SOMA |OT| I Have No Mouth but I Will Scream, on The Dark Descent into A Machine

this is the worst I have seen of it so far, with the game not directing you . Turns out the first video I look up, the guy thats playing has no idea either. Do you really expect majority of players to get this? (if timestamp on video doesnt work, its the whole last portion of it)

https://youtu.be/cliu_RBHjhM?t=1773

I had to get the answer from some guy in this videos comments section
How does the game not direct you through that? The game tells you repeatedly what you should do doing in that section
(talk to someone who knows the cipher, that person should work in engineering, try the simulations, need more data, learn more about him, use the wife now, etc.)
 
How does the game not direct you through that? The game tells you repeatedly what you should do doing in that section
(talk to someone who knows the cipher, that person should work in engineering, try the simulations, need more data, learn more about him, use the wife now, etc.)

thats not what I linked..go to about the last 5 minutes of that video.
 
thats not what I linked..go to about the last 5 minutes of that video.
Timestamp didn't work. You're talking about
getting the submersible working?

I found it obvious. Terminal not working, no power, there's a cable near it, there's a glowing outlet on the terminal, plug the cable in the outlet. Turn the dials, see what happens

Idk, it seemed logical to me
 
Lots of impressions just like mine in this thread. This game has some pretty frustrating lows and some really high highs. I wasn't impressed after my 3 hours but it picked up dramatically. Story was unique and interesting, and
had a few great and unexpected horror-style wtf moments.

Didn't get hung up too long on any story sections but I rage quit during enemy sections 1.5 times (one time I had to quit anyway). Thankfully story sections are the vast majority of the game. For the enemy sections, once they turned from terrifying to frustrating I just turned the gamma all the way up and did some suicide runs to figure out where to go.

Played on PC: i5/gtx760. Not a single crash but performance was rough in spots, stayed around 45fps or above most of the time but was jerky in wide open areas with dips down to 20s. Didn't detract too much for me. I did have a funny glitch near the very end that soft locked my game, but a save & exit put me back at the right spot to try again.
 
Could anyone kindly tell me where the router is in the Theta basement?

The large dark room with the
screamy zombie friend. If I remember correctly there is a dead end on the right side of the room so hug the left side of the room to get there.

Game has been pretty smooth for me so far in terms of difficulty till I hit
Theta maintenance where I can't see shit. Feels like I've been going in circles about a dozen times now. I feel like this is poor design layout wise if it's taking me this damn long to find the right way, even after watching a video it's still confusing!

Hahah that was my rage quit spot. Right at the very end of it. I think that's the worst of it in the game though.
 
Game has been pretty smooth for me so far in terms of difficulty till I hit
Theta maintenance where I can't see shit. Feels like I've been going in circles about a dozen times now. I feel like this is poor design layout wise if it's taking me this damn long to find the right way, even after watching a video it's still confusing!

That section is doubly frustrating cause the previous section is when the scares really start amping up in the game and I already feel like the novelty of the spooks has been worn off due to how much trouble I've been having finding the right way. Like Amnesia the enemy becomes more a nuisance and hindrance to progress than legit creep factor. That said enjoying everything else, story is well paced and I'm excited for what happens next if I can get out of this damn labyrinth of a section >:(
 
Just beat it, about 9-10 hours for me. This is the first adventure type game I've ever beat w/o a guide. I never got stuck more than a minute or two, which was surprising.

I really enjoyed it, very cool story and atmosphere. Fairly tense in a few areas, not very scary though (not surprising). I found Outlast more tense. PT had me on edge more-so. Layers of Fear has more 'oh shit' moments. But the narrative and the way things are laid out are very cool and makes the game a pleasure to play through. I didn't like Amnesia at all so this was sort of a gamble to grab this.

So far this year I'll say it's in my top 3 horror games.

1 Layers of Fear.
2 Until Dawn
3 SOMA

Still need to play Stasis, only about 30min into it. Guess I haven't played many horror games this year but those 3 are all great to me. Shame that people sleep on Layers of Fear since it's in early access.
 
Guys my game instantly crashes to desktop as soon as the save finishes loading on steam and displays some runtime error, is there any fix?
Was working fine before that.
EDIT: a save from more than an hour ago still works, sigh.
 
