Not-So-Solid Snake
Member
Wasn't sure if I should post here or in the other OT, so hope you don't mind me posting in both.
In the long wait for SF5, I decided to hop back to skullgirls, a game which I honestly didn't give much attention to when it first came out. With the new characters and numerous streams resparking my interest, I preordered it looking to have it as my "secondary" fighting game (which btw, Ravidrath, good job on you guys for having unquestionably the best theme on PSN). Been having fun doing trials and just hitting training mode, also lots of reading on Skullheart. Basically, I was wrong about skullgirls.
I've decided to main Beowulf, I wasn't to interested in him when he was announced, but after trying him out, I really dig his move set and mechanics(Plus anyone with a BIONIC ARRRRMMMM!!! is good in my books). Which brings up my question, Beowulf's big problem looks like its getting in, and applying adequate pressure from a distance. He definitely seems like he needs a strong assist to really maximize his game plan. So I was wondering who do you guys feel would be a strong assist to help Beowulf break through the mid range to get on the opponent? I like Big Band and his rush punch assist, but with my limited knowledge of the game, I cant help but feel that I'm just missing some better options.
In the long wait for SF5, I decided to hop back to skullgirls, a game which I honestly didn't give much attention to when it first came out. With the new characters and numerous streams resparking my interest, I preordered it looking to have it as my "secondary" fighting game (which btw, Ravidrath, good job on you guys for having unquestionably the best theme on PSN). Been having fun doing trials and just hitting training mode, also lots of reading on Skullheart. Basically, I was wrong about skullgirls.
I've decided to main Beowulf, I wasn't to interested in him when he was announced, but after trying him out, I really dig his move set and mechanics(Plus anyone with a BIONIC ARRRRMMMM!!! is good in my books). Which brings up my question, Beowulf's big problem looks like its getting in, and applying adequate pressure from a distance. He definitely seems like he needs a strong assist to really maximize his game plan. So I was wondering who do you guys feel would be a strong assist to help Beowulf break through the mid range to get on the opponent? I like Big Band and his rush punch assist, but with my limited knowledge of the game, I cant help but feel that I'm just missing some better options.