SOMA |OT| I Have No Mouth but I Will Scream, on The Dark Descent into A Machine

Guys, is there a quality let's play of SOMA out there where the let's player makes you appreciate the story?

I am not a big fan of let's plays but I have always really liked ChristopherOdd. He gets totally into it and stays quiet when he should, reads everything, doesn't ham it up. If you want someone to take you through the story, that's the one I'd point you to. Even if the opening of his SOMA series is a little weird, he's the only person I can think of (but I am no expert).

https://www.youtube.com/watch?v=QXba48MAx7I&list=PLj_Goi54wf0cJgvM-kHtxSK4AT9LmHg3M
 
This game is running terribly for me. I had it detect and set my settings, but even then I get massive drops for no reason. My specs are gtx 970, a core i5 Intel cpu, and 8 gigs of RAM. Anyone else have problems? Any known fixes to heavy frame rate loss?

I don't think there is. I've tried turning off/lowering graphics options. same specs as you except I have a 960. It's even crashed twice on me.
 
Compression from PS4->PSTV streaming does not mix well with this game. Underwater sequences look pretty rough.

As for the game itself I really like the story/tone, just picked up
Catherine
and entered the
flooded base
, but I am a bit worried about the enemy encounters. Alien: Isolation was the first time I finished one of these FPS horror game thanks in large part to, aside from the attachment to the franchise, the dynamic nature of encounters. Moving around a little box following a pattern is just tedious and I imagine those encounters will pick up as I continue.

Maybe the
"don't look at it"
creature will mix things up.
 
So I'm playing through this at the moment. It's a great game, but the crappy monster encounters are ruining it for me. Just entered
Tau
and straight away it's like "Oh, here's a monster! Enjoy having the atmosphere ruined whilst you run and hide from a crappy AI!"

I just want to be done with it at this point tbh. Or have a long stretch with no gargling idiots ruining my game.
 
So I'm playing through this at the moment. It's a great game, but the crappy monster encounters are ruining it for me. Just entered
Tau
and straight away it's like "Oh, here's a monster! Enjoy having the atmosphere ruined whilst you run and hide from a crappy AI!"

I just want to be done with it at this point tbh. Or have a long stretch with no gargling idiots ruining my game.

Just run and close every door behind you. I speedrunned this section. Just power through. I played through SOMA an hour ago, fantastic ending.
 
Argh. Sorry. Well, I know the part you're talking about and it was the only part in the game that really frustrated me and broke the immersion. I believe it's the last such encounter on the game though. I had to just rush through it, which was counter to my play style.
 
Rushed through that part and just finished. Everything after that was excellent, and the ending was incredible.

Very good game.
 
Thanks GAF!

Thankfully I picked this up and finished it before voting ended for GOTY. It made my top 10.

Absolutely loved it. It scared me, made me laugh out loud (which I only ever do to twisted fucked up shit), moved me and made me stand out of my chair and applaud at the end.

What an experience. (Played with headphones. In the dark. Alone).
 
Started playing this yesterday.

What's this?
CZRoaf9WQAEvYiK.jpg


There's a plus icon, and one time when I used it the screen distortions went away, so I guess it's like health?

However:
Early on, I was supposed to operate two levers in order to provide power for the comms center. I picked up this health thingy first, and suddenly the power went out and the creature appeared. I used the levers afterwards, but I don't think it did anything. After all, the power was already out. So is this thing more than just a health pickup? I don't get it.
 
Is there an actual valid strategy to the Tau monster? That section of the game is the worst by far, several rooms worth exploring, but the super-narrow corridors and the highly aggressive AI makes it a frustrating experience.

It seems shining a light on the monster while backpedaling slows it down, but not by a lot, and backpedaling in itself is boring as fuck. I eventually just bolted for the small rooms, opened the second hatch, hid it out behind a shelf in the room next to it, and when the monster walked away a bit, I bolted through the second hatch and just climbed the ladder.
 
Okay, but what about the power outage? Why would picking up health have this effect? What would have happened if I had just flipped the switch without picking up the thing?

I assumed that those things were generating power, and by sucking out the power to heal yourself you're essentially shorting out whatever that thing was powering.
 