Ha, me too! Just started today. I think vladdamad mentioned it earlier in the thread, guess if seeped into my subconscious.

lol i really, really loved that book as a teenager. I remember going through a 'woah dude, what if reality is, like, not real' phase for a while afterwards, which i'm sure was incredibly annoying to my friends haha

The thing with Philip K Dick is that he is not a good writer as far as literary merit goes, so his writing style is really not that great, but the ideas he presents are so crazy and so thought-provoking that it's easy to overlook his shortcomings. Highly recommended to anyone who enjoyed this game and stories of a similar nature
 
Loving this on PS4 so far. Its so creepy, the atmosphere is so tense all the time.

Also hugely interesting set up and environment, some of the clues I've been putting together from audiologs and so on are really driving me to discover more.

I also love the tactile nature of the game, having to manipulate the sticks to open doors, turn levers etc and the fact that, thus far there has been no hand holding - I've had to keep an eye open and piece stuff together. Early example:

Needing a log in code which doesn't appear to be anywhere, but its on the ID card of the dead guy in the corridor (Carl) and you could miss it, or as I did, read it and not get the significance immediately as its not labelled ID CODE and flashing red or something. I felt quite pleased when my brain finally kicked into gear.

Very entertaining.
 
The thing with Philip K Dick is that he is not a good writer as far as literary merit goes, so his writing style is really not that great, but the ideas he presents are so crazy and so thought-provoking that it's easy to overlook his shortcomings. Highly recommended to anyone who enjoyed this game and stories of a similar nature

I can agree generally about his writing though he was certainly improving in his later years and before his death. The Transmigration of Timothy Archer has some powerful and moving writing (with a female protagonist, no less!), as well as the first half of Valis. A Scanner Darkly, despite its seemingly obtuse exterior, is a remarkably human book. PKD's potential was only just beginning to be reached imo.
 
Man FUCK some of the underwater parts, I really don't like deep dark open water and some of the sections is highly unnerving for me >.<
 
Played about six hours so far, going at a leisurely pace and exploring. So far, I'm fond of the game, it's not perfect but I appreciate the themes and narrative so far, and I actually think the game is scarier than Amnesia for me at least (I didn't find Amnesia that scary, the monsters were too easy to hide from, impossible to run from, and if you died they despawned, which took a lot out of it), but not as scary as Penumbra was for me at times so far at least.

It's very different than Frictional's previous games, it almost doesn't feel like a game made by them except for some specific scenes. I don't say this as a bad thing, but while Penumbra and Amnesia, while different feeling, had things similar enough they were obviously by the same people, this one I wouldn't of guessed were by the same guys if I hadn't known about it or the Frictional Logo was at the start of the game. The design of the game, the puzzles, the enemies, the atmosphere, the story, the setting, just everything feels very different outside of maybe the first monster.

The two best parts for me right now are the story and the monsters. The game's themes, pacing, and characters I'm enjoying a lot right now, though I feel most have touched on this already and there's not much I can add, and need to experience the rest of the narrative obviously. On monsters, I actually think they are Frictional's strongest, they're very varied so far and I think the areas you encounter them in are well-designed for them and memorable, not always scary, but tense (and sometimes scary, I will admit there's a few moments that have gotten me thus far). But I love the monster design, the layout of the encounter areas, and the behaviors and sounds of the monsters themselves. You meet the monsters so infrequently thus far at least, which might actually be kind of nice. I will also throw out there I'm really excited to see what modders can do with their custom campaigns and maps with these monsters, I feel Frictional partially put so much effort in differentiating them so much despite the monsters (so far) not appearing much so they'd be very versatile for custom campaigns to work with. Penumbra had some slight monster differences but mostly samey feeling, while Amnesia's monsters were very samey feeling, so the huge differences between monsters is welcome, even if some wear their inspirations on their sleeves. Encountered four different monsters so far who all behave quite differently.

It's very different from Frictional's other games its a bit hard to compare them, but personally I think I enjoy this more than Amnesia thus far, I actually even like the ocean segments and haven't really gotten lost in them yet (except a small bit in the Delta area). It's a bit below Penumbra for me right now as my favorite Frictional game, but the second half of it could make or break it for me.
 
Man FUCK some of the underwater parts, I really don't like deep dark open water and some of the sections is highly unnerving for me >.<

That's everyone's fear and Frictional knew that, they really captured those moments so well.

