SOMA |OT| I Have No Mouth but I Will Scream, on The Dark Descent into A Machine

So now I have to wait years for another Frictional game :(

Any other games that can compare to SOMA in terms of story and atmosphere?


Yeah, those should probably be spoiler tagged. But out of context I'd say they don't really give anything substantial away.
Not story wise, but I found NaissanceE to have an incredible atmosphere, makes you feel lost and alone in this otherworldly alien place
 
Not story wise, but I found NaissanceE to have an incredible atmosphere, makes you feel lost and alone in this otherworldly alien place

Turn out I own that game from a bundle, so I will give it a shot.

I heard that Peter Watts' books were an inspiration to the devs working on Soma so I started reading Starfish and I can totally see the connection. It's pretty great so far so if you like books I'd recommend checking it out. Starfish covers more of the deep-sea side of Soma while his book Blindsight focuses more on consciousness.

Edit: I forgot to mention that his books are free on his site though of course I'd recommend buying it if you plan on reading the whole thing.
Thanks, will check out Blindsight.
 
I'm trying to play the game on Wuss Mode mod because I want to experience the atmosphere and story, and I just encountered my first one-hit-kill section where
I am in the CURIE and have to run away after unplugging the black cables.
How many more sections are there like this? When do they happen? I'm playing on a steam controller and turing about face and running with the controller made this section a bit difficult.

Also, it seems totally at odds to have one hit kill enemies or enemies that screw up your screen (if in Wuss Mode) when so much of the story is environmental and has a heavy importance on exploration. It's like having a Porsche and capping it at 45 MPH.
 
I finally beat this a couple days ago with a group of my friends and we all enjoyed the games story immensely.

The entire concept of
brain scans being uploaded into systems and the consequences of it sparked a big discussion between my group, especially the part with Catherine saying it's a coin toss which to me implies it's a fight between the old conscious and the new? I might have misunderstood seeing as every time the scan happened the old conscious lost.
Either way, the horror of the game went beyond just monster scares and I think that's where the game really succeeds.
 
I finally beat this a couple days ago with a group of my friends and we all enjoyed the games story immensely.

The entire concept of
brain scans being uploaded into systems and the consequences of it sparked a big discussion between my group, especially the part with Catherine saying it's a coin toss which to me implies it's a fight between the old conscious and the new? I might have misunderstood seeing as every time the scan happened the old conscious lost.
Either way, the horror of the game went beyond just monster scares and I think that's where the game really succeeds.

Discussion, don't click until completed game:

There is no coin toss, it's always a new copy and the old one continues to exist too. The talk about the coin toss was just Catherine lying to get Simon into helping. She very well knew how it is.
 
Discussion, don't click until completed game:

There is no coin toss, it's always a new copy and the old one continues to exist too. The talk about the coin toss was just Catherine lying as she very well knew how it is.
How exactly do we know
Catherine is lying? I'm curious because obviously with the way everything has played out it supports that but I'm wondering if something else in the game proves she was other than the original losing every time?

The game is even more depressing if what you say is true and really adds to how dark it already is.
 
How exactly do we know
Catherine is lying? I'm curious because obviously with the way everything has played out it supports that but I'm wondering if something else in the game proves she was other than the original losing every time?

The game is even more depressing if what you say is true and really adds to how dark it already is.
It happens to us. When we transfer to the deep diving suit, the old you is still talking in the other room. In the end, the old you stays behind while the new you is on the Ark
 
How exactly do we know
Catherine is lying? I'm curious because obviously with the way everything has played out it supports that but I'm wondering if something else in the game proves she was other than the original losing every time?

The game is even more depressing if what you say is true and really adds to how dark it already is.

Now that I think, I'm not sure if the coin toss was just Simon not coming into terms with what was happening. A lie he told himself. It's been a while and I don't quite remember who brought the coin toss first. Anyway, I think that if she was lying / manipulating Simon, it was because she thought it was the only way to get him to help. Simon was in denial all the time.

The scene where Simon is copied into the deep sea suit is pretty clear. It's just the point of view of the player that changes, it's still Simon inside both of the suits.
 
Now that I think, I'm not sure if the coin toss was just Simon not coming into terms with what was happening. A lie he told himself. It's been a while and I don't quite remember who brought the coin toss first. Anyway, I think that if she was lying / manipulating Simon, it was because she thought it was the only way to get him to help. Simon was in denial all the time.

The scene where Simon is copied into the deep sea suit is pretty clear. It's just the point of view of the player that changes, it's still Simon inside both of the suits.
The
coin toss line is said at the end of the game, though. It's when Simon V.2 is flipping out at Catherine because his conscious wasn't sent to the ARK. She then explains she already told him how the process works and that it's like a coin toss but both of them lost.
It happens to us. When we transfer to the deep diving suit, the old you is still talking in the other room. In the end, the old you stays behind while the new you is on the Ark
Oh I understand that which is why I mentioned the
conscious losing twice does point to Catherine lying. It's just the coin toss line at the end is confusing because nothing else in the game done by her supports her lying or even why it's necessary for her to say that.
 
