Fallout-NL
Member
Right? The whole build-up to Omicron is great.1) You're right next to this pitch-black abyss. 2) You need to go through that alternate route across groaning unsteady debris. 3) The first thing you see when you enter is decapitated bodies.
It's so intense
And it didn't get any easier after that

Been watching Patrick Klepek's playthrough of SOMA and really enjoying it. I can't handle horror games at all (barely got through 2 hours or so of Amnesia before quitting) and wish this game was even more like Gone Home than it currently is. I really love the aesthetic and story up to where Klepek is now (Tau) but seeing the monster sections up to that point I know I wouldn't be able to stomach a lot of them even if they are relatively short (and some fairly exploitable). Seems like people are kinda divisive on it, though, even having hands-on experience with it. It's weird seeing the horror tone be enjoyable and yet in-the-way and annoying at the same time. I think it is both fitting in terms of the setting and environment and necessity for the narrative, but also gameplay wise it can end up being obstructive and almost annoying (one specific enemy late in the game:fuck the blind ones).The one in Tau that always knows where you are and just bee lines for you
Might be "controversial" but maybe it would have been fine to just put combat or some sort of weapon at your disposal. Horror games can be done with them and I don't see why every game that is aping to be "Amnesia" or the next popular horror game has to make to powerless.
Basically I want System Shock 3.
I've been watching Patrick play it as well. Actually used it to calm my own nerves when stuff got a little too much for me. In a weird way it made feel a bit less alone

Anyway, I'm with you on not being sure how to feel about the enemy encounters. This stuff really gets to me and it's been rough playing this by myself at night. I get really scared. But the story is so good that I managed to persevere. I simply needed to see new sections, hear new dialogue... all of it is damn good. Beautiful design to the base as well. They even went to the trouble of designing different functioning doors for other sections of the base. Which is just amazing. But yeah, the enemy encounters. I didn't like them, but I would not want the game to have been without them. Talking to Catherine and reading some cool stuff after having survived another encounter was a huge relief. And I think the game benefits from that tension / relief loop.
Incredible ending too. Great, great fucking game. Goddamn.