Is there an actual valid strategy to the Tau monster? That section of the game is the worst by far, several rooms worth exploring, but the super-narrow corridors and the highly aggressive AI makes it a frustrating experience.

It seems shining a light on the monster while backpedaling slows it down, but not by a lot, and backpedaling in itself is boring as fuck. I eventually just bolted for the small rooms, opened the second hatch, hid it out behind a shelf in the room next to it, and when the monster walked away a bit, I bolted through the second hatch and just climbed the ladder.

Open all the doors before the slow opening one. Once you open the big one try to get the monster to follow you through it get it back to the corridor. When it is in the corridor just loop around it and close all the doors behind you and make a run for the next slow opening door. Open that and then go to the small room next to it and hide behind the desk. Once the monster manages to get in run past it and the slow opening door should be open. There is a ladder you need to climb at the end of it. Also looking at it makes it stop so look at it every once in a while so that it won't catch up.
 
Just finished it. Absolutely riveting, teared up at the end.

giphy.gif


The two leads did a magnificent job, stunning voice acting & great characters overall. I was right there with them at the edge of my seat all the way to the end. Liked Amnesia and Penumbra but this is above and beyond what they have done. Pretty much the benchmark when it comes to horror games of this type because it combined story, atmosphere and horror in such a way that didn't feel as if it's trying hard to scare you. There are barely any jump scares in the game, most of the horror comes from the things you see, hear, read and the situation you're already in. The questions it asks and the answers you get that may or may not be all that terrible, is fascinating. It's a very simple game in terms of it's mechanics but because of what's at stake and what the end goal is, the game feels very grand in scope. You feel as if you're doing something important, as if it's a need in you that you must do to feel normal again.

I feel sorry for people who watched the game being played by someone else or just the ending because it is an experience you have to engross yourself in to get the full scope of everything that is around you in the world and what's happening. I didn't mind the hiding from the enemy parts even though they were not that many, they were still annoying but I still wanted to push forward because everything else got it's hooks on me. I just wanted to see how things were going to end and what'll happen to the characters.

I think the game's strongest strength for me were the characters, I just loved how we had quiet moments between them and with every progress that is made within the game we got to learn more about them in many ways besides learning about the world around us. The game starts simple if not boring but man, when it picks up, it never lets go. That was the case for me atleast. It's a game at average length but at the end of it I felt that I went through ALOT. The game has a definite conclusion but one that packs alot of questions and discussions with it, which is one of the great things about it. Bravo, Frictional Games.

Edit: I forgot to mention that the score is fantastic, it comes and goes at just the right moments.
 
Just finished it. Absolutely riveting, teared up at the end.

giphy.gif


The two leads did a magnificent job, stunning voice acting & great characters overall. I was right there with them at the edge of my seat all the way to the end. Liked Amnesia and Penumbra but this is above and beyond what they have done. Pretty much the benchmark when it comes to horror games of this type because it combined story, atmosphere and horror in such a way that didn't feel as if it's trying hard to scare you. There are barely any jump scares in the game, most of the horror comes from the things you see, hear, read and the situation you're already in. The questions it asks and the answers you get that may or may not be all that terrible, is fascinating.
The Spoiler thread is over here if you want to discuss and dissect stuff

And I totally agree on that. There were some haunting moments in this game
 
Weird: I found the body of a guy in a diving suit next to the cargo platform in Delta. He was alive. He was moving and breathing, but I couldn't interact with him at all.

I assumed that those things were generating power, and by sucking out the power to heal yourself you're essentially shorting out whatever that thing was powering.

Okay, this makes sense.
 
As someone who usually doesn't play horror games because they're too scary, Theta was a complete nightmare. But I managed to get out, and now I'm on my way to the next station.

In Theta, I encountered
a lot more barely alive people, but again, I wasn't able to interact with them. That's just odd. Shouldn't Simon at least comment on their presence? Or why doesn't he talk to Catherine about that? It's odd.

But speaking of which, I heard that you can find Amy Azzaro in human form somewhere close to the Upsilon Shuttle Station and actually talk to her. Unfortunately, while I try to explore as much as possible, I must have missed something. I didn't find her. What a shame.
 
