After finishing the game, I wish there was a 'no enemies' option. I'd really like to walk through it again, knowing what I know now, tying loose ends together and such. But I really don't feel like facing those monsters again.
documents/mygames/Soma/Main/Username_user_settings.cfg
open the cfg file in notepad
find godmode and debugmode and change both from "false" to "true"
monsters will still be there, maybe they will even follow you but they won't do anything
Does the story pick up later on? I'm at theand it's honestly been rather boring so far. The encounter and level design as well feel too close to Frictional's previous games to really have any effect on me. Have not been scared or even stressed at all. I think I've become desensitized to this sort of horror gameplay.Theta station
This game is so bleak.
Yep, that image stuck with me.You are not wrong. Ending spoilers:The last image of ruined Earth haunts me more than any of the "monsters".
Following-up on this, still hasn't managed to click with me. I liked Machine For Pigs better.
I feel this game suffers the Dead Space 2 syndrome. The gameplay is predicable and instead of familiarizing yourself with environments, you're just shuffled from one area to the next, having to do short-term chores that constantly backfire or end up not working. I also think the game is too talky, while at the same time I'm often unsure about what I should be doing. I end up practically running through rooms looking for green buttons to press. It was further a poor design choice to let enemies hit you twice. Feels like a crutch and an acknowledgement by the developers that they could not design proper encounters.
Spoiler threadSimilarly to others on this page, I've just finished it.
Nuts. Scary. Terrifying and lonely. Thank heavens, thank heavens forCatherine. Talk about getting me, and Simon through the game.
What an ending. Jeez, I wish I could talk to someone about it.
This addon renders nearly all enemies in the main story non-hostile during regular gameplay. Surprisingly, it completely changes the atmosphere of the game, often for the better, since the servants of the WAU quietly patrolling the abandoned halls of Pathos-2 have a chilling poignance to them. Puppets slowly follow you through hallways instead of madly dashing for you, as if they are confused by your presence and don't know what to do with you. Constructs beg you for structure gel, and angrily chastise you for not sharing, but they cannot take it from you, and as you walk by them, a cold chill overtakes you as you realize they will slowly starve in the inky black depths. Playing it is an incredibly surreal experience, and while I personally prefer the vanilla gameplay, I think for those with weaker countenances, this is certainly a worthwhile way to play. Perfect for wusses who can't take the scares but still want to experience the amazing story and atmosphere of SOMA!
-Disclaimer-
Chase scenes will still happen, as they are necessary to advance the plot, and creatures of the abyss will still bite, but their damage has been reduced to zero.
Interesting mod popped up - http://steamcommunity.com/sharedfiles/filedetails/?id=558757956
Interesting mod popped up - http://steamcommunity.com/sharedfiles/filedetails/?id=558757956
Interesting mod popped up - http://steamcommunity.com/sharedfiles/filedetails/?id=558757956
I've mixed feelings on it, but is it gone?Interesting mod popped up - http://steamcommunity.com/sharedfiles/filedetails/?id=558757956
Man, this whole page was "what a great game!" Makes me want to give it a shot! Just don't know if I have the time for it.
btw. i haven't played amnesia dark descent yet. how does it stand against soma story and gameplay wise? hope it is another gem of a game i havent played yet.
I just hope it gets more of a chance as time goes on and doesn't become a flop (it's sold less than Frictional expected it to at this point in its life)
Tell me how far I am:
I just got inside a wrecked ship outside of Lambda (the big ship, not the small escape vessel), after taking Cat with me.
If you can't handle that, later parts of the game might be impossible. That section wasn't even that dark.help, i literally can't finish this game due to fear
i'm in the sunken ship trying to remove the emergency locks off the escape pod, but the monster that you can't look at literally scares me to the point where i have to alt-tab out immediately
is there any point in me even trying to go on?
help, i literally can't finish this game due to fear
i'm in the sunken ship trying to remove the emergency locks off the escape pod, but the monster that you can't look at literally scares me to the point where i have to alt-tab out immediately
is there any point in me even trying to go on?
The only way through is to conquer your fear
Maybe try playing without sound for a bit? But yeah there are many more parts of the game that are just as scary.
Solid advice on the sound part. I just took my headphones out for 2 minutes and powered through. I know it's kinda atmosphere killing but I literally would have had to just give up. Rad game so far though!
For me it's not being able to look at it. Most horror games completely fall apart for me because enemies are usually just AI routines that are easy to figure out. Not being able to look at this guy just throws that out of the water, I have no idea what his idle behaviour was or anything.That part is pretty terrifying. I just hated how it seems there is no way around the monster
Keep going, the best stretch of the game happens soon after.I was enjoying this game until. That section goes on WAY too long. Don't know whose bright idea it was to haveTheta Laboratory/MaintenanceI better not have another one of those for a long time because it has really soured the game for me.3-4 tedious monster sequences in a row