So is FFII:DOS as wackily balanced as FFI?

Prospero

Member
Because the only justification I can come up with for it is that it was balanced for people who already knew the game inside and out and would be making speed runs. On the other hand, I was playing it for the first time, without a walkthrough. With no attempts at level-grinding--a white mage that hits for 200? Major bosses that fall in a single attack round? The designers seem to make a weak attempt at fixing matters with a final boss that
can heal itself for a ridiculous 9,999
, but that only required me to
cast Flare over and over and over and over and over and over.
Not selling Ether in shops and lowering the super-high encounter rate would have helped things, I guess.

I could give a try to the bonus dungeons, but right now I feel like I can't be bothered, and I don't feel like
grinding through all those levels of the Chaos Shrine again to get back outside.
Is FFII at least slightly more difficult?
 
Prospero said:
Because the only justification I can come up with for it is that it was balanced for people who already knew the game inside and out and would be making speed runs.

Actually, it felt more like they did that for the bonus dungeons. I did the first one after getting the class swap and two crystals, and I still had issues in there. I forget who I fought, but he took me a fucking long time to take down too.
 
Prospero said:
Because the only justification I can come up with for it is that it was balanced for people who already knew the game inside and out and would be making speed runs. On the other hand, I was playing it for the first time, without a walkthrough. With no attempts at level-grinding--a white mage that hits for 200? Major bosses that fall in a single attack round? The designers seem to make a weak attempt at fixing matters with a final boss that
can heal itself for a ridiculous 9,999
, but that only required me to
cast Flare over and over and over and over and over and over.
Not selling Ether in shops and lowering the super-high encounter rate would have helped things, I guess.

I could give a try to the bonus dungeons, but right now I feel like I can't be bothered, and I don't feel like
grinding through all those levels of the Chaos Shrine again to get back outside.
Is FFII at least slightly more difficult?

FFII is now a lot like playing a Romancing Saga title than the original game, if that means anything to you
 
RevenantKioku said:
Actually, it felt more like they did that for the bonus dungeons. I did the first one after getting the class swap and two crystals, and I still had issues in there. I forget who I fought, but he took me a fucking long time to take down too.

Did you ever run into one of those abyss worms in the desert area? I was at level 52 (after going through all the main dungeons and all 4 crystals) and the things still managed to take down one of my fighters. Those things are tanks, and actually outclass WarMech in all stats.
 
Nerevar said:
Did you ever run into one of those abyss worms in the desert area? I was at level 52 (after going through all the main dungeons and all 4 crystals) and the things still managed to take down one of my fighters. Those things are tanks, and actually outclass WarMech in all stats.

I put it down for a while, I'm gonna have to get back into it though. Is the T-rex still in the game though? Did they change his name? I know he's rarer than WarMech, but I forget his stats.
This game really makes me very excited for the FF3 remake, and hopefully, a FF4 one. I mean, the fucking Wonderswan remake is right there Square!
 
RevenantKioku said:
I put it down for a while, I'm gonna have to get back into it though. Is the T-rex still in the game though? Did they change his name? I know he's rarer than WarMech, but I forget his stats.
This game really makes me very excited for the FF3 remake, and hopefully, a FF4 one. I mean, the fucking Wonderswan remake is right there Square!

T-rex is still in, although now he's "Tyrannosaur" (the old Tyro is now an "allosaur"). I actually fought him on the way to Leifen in a random encounter, and he's not too bad. He hits real hard, but he doesn't really kill you in one hit. As long as you have a good white wizard, you're pretty much fine. Warmech is a bitch though, as his defense is ridiculously high, he regains something like 200 HP a round, and he can hit everyone for HUGE damage. When I finally fought him, he almost wiped my party out.

Edit: And despite them renaming warmech "death machine", I'm still going to refer to him by the much-cooler name of warmech.
 
Nerevar said:
Edit: And despite them renaming warmech "death machine", I'm still going to refer to him by the much-cooler name of warmech.

Curaja = Cure 4
Flare = Nuke
Death Machine = Warmech

That's the way things ought to be. Ah, the good old days. (Conspiracy note: Of course, back then the Warmech sprite looked almost identical to Metal Gear)

Seriously though, the bonus bosses are far more difficult than the regular game assortment. One of the water dungeon bosses I couldn't even beat despite being Level 67, since it made a habit of just using Flare for ten turns in a row.
 
Top Bottom