Languages are fully customizable.
Defaults to the system languages, but voice and text languages can be customized independently after that.
Really hope we can release them some day, but the voice rights are really expensive.
Like, if we charged for them as DLC, we'd have to sell like 15k+ copies just to break even.
How much are we talking here? Hearing some of these character being played by my favorite VAs are awesome.
Not sure this is the best place to ask, but any word on when the CDs are going out? I haven't received my copy yet and was wondering if they were still pending.
Not mad or complaining; merely curious.
They should be going out now, in fact.
Let me check with Sanshee, but pretty sure they've started shipping.
So I know this question has been asked a million times probably and I'm sorry but anything on SkullGirls for BC on the Xbox 1? Would love for that to happen sometime soon so I can finally get my friends to get the game and see why I still never shut up about it. That and I would love for the population and community on the 360 to be rejuvenated.
I take it no Vita version in 2015?
I'll check on this - Marvelous should have everything they need to get it up on there.
Hmm.
Arc System Works has submitted the Vita version to SCEJ for final certification, so we're waiting to hear back on that.
Since today's the 8th it seems possible that we could get it out before the end of the month, but only just. And only if we pass SCEJ cert the first time.
Once we pass SCEJ cert, then I'll submit it to SCEA and SCEE.
SCEJ tends to be the hardest territory to pass, so I'm fairly confident that one we pass there that the other two territories will go through on their first try.
I got my physical OST and sketch card this week. Thank you so much and thank you Lab Zero for all your hard work on this game <3
I think you mentioned it earlier in passing but is there any hope/interest in a physical edition of the game for the West? Like I'd assume it would have to be a limited run print or something (maybe minimum # of orders through an online store before any are produced) but I'm sure if you swagged it up enough you could ship out some collector's edition for $40-60.
Thanks Lab Zero!
Glad you're enjoying your swag, and sorry it took so long to finish!
And I love that series of awkward Xmas sweater cat picture postcards they did, haha.
Does it reap any benefits from being on next generation hardware or is it still mostly on par with the 360 version?
I know it's a bit late but any chance for a character bundle for people that are now just buying the game? Could understand why not with indiegogo and everything.
Just in case anyone was wondering, SFV is indeed using Lab Zero's stick driver.
Just in case anyone was wondering, SFV is indeed using Lab Zero's stick driver.
Haha, beat me to it.
Happy to answer any questions people have about this.
Figured I'd get out ahead of this...
Japanese release has been delayed again, and is now TBA.
I believe this delay and the previous one were entirely avoidable, but there is nothing I can do because it's in Arc's hands.
So nothing on the Vita release yet? Still stuck in submission limbo?
I hope ArcSys is as unamused by this as you are since they're footing the bill for internal Q&A I assume.
They're a Japanese developer, so they're terrified to rock the boat for fear of incurring the wrath of the great and powerful Sony-sama.
I can only assume Arc sees how ridiculous this is, as they've tried to get them waived through. But clearly their SCEJ rep just wants to hide behind the rules instead of using his brain.
If it's not obvious, I'm pretty upset about all of this!
These obscure bugs have been out in the wild for more than 6 months in the US and EU and never caused anyone any problem, so we actually know that they're non-issues, too.
But, again, evidence and logic are not appreciated.
Can´t hate extreme QA, since I'm going to receive a better product /stability.gif in the end. Unike some broken western AAA games.