The Technomancer
card-carrying scientician
Ok, bear with me here, there's just one question I want answered before I decide whether I want to go on playing.
Ideally just Yes/No, with no details - is there a big, mindblowing twist at any point in this game that subverts the expectations of the player raised during the first hour of the game?(after the shuttle crash on the way to delta/theta)
I need something really clever to look forward to, to keep me going and soldiering on through a game that hasn't really made a great first impression so far.
No. But its worth playing anyway? Ugh that's a hard question to deal with. It gets better, it gets significantly better, it just doesn't get twisty
There was a great review quote, paraphrasing "sometimes the horror is not realizing some big twist but in realizing just how much things are exactly what they've seemed" and that's spot on