Mercs = Replacement name for 'Terrorists'. It's a Sony thing, they had some issues with some countries after the release of SOCOM 1 & 2, so they changed the name to Mercenaries by SOCOM Combined Assault.VaLiancY said:What's this talk of "Mercs", "Special Ops" and "Commandos"? Please don't tell me their classes that can only use certain weapons?
Escalation said:It doesn't even look like SOCOM in the GT video, at least not the SOCOM I know and love. Still Pre-Alpha though. I want to believe.
Doel said:Mercs = Replacement name for 'Terrorists'. It's a Sony thing, they had some issues with some countries after the release of SOCOM 1 & 2, so they changed the name to Mercenaries by SOCOM Combined Assault.
Commandos = What you are when you're playing on the Seals side, but you're not in a clan.
Special Forces = What you are when you're in a clan and playing on the Seals side. But you aren't neccisarily a Seal as there is now at least 6 different types of Special Forces you can outfit your clan as. Each person in your clan has to be a part of that Special Forces team so you all appear as a clan, but each member can customize each bit of that. Different hats, shoes, gear, etc. It'll just all be the same palette thats available to that particular Special Forces basically.
Escalation said:It doesn't even look like SOCOM in the GT video, at least not the SOCOM I know and love. Still Pre-Alpha though. I want to believe.
It's because all they've shown is respawn.Andokuky said:Looks like a cheap budget game. Gameplay wise anyway. The flow and the firefights look nothing like SOCOM.
Doel said:It's because all they've shown is respawn.
You do realize those are EXACTLY that kinds of things they will be tweaking up to the end of development?Andokuky said:The firefights are equally fake looking. It's too fast, the guns are too accurate, too little recoil.
"The Real SOCOM" Podcast - Episode 2
Listen here!
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Yes, it's finally here, the long awaited Episode 2 of "The Real SOCOM" Podcast. Once again Hellman joins me (David Doel) for another great discussion, this one being roughly 55min. We cover everything that we can think of from our impressions of the gameplay videos, to ranked games being stuck to match making, to the name of Hellman's dog (no lie). And of course, like every show, we have a map of the week, but you'll have to tune in to find out what it is.
Enjoy the show!
*feel free to leave questions/comments below in this blog post, or drop me an email at daviddoel@therealsocom.com
Thanks will listen.Doel said:I finally got another episode done:
Thanks I see you too my suggestion and did another episodeKittonwy said:Thanks will listen.
Hellman's computer was in the shop for about a month, which is why it took us so long.liquidspeed said:Thanks I see you too my suggestion and did another episode
Agreed. They keep talking about how SOCOM was made popular because of its tight urban environments, but there were plenty of organic environments like Foxhunt which were very well designed and popular maps as well.Gamecocks625 said:I can't wait to see what the other five maps are. I hope all of them aren't urban environments.
Doel said:The 2 other classic maps in the retail version will be Frostfire and Desert Glory.
Ya, it was good to hear.Dante said:Garnett was really high on this on today's 1up Yours.
Doel said:The 2 other classic maps in the retail version will be Frostfire and Desert Glory.
Dante said:Garnett was really high on this on today's 1up Yours.
The action is a little faster-paced than your typical realistic shooter. It's really hard to explain why the game feels so good on its own, but what really does it is the combination of a round-based system (best of 11, 5min rounds, one life per round), the incredible map designs, and the best lobby system I've ever experienced in an online game. Not to mention a great community to back it all up.-ARNiE- said:Ok i am really liking the look of the new Socom and i have always been a fan of really realistic modern war simulation games. So could someone fill me in on what makes the combat in Socom so fun?
Secondly can someone please tell me if that crosshair is changeable, it's sooo bulky and it takes up too much of the screen?
Doel said:The action is a little faster-paced than your typical realistic shooter. It's really hard to explain why the game feels so good on its own, but what really does it is the combination of a round-based system (best of 11, 5min rounds, one life per round), the incredible map designs, and the best lobby system I've ever experienced in an online game. Not to mention a great community to back it all up.
