So what's bad about WOW?

I made a thread asking if all MMORPG's are as buggy as WOW, and many here were quick to defend Blizzard. Though, with all the server crashes they've had, there's very little defense I can think of for this company putting out such an untested product.

Of course, if all MMORPG's are this buggy, then I guess its not suprising that people would give Blizzard credit. Clearly, this is a genre that needs a lot of work in its quality assurance.
 
Eric-GCA said:
there's very little defense I can think of for this company putting out such an untested product.

Untested!?????????? The beta went on for over a year including the Alpha stages. Eventually they had to release it. And it isn't that bad. One of the better MMO releases I've experienced. Hopefully they fix the login server issues soon.
 
Well then clearly their Alpha's and Beta's were not done properly, and the game should never have cleared either stage of production under these circumstances. Though I suppose since most people seem to give MMORPG's more leniency, then its not suprising how things turned out.
 
The quest structure is good once you learn how it works. You're not SUPPOSED to go collect all those X items from monsters. Usually these are the first quests you get in an area. Then you get lots of quests fighting various types of the same monsters, and doing this will usually automatically give you the items you need. Two places I remember in particular (because I've done them multiple times) are the trogg teeth in Loch Modan and the Defias scarves in Westfall.

Most of the time the fun is figuring out which quests you can tackle at the same time.
 
I wont complain about the quest system because ive played MMORPGs before and I know this is how it is. WoW just has a lot of backstory to its quests, which is what helps keep it unique..in a way.

The players have been ok on Gilneas. I dont talk to them much tho. I give out free equipment when I find duplicates but I rarely group cause they always think im gonna tank cause ive got an axe when really im mostly a gun fighter. My pet can tank but a lot of players dont know how to pull a mob and get us into various stupid mishaps.

Bugs have been a big ol bother, the pet death bug was a two hour nightmare in itself. Crashes, whatnot. Server downtime is to be expected.

I play DAoC along with this game and it serves as a nice companion piece. Being established DAoC has A LOT of PvE content and for now a much more developed PvP. If I happen to reach the 'end' of WoW soon ill just switch back to that till PvP and PvE in WoW get beefed up again.

So far im enjoying both games tho.
 
I made a thread asking if all MMORPG's are as buggy as WOW, and many here were quick to defend Blizzard. Though, with all the server crashes they've had, there's very little defense I can think of for this company putting out such an untested product.

If you got to test this game for a year for free, I'd imagine you'd be rather biased in favor of it as well. All MMOs have a few rough moments at launch or even with expansions, but people seem extra critical of this particular launch. I don't know where people get off thinking Blizzard is perfect in everything they do, because Diablo, Warcraft and Battle.net have often shown me otherwise.
 
The quest structure is good once you learn how it works. You're not SUPPOSED to go collect all those X items from monsters. Usually these are the first quests you get in an area. Then you get lots of quests fighting various types of the same monsters, and doing this will usually automatically give you the items you need. Two places I remember in particular (because I've done them multiple times) are the trogg teeth in Loch Modan and the Defias scarves in Westfall.

Wait you're not supposed to get drop items from monsters? Then where pray tell do you get them from? :P

I see what you're saying but I disagree. Take Westfall for instance. Sure, go kill 15 low level bandits and 5 low level bandit mages, then go kill 10 higher level bandits and 10 higher level bandit mages, then go kill 15 higher level bandits, 10 higher level bandit mages, and 7 bandit rogues.

Meanwhile yea, you need 15 scarves or whatever. But its not like the higher level bandits drop them any more frequently than the lower level ones do. If you're soloing yea, you can probably get what you need by the end of the grind, but if you're in a group with 5 people, and everyone needs 10 bandanas, it gets to be a little fucking ridiculous.

(see Gnomergan, 25 robo parts + 12 artificial whatever X 5 party memebers is 125 drops and 60 chests... a little fucking excessive if you ask me.)
 
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