Seems like they're going for a more in your face action game style this time rather than psychological horror which will probably be relegated to mere undertones this time. Well, at least they aren't trying to be an one trick pony. Hope it works out.
They said last year in December that their next project is going to be an action adventure game.
I'm actually really excited for this, but I did tell people during discussion about Sony stifling Japanese creators and only wanting them to work on action games that it was actually the developers themselves that wanted that. Prefect example here, fully independent studio, can work on whatever genre they want, fully aware that most of the fans are desperate for a hardcore horror game, and yet they go with action adventure
New details regarding the gameplay, setting, and more of Slitterhead, were revealed by Silent Hill creator Keiichi Toyama.
gamerant.com
In an interview with IGN Japan, Toyama revealed some of the details of its gameplay and setting, though he remained silent about some specifics considering the game's early development stage. He said that Slitterhead will be a more action-oriented third-person game, where it will have new mechanics that have not been seen in other games before, hoping it will create a unique experience. This extends to the gore aspect, where he hopes that it will portray the horror in a way that players will be immersed within it, providing entertainment with both a mysterious story and new action gameplay.
Other details revealed about the game include the setting, as well as the inspiration for the monsters shown in Slitterhead. The trailer shows an unspecified city, with Toyama clarifying it is a fictional place inspired by 1980s and 90s Hong Kong, though the sights will be explored through a lens of nostalgia. The mysterious creatures he said are mimicking humans are known as Yakushi, a kind of monster whose roots originate from classic theater. He hinted that part of the gameplay will involve finding ways for these creatures to reveal themselves and drop their disguises.
In regards to the current state of the Silent Hill successor, Toyama said that the development team is preparing to complete the prototype's core concept before increasing its manpower to start full-on production. He also notes that the production will be continuing until at least the end of 2022, and what platforms the games will release on is also undecided. However, he promises to keep fans updated regarding the development status of Slitterhead as time goes on.
Bokeh Game Studio reveals another Silent Hill veteran, composer Akira Yamaoka, is joining the studio to work on Slitterhead.
gamerant.com
A recent video on Bokeh Game Studio's official YouTube details how Yamaoka came to join the fledgling studio for its upcoming title. Yamaoka discusses his first experiences working with Keiichiro Toyama on the first Silent Hill game and how he felt Toyama had been a "creative savior" to Yamaoka during his early years working in the games industry. Yamaoka goes on to talk about how he had felt drawn to the game after Toyama had first approached him, feeling like he was "the only one who could work on it" due to his past experience with the director.
Throughout the 11-minute video, Yamaoka speaks about his creative process when making music not only for Slitterhead but how his process affects his creative style. He stresses the methodology he uses for creating game soundtracks that resonate with the visuals being presented to the players, while stressing the sense of "misalignment" that he uses to create a sense of unnerving and fear within players.
Despite no public news since its reveal in December 2021, Slitterhead's director claims the game has entered the climax of its development.
gamerant.com
While there has been little information revealed regarding Slitterhead since its original reveal in 2021, other than Silent Hill composer Akira Yamaoka joining the team as the game's composer, the team has spoken of its intention to launch the game in 2023. It seems like the game could be shaping up to hit that release window now as Toyama has retweeted a post from Bokeh Game Studio highlighting job opportunities at the studio including character designs. According to Toyama, Slitterhead's development has entered its climax, and the character design team is facing issues as development ramps up.
Looking back at the video interviews it looks like it's just going to be horror themed and not actually a horror game. "Action with horror elements" Toyama said. "...the studio wants it to be accessible to non-horror players...". ugh