Because the only justification I can come up with for it is that it was balanced for people who already knew the game inside and out and would be making speed runs. On the other hand, I was playing it for the first time, without a walkthrough. With no attempts at level-grinding--a white mage that hits for 200? Major bosses that fall in a single attack round? The designers seem to make a weak attempt at fixing matters with a final boss that 
	
	
		
			
	
, but that only required me to 
	
	
		
			
	
 Not selling Ether in shops and lowering the super-high encounter rate would have helped things, I guess.
I could give a try to the bonus dungeons, but right now I feel like I can't be bothered, and I don't feel like
	
	
		
			
	
 Is FFII at least slightly more difficult?
				
			can heal itself for a ridiculous 9,999
		cast Flare over and over and over and over and over and over.
		I could give a try to the bonus dungeons, but right now I feel like I can't be bothered, and I don't feel like
grinding through all those levels of the Chaos Shrine again to get back outside.
		 
	