Ned Flanders
Banned
Unkay. So it's 480p at best...no 1080i or 720p. That's a given. I'm currently in the "Drunk-off-360-visuals" state of mind where it's difficult for me to play SD console games, but I'm not such a tart that I won't be able to play fun games simply because they're not at uber-resolution.
Now if I understand this correctly, there's still a lot unknown about the Hollywood GPU and the Rev CPU (Broadway?), which could do much to determine whether the system ends up GameCube 1.5 or something more comparable to 480p 360.
So, are the questions regarding Broadway simply of clock speed etc, or is the architecture largely an unknown commodity as well? What's the anticipated performance ballpark, and what will that mean for CPU-dependent calculations (ie physics etc)? With a healthy clock speed, should something Cell-ish be approachable, or is the system simply not geared toward that kind of performance?
Regarding the GPU, is it possible for some enhancements to make up for the lack of HD resolutions? For instance, when I play Tekken 5 in progressive mode on my HD set, the colors jump out and the detail is very apparent, but there's also quite a bit of artifacting etc that exposes the flaws in the graphics (presumably because the resolution scales to 1080i?). Could some form of advanced filtering/AA/shaders be implemented in the chip to minimize the "gah" factor when playing the Rev on HD sets, or is it likely that the system is simply better suited for SD televisions?
When I see the art and detail in Twilight Princess, and I think of a machine capable of more than twice the performance of the GC producing games of that visual caliber, I get excited...HD or no. What I'm hoping is that the system is geared to compensate for it's deficiencies when it comes to the visuals so that I'm not in a state of shock when I turn off the 360 and turn on the Rev. Is it conceivable that because the system won't have to handle higher resolution outputs that the real-world performance could be far more approximate to it's competitors than we might have anticipated? In other words, could handling advanced, highly detailed visuals with a 480p ceiling only require half as much horsepower as it does to display those same visuals at 10801/720p?
I don't know..I'm hackish at best when it comes to comprehending tech, and this is really more of a stream-of-consciousness brainstorm thread than anything. I guess I'm just interested in impressions for those more knowledgable on the subject. Oh and sanctioned trolls as well!
Now if I understand this correctly, there's still a lot unknown about the Hollywood GPU and the Rev CPU (Broadway?), which could do much to determine whether the system ends up GameCube 1.5 or something more comparable to 480p 360.
So, are the questions regarding Broadway simply of clock speed etc, or is the architecture largely an unknown commodity as well? What's the anticipated performance ballpark, and what will that mean for CPU-dependent calculations (ie physics etc)? With a healthy clock speed, should something Cell-ish be approachable, or is the system simply not geared toward that kind of performance?
Regarding the GPU, is it possible for some enhancements to make up for the lack of HD resolutions? For instance, when I play Tekken 5 in progressive mode on my HD set, the colors jump out and the detail is very apparent, but there's also quite a bit of artifacting etc that exposes the flaws in the graphics (presumably because the resolution scales to 1080i?). Could some form of advanced filtering/AA/shaders be implemented in the chip to minimize the "gah" factor when playing the Rev on HD sets, or is it likely that the system is simply better suited for SD televisions?
When I see the art and detail in Twilight Princess, and I think of a machine capable of more than twice the performance of the GC producing games of that visual caliber, I get excited...HD or no. What I'm hoping is that the system is geared to compensate for it's deficiencies when it comes to the visuals so that I'm not in a state of shock when I turn off the 360 and turn on the Rev. Is it conceivable that because the system won't have to handle higher resolution outputs that the real-world performance could be far more approximate to it's competitors than we might have anticipated? In other words, could handling advanced, highly detailed visuals with a 480p ceiling only require half as much horsepower as it does to display those same visuals at 10801/720p?
I don't know..I'm hackish at best when it comes to comprehending tech, and this is really more of a stream-of-consciousness brainstorm thread than anything. I guess I'm just interested in impressions for those more knowledgable on the subject. Oh and sanctioned trolls as well!