This game looks magnificent. It has great personality to it. Any news on the console editions or should I just get it for PC?
You should read the last page and rethink your decision.
This game looks magnificent. It has great personality to it. Any news on the console editions or should I just get it for PC?
any backers got their code yet?
You should read the last page and rethink your decision.
Lmao that's bullshit.
Imagine if Souls 3 did that.
After half an hour of playing, it's ok. Vague explanations of game mechanics, combat serviceable but clunky, sound is like they forgot to include all the effects. Art on the other hand is great.
Its biggest flaw is that starting up it feels like merely another one of those games. Nothing in the design or execution that would immediately give that feel of being greater than the sum of its parts. I'll play it through though, it's pleasant enough.
Being a big Castlevania fan, this is anticlimactic and disappointing.
If you're looking for something new, Momodora: Reverie Under the Moonlight is a new Metroidvania with a bit of Dark Souls mixed in for good measure. It's short but oh god is it good.
Whoa now, let's not be too hasty with hyperbole, there are plenty of great projects kickstarted and delivered.Wish there was a way to get a refund. This was a huge letdown. All those delays, talking about the difficulty... They should have been fixing the bugs and shit first. This is the first and last time I ever help kick-start a game.
Some of the best games of the past few years were all Kickstarted: FTL, Pillars, Distance, Banner Saga, Shovel Knight, Shadowrun, Divinity, and so onWish there was a way to get a refund. This was a huge letdown. All those delays, talking about the difficulty... They should have been fixing the bugs and shit first. This is the first and last time I ever help kick-start a game.
Wow people are over-reacting way too much, they probably just run out of money and was forced to release it.
Reminds me of other KS games borked on release, which are now perfectly fine and pretty great (for example Carmageddon Reincarmantion, Skyshine's Bedlam or War for the Overworld)
That's good to hear, at least.Can I just say that the dialog is just terrible in this game, but in such a way that it comes around to the other side and becomes great again.
I'll just post it in Spoiler tags.
Basically there's no final boss. He kills the player and it ends with To Be Continued.
From someone on the Penny Arcade forums.
I'm not blaming the fact that it's bad on being kick-started, I'm saying I'm not going to risk my money on something like this again, no matter how good it LOOKS, because of how short this has fallen.Some of the best games of the past few years were all Kickstarted: FTL, Pillars, Distance, Banner Saga, Shovel Knight, Shadowrun, Divinity, and so on
The state of this game has nothing to do with the fact that it was Kickstarted
That's honestly just a shitpost review. Playing for 12 minutes and then writing this? Come on... -_-
Hi guys,
Thanks a lot for all your feedback so far. I am currently going through all feedback on forums and customer reviews and collating it while Andrew and Asa are working on the first patch.
It is obviously sad to see many of you are unhappy with the experience so far and we will be doing everything we can to bring Slain! up to a standard you are happy with. We have worked on this game for nearly 3 years so please know we will be making every effort possible.
Regarding the lag, please play the game on 'fastest' graphics for now as we think the optimization issues coupled with the style of combat we were aiming for is causing the game to seem laggy. We understand the controls aren't what a lot of you expected and we will be working to fix this.
As for the lack of controller layout, we spoke in depth about this and thought the prompts in the Blood Grounds would be enough to teach the controls, we wanted people to learn the controls by playing the game. Rather than just being told them, again...this was a conscious choice and we have not executed correctly. And is something that will be addressed. For now, please see this controller layout...
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Block is only intended to work against projectiles and AOE attacks, again this is something we wanted the player to learn by playing, rather than being told.
The SFX level is also going to be looked at ASAP.
We will be posting a video in the next few days of Andrew playing through the Blood Grounds and talking through his design decisions in the next few days! Thanks for support so far and again, we are listening to everyones feedback so keep it coming. Thanks
I definitely think people are overreacting but I'm simple. Yes, it feels unfinished - but this isn't even an AA release, you know?
Either way, could use some polish, really enjoying it as a break between Dark Souls II. Just wish some of the combat was more dynamic/fluid and there were more verticality to the levels. The mini puzzles and graphics are niiiii-to.
But basic sound FX would go a long way... And a basic FAQ but whatevers. Something tells me more people will enjoy it more at a "on sale"price point.
Also, ya'll motherfuckers need Odallus The Dark Call.
Whoa now, let's not be too hasty with hyperbole, there are plenty of great projects kickstarted and delivered.
What is so hard to understand? They have talented artists, but poor/inexperienced game designers and/or programmers. It happens.How can a game that looks this good be so mediocre. I just don't understand
Bought a Steam card tonight, and am still contemplating a purchase.
Awesome. Appreciate the update. I'm very interested in grabbing the game, so I'll eagerly be awaiting the first patch.Hi guys,
Thanks a lot for all your feedback so far. I am currently going through all feedback on forums and customer reviews and collating it while Andrew and Asa are working on the first patch.
It is obviously sad to see many of you are unhappy with the experience so far and we will be doing everything we can to bring Slain! up to a standard you are happy with. We have worked on this game for nearly 3 years so please know we will be making every effort possible.
Regarding the lag, please play the game on 'fastest' graphics for now as we think the optimization issues coupled with the style of combat we were aiming for is causing the game to seem laggy. We understand the controls aren't what a lot of you expected and we will be working to fix this.
As for the lack of controller layout, we spoke in depth about this and thought the prompts in the Blood Grounds would be enough to teach the controls, we wanted people to learn the controls by playing the game. Rather than just being told them, again...this was a conscious choice and we have not executed correctly. And is something that will be addressed. For now, please see this controller layout...
![]()
Block is only intended to work against projectiles and AOE attacks, again this is something we wanted the player to learn by playing, rather than being told.
The SFX level is also going to be looked at ASAP.
We will be posting a video in the next few days of Andrew playing through the Blood Grounds and talking through his design decisions in the next few days! Thanks for support so far and again, we are listening to everyones feedback so keep it coming. Thanks
I can't even find this game in the Wii U eshop, the fuck am i doing wrong??
After watching a few videos I just can't understand why metroidvania tag is used to describe this game cuz it's clear as day that this game it not metroidvania, not in the slightest. Slan! is a lot closer to the very first Castlevania in terms of design of the levels and it is highly linear too, you can basically only go forward to progress and at the end there is always a boss. And I don't like the combat at all. The only huge plus of this game in my opinion is it's art style and gorgeous pixel art, but again, it is not metroidvania so if anyone here looking for Symphony of the Night or Super Metroid type of game, look somewhere else.