SOMA is discounted on steam. So i decided to get it. So few questions before i do.
1. I'm going in with little to no info, anything i should know?
2. Friend asked me to get "Monsters don't attack mod" and enjoy the story. Should i?
3. Is it as scary as Amnesia Dark Descent? Coz i don't do well on such games. Mostly end up dropping sooner or later.
 
SOMA is discounted on steam. So i decided to get it. So few questions before i do.
1. I'm going in with little to no info, anything i should know?
2. Friend asked me to get "Monsters don't attack mod" and enjoy the story. Should i?
3. Is it as scary as Amnesia Dark Descent? Coz i don't do well on such games. Mostly end up dropping sooner or later.

1. No, just play it. It's a pretty simple game.
2. No, removes tension and they're not difficult.
3. No.
 
Guys, is there a quality let's play of SOMA out there where the let's player makes you appreciate the story?

Strangely enough I really enjoyed watching Markiplier play through it. I'm not really a fan of these "YouTube personalities" but in this instance the guy really seemed to take a great deal of time with the story elements. He's usually quite loud and obnoxious but in this case I founds his insights into the philosophical questions posed by SOMA quite intriguing.
 
SOMA is discounted on steam. So i decided to get it. So few questions before i do.
1. I'm going in with little to no info, anything i should know?
2. Friend asked me to get "Monsters don't attack mod" and enjoy the story. Should i?
3. Is it as scary as Amnesia Dark Descent? Coz i don't do well on such games. Mostly end up dropping sooner or later.

1. You're good to go. There's very little hand holding but everything makes sense.
2. The monsters are probably the weakest part of the game, but I think that they add something to the great pacing.
3. I haven't played Amnesia but I'm fairly certain SOMA is nowhere near as scary.
 
1. No, just play it. It's a pretty simple game.
2. No, removes tension and they're not difficult.
3. No.
Agree on all counts. I especially don't get the popularity of that mod,
there aren't even that many enemies and it's not like the game punishes you harshly if they catch you either
.

Enjoy!
 
SOMA is discounted on steam. So i decided to get it. So few questions before i do.
1. I'm going in with little to no info, anything i should know?
2. Friend asked me to get "Monsters don't attack mod" and enjoy the story. Should i?
3. Is it as scary as Amnesia Dark Descent? Coz i don't do well on such games. Mostly end up dropping sooner or later.

1. Just enjoy! :)
2. I don't think the monster removal mod is the best idea for a first time player, as removing the tension also invalidates the wonderful narrative moments when you're safe and just interacting with the world. (I don't want to spoil too much!) I think it does a disservice to both the game and the player to remove them the first time through, even though I think some of the monsters were placed unnecessarily.
3. I'm an utter wuss, and can't play Amnesia at all, let alone most horror games. (Never finished RE4, for example!) SOMA is quite unnerving, but I was able to get through it. The drive to know what was going to happen next plot-wise kept me pushing through the game. It's a good length, too, it doesn't overstay its welcome too much.
 
SOMA is discounted on steam. So i decided to get it. So few questions before i do.
1. I'm going in with little to no info, anything i should know?
2. Friend asked me to get "Monsters don't attack mod" and enjoy the story. Should i?
3. Is it as scary as Amnesia Dark Descent? Coz i don't do well on such games. Mostly end up dropping sooner or later.
No, idk monsters are like <5% of the game , not scary at all .
 
But speaking of which, I heard that you can find Amy Azzaro in human form somewhere close to the Upsilon Shuttle Station and actually talk to her. Unfortunately, while I try to explore as much as possible, I must have missed something. I didn't find her. What a shame.
You must have seen her.

If I'm not mistaken, she's the woman hooked up to the pipes/cables in the room at the end of the shuttle tunnel. You need to unplug her from the power supply to be able to power the shuttle you need to ride. If you talk to her, she explains she had an accident while trying to repair the shuttle and that WAU won't allow her (or anything) to die. You have the choice of unplugging her partially to get enough power for the shuttle or putting her out of her misery.
 
I finished the game yesterday and it was amazing.The ambience,the story,the tension,the ending,the gameplay soo good,all.

