So, what's up with Death Jr.?

Axsider said:
Because it is a launch-game for the US- and european market. It has nothing to do with the japanese launch!
You've got a point there, but the official site has been promising "in the next few days we'll be posting information about the game and the world of Death, Jr, as well as concept art and 3D assets, pages from the Death, Jr. comic book, and some more cool stuff" since before E3.

I thought it looked neat :/
 
So far, this is my impression of the eventual fate of Death Jr.:

210638b.jpg



The dev team can take that as a challenge to prove me wrong.
 
Axsider said:
Because it is a launch-game for the US- and european market. It has nothing to do with the japanese launch!

Quote.
If it's an indication we don't see anything about Wipeout and all the games developed by SCEE for the PSP too.
Now they're focusing on the Japanese launch.
 
I played it briefly, and it's super fun. Reminds me of a cross between Sonic and Ghouls N Ghosts. With more 3Dness. If they keep the cool jump-fight mechanics the same, it'll be highly pleasant to play while pinching a loaf. Also, the characters, bosses and weapons are Tim Schafer quality.
 
Hi everyone. I'm Chris Charla from Backbone Entertainment -- we're the developer of Death, Jr. Sorry we haven't updated the website! We've been cranking on the game! It's looking extremely sweet right now, and is well on track for launch.

Anyway, I wish I could say more, but I can't! I'm not even allowed to reveal who the publisher is right now, nevermind releasing screens or anything. I think I'm going to be answering a few questions for GA today or tomorrow, but in the meantime I just wanted to hit the forum and say hi.

Like I said, I'm going to be answering some Q's for GA shortly, but if you have any other questions after that, post them and I will do my best to answer, or say "no comment" or whatever!

take it easy,

Chris
 
Has the released trailer been done with the early specced 8MB of memory in mind, and have you managed to update/change anything now that you knew that there's more memory available in the PSP?
 
Elios83 said:
Quote.
If it's an indication we don't see anything about Wipeout and all the games developed by SCEE for the PSP too.
Now they're focusing on the Japanese launch.
Buddy, there will be a lot of SCEE-support for the PSP launch here. I know, we all hate these sentences about "I got some friends at SONY bla bla" but I got one.
Cambridge Studio is working on a MediEvil-PSP game and another PSP-project.
Wipeout and The Getaway are in the making.
A new "HARDWARE ARENA"-game and TIF are under development.
They were even thinking about a new G-Police and Colonny Wars game, some months ago!
One of SCEEs major-PSP games is this one:
http://www.bigbigstudios.com/flashindex.htm
Keep an eye on that!

So belive me, SCEE is ready!
 
Chris, how easy has it been developing for the psp?

has sony updated the libraries and such?

Did sony send you guys that "battery life" emulator yet? Do you think it'll be useful?
 
Chris,do you plan to have adventure elements in the game with other characters to interact with?Do you want the game to have a humor vein as that found in titles like Grim Fandango? (both the games have death related characters).
Thanks for you time :)
 
Hey Chris... David, the Yars guy, here! How goes life?

(P.S. If Death Jr. is good, I'll be expecting the DS port next year.)
 
ccharla said:
Hi everyone. I'm Chris Charla from Backbone Entertainment -- we're the developer of Death, Jr. Sorry we haven't updated the website! We've been cranking on the game! It's looking extremely sweet right now, and is well on track for launch.

Anyway, I wish I could say more, but I can't! I'm not even allowed to reveal who the publisher is right now, nevermind releasing screens or anything. I think I'm going to be answering a few questions for GA today or tomorrow, but in the meantime I just wanted to hit the forum and say hi.

Like I said, I'm going to be answering some Q's for GA shortly, but if you have any other questions after that, post them and I will do my best to answer, or say "no comment" or whatever!

take it easy,

Chris

Hi Chris,

Could you please take your royalties from Death Jr. and start Next-Gen again? But this time do it without that Lundrigan guy. However, Sven might be able to swing 10,000 words, no?
 
I am kinda curious about your whole opinions about the system.
-As a developer, do you think that Koei's stand is right (not enough memory for 3D models since OS takes a huge space, need to drop poly counts [from PS2 games] in order to get high framerates...) ?
-What's the thing you are more proud about from Death Jr ?
-What kind of music are you using ? (format)

Thanks in Advance.
 
Hm...shouldn't somebody change the name to Q&A session with Chris Charla from Backbone Entertainment (Death Jr. PSP), or something? More people would be interested then.
 
Completely in love the art style in this game.

Chris - put in an art gallery as a bonus.

...remember...art...gallery.

Thanks for posting.
 
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