The Technomancer
card-carrying scientician
Yeah the pacing in this game is just good, I'm seriously impressed considering how often games struggle to remain engaging in their back third
Something is off with these graphics. Some of the games elements and world draw parallels to Bioshock, a game that came out in 2007. This doesn't even come close graphics wise to that game and that includes the console versions of it. I'm playing on PC and I hope there's some mods for it.
Yeah the pacing in this game is just good, I'm seriously impressed considering how often games struggle to remain engaging in their back third
ThetaThe router/whatever thing in the back says "reset failed" and tells me to reset the switch. Not talking about the router (I got that on time) but it says reset failed and I can't revert the switch. What to do?
edit:I did activate the mainframe but I can't do anything else. Am I supposed to climb back up? BTW in case it wasn't clear, this is in the server room where there's something with no bulging blue lights but screams as it chases you.
This is a bit off topic, but after finishing SOMA I am in need of more narrative experiences. Everyone's Gone or Ethan Carter?
ThetaThe router/whatever thing in the back says "reset failed" and tells me to reset the switch. Not talking about the router (I got that on time) but it says reset failed and I can't revert the switch. What to do?
edit:I did activate the mainframe but I can't do anything else. Am I supposed to climb back up? BTW in case it wasn't clear, this is in the server room where there's something with no bulging blue lights but screams as it chases you.
You need to flip the switch then wait till the bar fills up then you have 45 seconds to flip the switch back.
Ethan Carter is the better experience![]()
This game seems way less popular than Amnesia or even Outlast. I wonder if people are just done with these types of games? It's not even hitting the top ten on Steam. (I assume it was on release day.)
I really like the game, and want it to do well.
This game seems way less popular than Amnesia or even Outlast. I wonder if people are just done with these types of games? It's not even hitting the top ten on Steam. (I assume it was on release day.)
I really like the game, and want it to do well.
What exactly constitutes "actual horror gameplay"?The game itself scales back on the actual horror gameplay, leaving it with pretty bare bones mechanics and a creepy sci fi story.
What exactly constitutes "actual horror gameplay"?
What exactly constitutes "actual horror gameplay"?
I much prefer Rapture. Was enthralled by the characters and it is quite touching at times.This is a bit off topic, but after finishing SOMA I am in need of more narrative experiences. Everyone's Gone or Ethan Carter?
This game has much better horror than Amnesia or Alien Isolation.
Exactly. Horror doesn't have to mean "scary monsters" or being scared in some dark corridor. SOMA was going for a different type of horror than Amnesia or Alien. Psychological horror, driven by the story and atmosphere and themes. The lesser focus on enemy encounters is a clear sign of this.This game has much better horror than Amnesia or Alien Isolation.
I'm not sure how I finished Amnesia as it scared the daylights out of me. I've never been able to finish most horror games (Silent Hill 2, Fatal Frame) as I quickly chicken out. I really want to give Soma a whirl to try out my new headphones (MrSpeaker Ethers) but now I'm worried. Ha!
I kinda feel spoiled by your description of the ending.Beat it.
Long story short, fantastic game and will prob be up there as my GOTY. Story is completely wild and the ending isGameplay wise it's whatever but the world and atmosphere is really special.heartbreaking.
SorryI kinda feel spoiled by your description of the ending.![]()
Just finished it too. Really enjoyed the ride, such a great SciFi story. And while there are fewer scary moments than in prior Frictional Games, those that are in hit me real hard - mostly with sound effects. Voice acting was great too.Beat it.
Long story short, fantastic game and will prob be up there as my GOTY. Story is completely wild and the ending is. Gameplay wise it's whatever but the world and atmosphere is really special.heartbreaking
Ending spoliersReally cool story, but I think WAU and the horrors it generated needed to be explained better. Also, who uploaded the original Simon to the suit?
I guess the guy who was following you around telling you to kill the WAU uploaded Simon. But then again who was that guy?
I just got toAbout how far am I/ how much do I have left?Theta.
I just got toAbout how far am I/ how much do I have left?Theta.