We really need more underwater horror games, it doesn't always have to be space that scares us.
 
Maybe someone can help me out. I'm stuck on a puzzle and it seems bugged. After Theta
there's a part where you have to manual overide a switch
, but it doesn't seem to be there. Even screenshots in the IGN guide look different. There's not even
a cover to pull off the wall.
Huh?
 
lol i really, really loved that book as a teenager. I remember going through a 'woah dude, what if reality is, like, not real' phase for a while afterwards, which i'm sure was incredibly annoying to my friends haha

The thing with Philip K Dick is that he is not a good writer as far as literary merit goes, so his writing style is really not that great, but the ideas he presents are so crazy and so thought-provoking that it's easy to overlook his shortcomings. Highly recommended to anyone who enjoyed this game and stories of a similar nature

Yeah it's like schlocky retro-sci-fi. Definitely fun to read so far, but you can't take it 100% seriously.
 
God the
sunken ship
escape sequence fucking suuuucks.
Because of it being terrifying (in the best of senses) or because you're finding it difficult? If it's the latter, I made it on my first attempt. I just didn't stop to close any doors. I didn't stop at all. Maybe I got lucky, I dunno.
 
God the
sunken ship
escape sequence fucking suuuucks.

Because of it being terrifying (in the best of senses) or because you're finding it difficult? If it's the latter, I made it on my first attempt. I just didn't stop to close any doors. I didn't stop at all. Maybe I got lucky, I dunno.

Yep that was the other of my 2 rage inducing sections of the game. I found it difficult because I didn't expect to have to
memorize the return 12 room trip to the ship. I had to spend some time dry running the route before triggering the chase.

I'm pretty excited for streamers to start doing this game in October. Doing it in 2 sittings pushed my frustration to the limit more than once, and most full-time streamers usually try to do their games 1. I kind of wish I did it in 3 so I could have that last portion of the game in the dark.

Very cool game though, just don't 1-session it.
 
Really thinking about picking this up on PS4. I do not have a ton of time to play outside of MGSV and Destiny but I might have to find some time.
 
Yep that was the other of my 2 rage inducing sections of the game. I found it difficult because I didn't expect to have to
memorize the return 12 room trip to the ship. I had to spend some time dry running the route before triggering the chase.

No need to memorize.
There are red lights on the floor that show the way to the escape capsule. Though admittely I only noticed them during my ~3rd try.
 
No need to memorize.
There are red lights on the floor that show the way to the escape capsule. Though admittely I only noticed them during my ~3rd try.

Edit: Oh crap no I completely misread your post. That would have been a huge help had I realized it. That's pretty awesome.
 
So yeah, seems I ran into a game-breaking bug. There's just no lever to pull, so weird. Restarting the chapter (without saving) changes nothing...
 
So yeah, seems I ran into a game-breaking bug. There's just no lever to pull, so weird. Restarting the chapter (without saving) changes nothing...

Devs say it's to do with the streaming level loading (a bug) so if you load last save that happens just before the level transition, it should work
 
Finished it in around 12 hours. Guys seriously you ought to stick till the very end. There's a far greater impact than I could've imagined. Personally it's the story of the year for me.

My overall impressions:

Aside from the technical issues, Frictional Games brought up a really memorable atmospheric setting. Pacing wise, the build-up gradually peaks as you go forward and when the story gets rolling, especially after second half, it's seriously amazing. I think the audio setup is better produced here, but the sound design didn't feel as engaging in places as Amnesia did in its terrifying parts.

Some of the enemy variants were disappointing one way or another, though I definitely had moments where I needed to give up on my headphones. There were levels where I was frustrated with figuring out some simple tasks. At the same time, I was absorbed in the atmosphere more and more, each site having its own particular feature that sticks out in my mind. All things considered, the genius of the game lies with the narrative and your actions leading up to it are surprisingly very well written. Great game and a worthwhile trip for sure.
 
Just a random thing about what I thought was the most terrifying / cool thing I experienced, not sure if it's something everyone found. It's near the end.

When your making the trek through the abyss and you come out out of a cave and start heading to the next blue light, and it ends up being a huge angler fish monster with a light lure.
 
Just a random thing about what I thought was the most terrifying / cool thing I experienced, not sure if it's something everyone found.