[QUOTE
Oh I understand that which is why I mentioned the
conscious losing twice does point to Catherine lying. It's just the coin toss line at the end is confusing because nothing else in the game done by her supports her lying or even why it's necessary for her to say that.
[/QUOTE]

Catherine never lied to Simon, Simon failed to understand how the system works even though he saw what happened when he was copied to the diving suit. They did get to the ark but its just that its another version of them. After the first incident when Simon says he thought it would be like a brain transfer, Catherine explains to him that it does not work like that. Simon should have got it then but perhaps deep he did not want to accept it. Point here is that Catherine did not lie to Simon
 
Catherine never lied to Simon, Simon failed to understand how the system works even though he saw what happened when he was copied to the diving suit. They did get to the ark but its just that its another version of them. After the first incident when Simon says he thought it would be like a brain transfer, Catherine explains to him that it does not work like that. Simon should have got it then but perhaps deep he did not want to accept it. Point here is that Catherine did not lie
But if she didn't lie then that means there's a possibility of the same conscious transferring. The whole discussion is what she meant by her coin toss line and that if it isn't true then she was lying to Simon.
 
But if she didn't lie then that means there's a possibility of the same conscious transferring. The whole discussion is what she meant by her coin toss line and that if it isn't true then she was lying to Simon.

I guess she phrased it wrong with the coin toss line as the transfer is nothing like a coin toss. The result is always the same, the conscious that got to the ark is a just a copy. Then again the one left behind is also just a copy. The Simon left behind is finding it hard to accept the truth that he is just a copy too.
 
Regarding the current discussion:

There is no coin toss, there will never be a coin toss, it will always be two consciousness in their respective bodies with their respective reactions/feelings dictated by the circumstances that made them go through the copy process.

I saw this 'coin toss' business as a bit of a 4th wall breaking thing, the story talking directly to us, the players. Our previous experience with this copy process had the game switch our perspective to Simon 3 (the new copy made at Omicron). We, the players, win that coin toss because we get to control the new Simon, the one who is equipped to continue the journey to Tau. If the player had lost that coin toss, we'd be sitting in a pilot seat at the mercy of Simon 3, who might decide to kill us in our sleep. In game terms, it'd be a game over.

So, obviously, at the end of the game we expect to win the coin toss again: we expect to wake up in the ARK after we're copied, but we don't (at least not until the credits are over!). We, the players, lose that coin toss, and we feel robbed. So does Simon 3, who should know better at this point, but feels he has been left behind. So did Simon 2 back in Omicron, who did not understand why nothing had changed. It was a clever way to make the player connect with the character, I feel.

It makes no sense to me that Catherine would use this coin toss analogy though, she knows that's not how the process works. I don't understand why she'd say this to Simon 3. The only way it makes sense to me is by interpreting that scene as Catherine talking to us.
 
Like many others (I hope) I picked the game up during the most recent PSN sale. I usually am such a cheapskate that even $16.50 for a digital title is a bit too much, but damn--this is one game worth that and more.

It was an experience, and I don't feel that with games as much anymore. I usually see many titles as just games, a fun distraction, since they are missing atmosphere or the special sauce that makes them compelling. But with Soma, it has that in spades.

Started the game one night this week, maybe over the weekend--can't remember. But I played it each night until completion last night and loved every minute. I can't remember the last time a game gripped me like that, where I wanted to find out what happened next and didn't want to stop playing.

Indie game or not, I want more games like this. They are too far and few between.
 
Regarding the current discussion:

There is no coin toss, there will never be a coin toss, it will always be two consciousness in their respective bodies with their respective reactions/feelings dictated by the circumstances that made them go through the copy process.

I saw this 'coin toss' business as a bit of a 4th wall breaking thing, the story talking directly to us, the players. Our previous experience with this copy process had the game switch our perspective to Simon 3 (the new copy made at Omicron). We, the players, win that coin toss because we get to control the new Simon, the one who is equipped to continue the journey to Tau. If the player had lost that coin toss, we'd be sitting in a pilot seat at the mercy of Simon 3, who might decide to kill us in our sleep. In game terms, it'd be a game over.

So, obviously, at the end of the game we expect to win the coin toss again: we expect to wake up in the ARK after we're copied, but we don't (at least not until the credits are over!). We, the players, lose that coin toss, and we feel robbed. So does Simon 3, who should know better at this point, but feels he has been left behind. So did Simon 2 back in Omicron, who did not understand why nothing had changed. It was a clever way to make the player connect with the character, I feel.

It makes no sense to me that Catherine would use this coin toss analogy though, she knows that's not how the process works. I don't understand why she'd say this to Simon 3. The only way it makes sense to me is by interpreting that scene as Catherine talking to us.
Personally I saw the coin toss as a way for Catherine to give the Simon who has helping her a sense of purpose and hope. You won the coin toss, you got lucky, you're special in that way
 
Just started this and it's such a weird intro. Just got to the real start of the game and the atmosphere is already thick as molasses.

What's happening seems so obvious, but I'm sure frictional will make me a believer!
 