He was Doctor Ross. He was in the abyss when Catherine and company came by with the Ark, and he along with a couple others took the elevator back up, but he died along the way. From his room and some files he was heavily involved in studying / managing the WAU and it appeared to have developed a connection to him, and it took steps to revive his body, which was stored at Omicron. He somehow retained his mind enough, though how isn't clear.
Just finished it. Loved it. It wasn't as scary as Amnesia, but it didn't have to be. Different kind of horror in my opinion. I really hope it sells well, so Fractional can keep doing what they do best.
Ending spoliersReally cool story, but I think WAU and the horrors it generated needed to be explained better. Also, who uploaded the original Simon to the suit?
Oh my, congrats on completing your first horror game~ Different people find different things scary, as scary is objective, but I also will say I come from the belief a good horror game doesn't need to be scary to me to be a good horror game. An example is I -personally- don't find the Fatal Frame games that scary (many do, I don't), but I love them for other reasons which make me compelled to play and enjoy them.
Being a horror enthusiast, my favorite thing about horror games isn't that they're scary. In fact, many of my favorite horror games I don't particularly find scary. Scariness can be great for some games, and being scared can be fun when you grow a taste for it, but I think there's other things that attract me more to these type of things. Things like darker plots and narratives, interesting monsters, isolated and atmospheric locations, sometimes the thrill of surviving and/or managing yourself more than in many other game types, the feat of overcoming sections that may have challenged you/frightened you. Horror games tend to have a focus on individual moments more than any other type of game I've played, spindled with moments to resonate with the player in different ways, ranging from the comforting feeling of reaching a save room in Resident Evil after a long period of trials, or in SOMA's case (later game spoiler).There's more I could say, but I think there's a lot of feelings, gameplay design things, and just elements of intrigue that dip into the darker elements of the mind that many other games don't really explore like horror games do.a delicious moment where everything comes together, like the deep sea section towards the end of the game
Dead Space is fun to talk about since some get terrified by it, others don't think it's that scary at all, subjectivity and all that. Dead Space 1 I admit the beginning got me, I played it when still teething to the genre, though by the time I played Dead Space 2 it mostly didn't phase me, though I found it to be the better game personally.
I think the answer may lie in the fact that Irrational staffed around 150-200 people when they made BioShock with a big studio budget, while SOMA was made by less than 15 people with an indie game budget out of their own pockets.
I think I'm steadily approaching the end, and while the game may not be as scary as the original Amnesia, that's because it handles horror in a different manner, but this manner is also handled very well.
That said, I do have a rather major issue with the underwater sections which are simply put boring. Nothing about them works, they're too long, there's no tension, they don't move the plot forward and visually they look dull since the game is far from a visual showcase. I'm reminded of Bioshock 2, but there I actually didn't mind them much, they were short and colorful while doing a decent job at providing a small break from the action. Having to deal with them is a huge shame since the rest of the game is excellent due to the varied enemy encounters and a rather heavy plot.
Also,I really like how quickly they got the major robot twist out of the way. I guess most of us expected that would be the big ending revelation, but the direction they're taking the plot is much more satisfying.
I guess some see them as boring, but i think the work really well because they give you some time to catch your breath and mull over things. The underwater sections tend to happen after a big story revelation or enemy encounter. It's the classic peaks and valleys, build-up, peak, then decline in action. It's one of the reason I felt the game was so well pacedI think I'm steadily approaching the end, and while the game may not be as scary as the original Amnesia, that's because it handles horror in a different manner, but this manner is also handled very well.
That said, I do have a rather major issue with the underwater sections which are simply put boring. Nothing about them works, they're too long, there's no tension, they don't move the plot forward and visually they look dull since the game is far from a visual showcase. I'm reminded of Bioshock 2, but there I actually didn't mind them much, they were short and colorful while doing a decent job at providing a small break from the action. Having to deal with them is a huge shame since the rest of the game is excellent due to the varied enemy encounters and a rather heavy plot.
Also,I really like how quickly they got the major robot twist out of the way. I guess most of us expected that would be the big ending revelation, but the direction they're taking the plot is much more satisfying.