When your making the trek through the abyss and you come out out of a cave and start heading to the next blue light, and it ends up being a huge angler fish monster with a light lure.

Yep. That would make a good nope.gif.
 
Just got to (nearing end spoilers)
bottom of the ocean
. Need to stop and let the nerves cool a bit. Probably going to finish tomorrow. Been a great experience so far.

Story speculation:
The Ark is basically hell, isn't it?
 
I played this for like 5 mins last night and started to get motion sickness. Had to lie down for 3 hours until I felt normal again... wtf.
 
I got stuck at
Tau station where you have to move the lift up and down with the ark in it. For whatever reason the lift doesn't want to go down to the exit of the station any ideas?
 
Finished it in around 12 hours. Guys seriously you ought to stick till the very end. There's a far greater impact than I could've imagined. Personally it's the story of the year for me.

My overall impressions:

Aside from the technical issues, Frictional Games brought up a really memorable atmospheric setting. Pacing wise, the build-up gradually peaks as you go forward and when the story gets rolling, especially after second half, it's seriously amazing. I think the audio setup is better produced here, but the sound design didn't feel as engaging in places as Amnesia did in its terrifying parts.

Some of the enemy variants were disappointing one way or another, though I definitely had moments where I needed to give up on my headphones. There were levels where I was frustrated with figuring out some simple tasks. At the same time, I was absorbed in the atmosphere more and more, each site having its own particular feature that sticks out in my mind. All things considered, the genius of the game lies with the narrative and your actions leading up to it are surprisingly very well written. Great game and a worthwhile trip for sure.

The narrative really finds itself in the back third of the game. I go into it a bit in the spoiler thread but there's basically a one-two-three punch of various sequences that really solidify it as a strong narrative for me. Given how common it is for games to start strong and end on a whimper I'm quite happy to have a game that starts good and gets great
 
Pretty cool game so far I'm digging the atmosphere & sound (playing with headphones).

Runs great on my PC @ 2K resolution with maxed out in-game settings
TrZrVqs.png
 
Can someone tell me how scary this game gets? I've watched Patrick from Kotaku play 2 hours of it now
(he's at the shuttles)
, and while it's definitely tense, nothing has bothered me. I don't generally play / like games like this, and the closest comparison I can think of is maybe Bioshock which I love, but that's not really that scary. I want to pick it up, but if it ramps up from what I've seen already, I don't know if I can deal with that.
 
Can someone tell me how scary this game gets? I've watched Patrick from Kotaku play 2 hours of it now, and while it's definitely tense, nothing has bothered me. I don't generally play / like games like this, and the closest comparison I can think of is maybe Bioshock which I love, but that's not really that scary. I want to pick it up, but if it ramps up from what I've seen already, I don't know if I can deal with that.

Personally the early enemies didn't spook me so much but the excellent sound design/ambient stuff got under my skin a bit. Don't want to give anything away but it def ratchets up to Amnesia levels of dread tension at a certain point. Most horror doesn't faze me but this gets to me (at that certain point).
 
Personally the early enemies didn't spook me so much but the excellent sound design/ambient stuff got under my skin a bit. Don't want to give anything away but it def ratchets up to Amnesia levels of dread tension at a certain point. Most horror doesn't faze me but this gets to me (at that certain point).

tumblr_md7nlrmi321rkghduo1_400.gif
 
If you mean you're stuck in the vessel itself, you need to first take the Omnitool from the console and then try to open the door, which will trigger a scripted sequence.

I did that. That's where it gets stuck.
Something torches the side of the door and then it sounds like it's opening but I can't interact with the door anymore and I'm just sitting in the shuttle listening to something making robot noises outside.
I'm stuck in a shuttle and I must scream :(
 
I did that. That's where it gets stuck.
Something torches the side of the door and then it sounds like it's opening but I can't interact with the door anymore and I'm just sitting in the shuttle listening to something making robot noises outside.
I'm stuck in a shuttle and I must scream :(

The devs have stated that was a bug with a patch they released, they've since reverted. Try making sure you have the latest version or uninstall/reinstall
 
I love that this game makes me think about the implication and the little things; last game that engrossed me like that was The Last of Us

Stuff like the nonchalant tone of the characters or even something as simple as (mid-game)
them calling the AI WAU over Warden. People would probably stick to "the Warden" or some other nickname. Machines would likely stick to the official abbrevation
 
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