I enjoyed a lot is amazing. Fantastic game, one of the best sci fi games.Reminds me sometimes to alien isolation.

I recorded all my playthrough:

1
2
3
4
5
 
So this isn't like OUTLAST in that I'll get 20 minutes into it and say "F THAT!" due to the scare factor?

Not at all.
I uninstalled Outcast not long after turning the video camera to night vision.

I played this all the way through and loved every minute of it.
Different kind of horror.
 
Just got this and made it up to the comm station. Really loving it so far! Atmosphere feels like sort of a grittier, uglier version of a Alien Isolation / Bioshock mashup. It's also pretty disturbing having to
hurt the creepy robots
in order to progress in some places...
 
So, I have a question, and I'm only up to first getting to the Lambda station, but I'm not really digging the story. Spoilers up to the initial visit of Lambda Station (potentially further? I'm going to speculate):
It seems pretty obvious that I'm a robot, and that they transfer consciousness into robots, and that's it. I was just told that an asteroid destroyed most of the world and only this underwater section survived, but does this pick up? I feel like "oh, I'm a robot" is going to be some late game spoiler, but since I already figured it out, I'm not getting a bunch of mystery from that aspect of the story. So, outside of that, assuming I'm correct, is that it?

I'm playing this primarily for the story, but if I already figured it out, I'm a little disappointed and I'm hoping there's more to it.
 
So, I have a question, and I'm only up to first getting to the Lambda station, but I'm not really digging the story. Spoilers up to the initial visit of Lambda Station (potentially further? I'm going to speculate):
It seems pretty obvious that I'm a robot, and that they transfer consciousness into robots, and that's it. I was just told that an asteroid destroyed most of the world and only this underwater section survived, but does this pick up? I feel like "oh, I'm a robot" is going to be some late game spoiler, but since I already figured it out, I'm not getting a bunch of mystery from that aspect of the story. So, outside of that, assuming I'm correct, is that it?

I'm playing this primarily for the story, but if I already figured it out, I'm a little disappointed and I'm hoping there's more to it.
You're good. It's not the late game twist. They get that concept out of the way early and then explore the really juicy stuff as the story progresses.
 
Just got this and made it up to the comm station. Really loving it so far! Atmosphere feels like sort of a grittier, uglier version of a Alien Isolation / Bioshock mashup. It's also pretty disturbing having to
hurt the creepy robots
in order to progress in some places...

The games great, atmosphere and story is top notch, biggest complaints are the enemies, get why they are there, but there are times I just want to explore the area and not worry about something chasing me.
 
The games great, atmosphere and story is top notch, biggest complaints are the enemies, get why they are there, but there are times I just want to explore the area and not worry about something chasing me.

Yeah I'm at a part in a
sunken ship
where the enemy is kind of annoying. So far though I actually think the enemies are very well paced and I like that they have different attributes. I liked Alien and Outlast a lot but they went too hard on stalker encounters at all times.

How's the performance on PS4?

Initial load times are pretty long, there are hiccups when it autosaves, and some minor frame drops, but overall it runs pretty smoothly
 
Yeah I'm at a part in a
sunken ship
where the enemy is kind of annoying. So far though I actually think the enemies are very well paced and I like that they have different attributes. I liked Alien and Outlast a lot but they went too hard on stalker encounters at all times.



Initial load times are pretty long, there are hiccups when it autosaves, and some minor frame drops, but overall it runs pretty smoothly

Yeah they do a decent job of each enemy being slightly different, and I guess without them just walking through the world piecing together whats happened might not have felt as "gamey" but there were definitely times I wanted to just explore locations and read files
 
Just got the
DUNBAT running. Sort of.
This game is incredible. I like this a lot better than Amnesia to be honest. Probably my favorite of the first person horror games that have come out. The story, atmosphere, clever puzzles, fairly creative monster sequences. Great, great stuff. The
proxy
sequence has been my favorite monster section thus far. It was like the last of us but a lot scarier.

Still really impressed with the restraint of this game, in terms of how it paces and builds up its scares and leverages its atmosphere it may be the best horror game I've played in that regard. Even Silent Hill goes too heavy and frequent on enemy encounters sometimes.
 
Top Bottom