longer. No warning. No nothing. Just boom banned.
Got my first ever ban on Era because of this game. I refused to call everyone who fought for the US army in Fallujah a war criminal. Said it was fucked up to say everyone who did fight there was one. And people needed to calm down. It's a 3 week ban? Maybe longer. No warning. No nothing. Just boom banned.
BecauseWhy she claim that reviewing a video game would affect her Visa status? Wtf?
I just saw that - man they really went after you. They literally can't differentiate between someone correcting them that their ideal is wrong (even if you don't agree with what's correct in the real world) a la the war crime and specific circumstances about white phos that makes it a war crime (not the weapon itself). You can see as they google it mid conversation then change their reasoning and stance, laughable.
Yeah, the "speedrunner" mentality that turns every game into a predetermined set of actions.This looks like a game for me! The Rainbow Six Vegas games are some of my favorites ever and this looks like it could fill that void.
I don't mind procedurally generated missions. I don't really have respect for players that aren't good enough to take the game as it comes and win but who instead have to cheese the levels by counting how many steps to run from point A before shooting twice, ducking, and running x steps again to point B. It's cool to map out levels in dungeon crawlers or track a path in platformers or puzzle out a boss pattern in RPGs or souls games but this is war, dammit. No sissies allowed!
Hate isn't even close to the right word. This is the maddest I've ever seen that community. I mean they damn near tried to hang me for just stating literal factsIf ResetEra hates this game then it means I must buy it. Looks a nice change from the usual COD/BF games.
Why wouldn't you want this? They are trying to replicate the situations faced in real combat. It also give you allows you to endlessly play this and never get bored with the layouts.Procedurally generated....and there goes my interest. Keep that shit.
That guy is worse. I replied to him, and it was an immediate block on his part xD SJWs are such snowflakes... That victimhood mentality needs to die.Lol, who believe this bs girl?
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She's an arsehole.Lol, who believe this bs girl?
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I can answer this one for you, because before my banning I asked the same question. And I'm going to paraphrase a bit, but only slightly. The difference to them at least, is that last of us 2 isn't real or based on true stories. And it's ok to play a video game where you kill fake brown people (that is their words not mine) but to tell a story where it's true, where real people died is just to far.The videogame industry has made billions by marketing violence and edgy content since the days of NES and Genesis/Mega Drive. It makes a lot sense that once in a while a developer will come along and want to use actual real-life violent events as the basis of a game.
It seems that this is where a line is crossed in the eyes of many. I don't really understand why? If someone is a huge fan of WW2 fiction but then decides to pick up Antony Beevor's "Stalingrad" is some kind of line being crossed there?
In 2020 many of these same people were weeping about how powerful and devastating The Last of Us 2 was. Talking at great length about how games don't need to be fun. How brutal and unflinching violence can elevate the medium into something more than just a game. If the game is making you feel challenged and uncomfortable then that's a good thing!
We're not even out of Q1 of 2021 and they are making an almighty fuss over a game that basically aims to do all the same things but happens to be using an actual historical event as its basis.
I just wish they could all make up their minds on this one. Do we want to give developers freedom to create their vision or don't we? If the answer is a yes then shouldn't criticism at least be measured and well thought out instead of petty shit like calling the game "The War Crime Game"?
Can i hold you to that?I think I will buy additonal copies to give away to european resetera users.
The game looks fine, I hope the IA is good enough.
given the direction they are addressing in the traier irt makes sense..going room by room alley to alley not knowing what's behind the corner works better in first person where your view can actually be obstructed than wiith a third person where you can just manipulate the camera and have a constant 360 degrees look around youWhy have the changed it from third to first person??
I'm assuming the reason is because first person shooters are generally easier to make than third person shooters since you don't really have to worry about animations, collision detection and interactivity as much I suppose.Why have the changed it from third to first person??
So it's like every other video game and movie produced?looks like war porn
Lol, who believe this bs girl?
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I've always thought since the Mass Effect 3 ending controversy that the gaming community is a bit too entitled and many have this idea that they can exert power over developers if they just make enough noise.I can answer this one for you, because before my banning I asked the same question. And I'm going to paraphrase a bit, but only slightly. The difference to them at least, is that last of us 2 isn't real or based on true stories. And it's ok to play a video game where you kill fake brown people (that is their words not mine) but to tell a story where it's true, where real people died is just to far.
Now I don't agree with any of their points. One I don't think anyone in their right mind should call people "brown people". Boiling things down to skin color is a massive problem we already have, no need to make it worse. Two, it shouldn't matter if the story is real, fake, or loosely based on. A story is a story.
I've been thinking about this since my ban, about just how upset people got about this game. I was talking to my father about some of this stuff and he told me about what it was like with Vietnam. And people said the same shit, except instead of war criminal it was baby killer.
Either videogames are capable of telling complex, emotional stories or they aren't. If they aren't then fine, but if they are, and I believe many many people think they can, stop messing with creators because you don't like the subject matter. There are HUNDREDS of people, soldiers, iraqi civilians, journalists and more who sat down and gave interviews to tell this story. It should be told.
It will be interesting to see if Collin is the only industry commentator that is able to speak about this game honestly.
Advised by whom? Like someone in ICE or DHS is going to read her article criticizing a videogame and then contact her local state agency? It's not like you're Edward Snowden or Chelsea Manning leaking damning documents. So weird. The self importance is quite cringeLol, who believe this bs girl?
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Not surprised. Rami Ismail has always come off as a little bitch.That guy is worse. I replied to him, and it was an immediate block on his part xD SJWs are such snowflakes... That victimhood mentality needs to die.