The takes in this thread are something else...smh
Nowadays fighters are the most accessible they've been. They are easy to play,hard to master (as they should be) but in terms of accessibility they are more accessible now than they ever have been. From extensive tutorials to fun sidegames or story modes. The casual player has never had more to choose from.
The people complaining about aditional systems to a genre that is like 40 years old are the equivalent of someone complaining that nowadays you have to learn more mechanics for Mario than just running and jumping like 40 years ago....like no shit... it's called evolving.