Concerning the round-based setup though (and only 1 life per round), this aspect is very important as it creates the kind of tension of being the last person on your team and the clock ticking down which is the recipe for great come back moments and incredible stories of strategy and patience that many games just don't have.
Gamecocks625 said:Yeah, I can't really add to much to that, but Socom on the PS2 was the best online gaming I've ever experienced. It really is hard to put a finger on "one" aspect that truly sets it apart. Maybe it's the round based system, the one life per round, the community, the 3rd person view, knowing it's you against 7 other mercs and you are the one with the satchel with 2 minutes left...
Abigale via Playstation.com boards said:Hello, All-
I know you are all waiting and wondering whats going on with the closed Beta. So I wanted to give you an update. Im getting a lot of questions here and in PMs so I will answer what I can.
First of all, the closed Beta has not started yet. We are getting closer to it, but as of right now, anything you have heard about it starting already or people getting emails about it is not true. I know there are rumors floating around to the contrary but I am here to tell you they are just rumors. No one has been notified of anything yet.
I told you all in this post a little about the selection process. I told you that I was making lists to send to the group that was actually handling the Beta. Well, that has already been done. Those lists have been sent and it is now out of my hands. So if you didnt get on one of those lists by now, I cannot add you. Im very sorry but its too late.
And finally, I know you all want to know how you will be notified. If you are selected to apply for the closed Beta, you will get an invitation sent to the email you have registered for your PSN account. That will be the only way you will be contacted. So watch your emails!
If you do not get an invitation for the closed Beta, you will still have an opportunity to get in the open beta. Watch the blog on socom.com for a little bit of information on that later this week.
Hang in there, folks. We are getting closer and we will get this show on the road as soon as we can! :smileyhappy:
It doesn't look bigger than any other crosshair I've seen. So I don't know what to say.-ARNiE- said:Thanks for the replies guys, it sounds like a must buy for me. And in response i can gladly say that round based multipler is my preference. I enjoy the risks you must take to succeed.
Can anyone respond about the crosshair, it looks really big in correlation to the environment, as if it could obstruct your view.
Acownz said:This is in no way a Socom game. Just call it Rainbow Duty Warfighter. Why? S6 Why?
acevans2 said:Is Doel working on this game? Or is he just really excited about it?
This game is looking pretty damn good. For some reason, I wasn't into it from the initial announcement. Interest has gone way up since then.
I hope I can buy the disc w/o a headset... I don't need one....
Ramirez said:What could have spurred a knee jerk reaction like this? Especially after these guys have said that Garnett was gushing over the game and comparing it to Socom 2?
Acownz said:I'd hardly call Garnett an authority on the subject. I'm a hardcore S1/S2 fan, the simpler the better. I have been disgusted through this whole process I am just now letting it be known.
@Red
There will be multiple points of entry into the SOCOM beta. SOCOM.com will have more details later today.
Public Beta Announcement
Posted by David Point Man Brothers
Listen up folks, 'cause I've got some dirt on the Public Beta for SOCOM: US Navy SEALs Confrontation! We're not quite ready to say when it will come out, but let's just say that it's gonna be a hot summer... better to spend it inside, just in case.
There'll be a couple of ways to get in. One will be through a radically different pre-order program (think team) the team is working on with one of our retailer friends. Its currently in planning mode, but I should have some more info soon. Trust me-- all you clan guys are going to love it. Stay tuned.
The second option will be to go through Qore: Presented by PLAYSTATION®Network, SCEAs new interactive monthly program. It goes up for purchase and download on the PLAYSTATION®Store on June 5th. Subscribers to Qore will get the opportunity to participate in the Public Beta when its available, but you can occupy your time watching some of the cool SOCOM behind-the-scenes videos that will come exclusively with Qore.
I see a lot of talk on the forums and comments about how this person or that person is the biggest and baddest SEAL around. Soon, you're going to get a chance to put your money where your mouth is!