Bought this a few days ago, finished Tearaway Unfolded last night so I may make a start on this. How long might I expect a playthrough to last? And does it have a Platinum trophy?
 
anyone else think the game would have been even better if it was shorter and had no voice acting..?

i enjoyed it, especially the ending, but i felt at times it dragged on.. took way too many play sessions for me to finish (gf was watching and she got annoyed when it felt we'd never see the ending). and the voice acting was really unconvincing, took me out of the experience at times.. just plain old school text dialogue would have been better IMO, and cheaper.

very good effort though, and i definitely want more games like this.
 
anyone else think the game would have been even better if it was shorter and had no voice acting..?

i enjoyed it, especially the ending, but i felt at times it dragged on.. took way too many play sessions for me to finish (gf was watching and she got annoyed when it felt we'd never see the ending). and the voice acting was really unconvincing, took me out of the experience at times.. just plain old school text dialogue would have been better IMO, and cheaper.

very good effort though, and i definitely want more games like this.

god no. that sounds awful.

the VO started off a tiny bit shaky but got very very good about halfway through. i also felt the game was incredibly paced - every level felt necessary and well designed.
 
Regarding the ending discussion about
the coin toss, the way I wanted to understand it was like this; yes, to the outside viewer there is no chance of winning the toss if you are the source of the copy, if there is a reason for Simon's consciousness to jump to another body, that copy will always be the winner, the one that moves on with the story. If we try to think in broader terms, say Simon closes his eyes and doesn't open them until he's transferred, once again it's true that, from an outside perspective, it's pretty clear what's going to happen, but from a philosophical point of view, although they're now two different physical entities, until they open their eyes, they're virtually the same person, getting exactly the same feeling of “will I be the one? Did I move to the new body?”, so, in a way (and this is the best way I can put it into words), the “idea” or “concept” of Simon that both bodies share, has (or feels that he has) a chance of winning or losing the coin toss.

Maybe I'm just trying to explain the unexplainable, but, in a way, we might also be making the same mistake Simon is and we don't have the broader perspective Catherine has of “existence”, reason why she thinks a coin toss is a clear example of what's happening.
 
Regarding the ending discussion about
the coin toss, the way I wanted to understand it was like this; yes, to the outside viewer there is no chance of winning the toss if you are the source of the copy, if there is a reason for Simon's consciousness to jump to another body, that copy will always be the winner, the one that moves on with the story. If we try to think in broader terms, say Simon closes his eyes and doesn't open them until he's transferred, once again it's true that, from an outside perspective, it's pretty clear what's going to happen, but from a philosophical point of view, although they're now two different physical entities, until they open their eyes, they're virtually the same person, getting exactly the same feeling of “will I be the one? Did I move to the new body?”, so, in a way (and this is the best way I can put it into words), the “idea” or “concept” of Simon that both bodies share has (or feels that they have) a chance of winning or losing the coin toss.

Maybe I'm just trying to explain the unexplainable, but, in a way, we might also be making the same mistake Simon is and we don't have the broader perspective Catherine has of “existence”, reason why she thinks a coin toss is a clear example of what's happening.
Best explanation about the
coin toss
I've seen in this thread so far. I hope people don't get confused about this anymore.
 
Best explanation about the
coin toss
I've seen in this thread so far. I hope people don't get confused about this anymore.
Yeah don't get confused if you don't agree with this explanation you're confused. Discussion and other view points is a good thing.


Edit:
I personally agree with the notion that the coin toss is a term used to give Simon that sense of purpose to continue. It's evident by the ending he doesn't grasp the concepts going on around him. The Simon we play as in th beginning is the Simon in the chair who gets switched off or left depending on your choice. If Simon knew this he wouldn't have agreed to help Catherine. But he believes he continued. He was the Simon who won the coin toss and continues the game.
 
My god this game. What an accomplishment!

What wonderful sci fi themes and philosophy.

Edit: Far superior to Amnesia. Good lord what an experience.
 
anyone else think the game would have been even better if it was shorter and had no voice acting..?

i enjoyed it, especially the ending, but i felt at times it dragged on.. took way too many play sessions for me to finish (gf was watching and she got annoyed when it felt we'd never see the ending). and the voice acting was really unconvincing, took me out of the experience at times.. just plain old school text dialogue would have been better IMO, and cheaper.

very good effort though, and i definitely want more games like this.

Shorter? No way. I think the length was pretty much perfect. It wasn't a long game by any means, but a good length for what the game was. I beat it in less than a week, and that's only and hour or 2 a night at most after work. I couldn't play too long or I'd get unnerved from the atmosphere. I was looking over my shoulder at sounds in the house too often.
 
anyone else think the game would have been even better if it was shorter and had no voice acting..?

i enjoyed it, especially the ending, but i felt at times it dragged on.. took way too many play sessions for me to finish (gf was watching and she got annoyed when it felt we'd never see the ending). and the voice acting was really unconvincing, took me out of the experience at times.. just plain old school text dialogue would have been better IMO, and cheaper.

very good effort though, and i definitely want more games like this.
How was the voice acting bad?
If you're talking about the nonchalant attitudes, I think that works really well to cement that these aren't people in this situation

And have to disagree on the pacing. I thought the pacing was masterfully done, the perfect blend of slow-burn tension and cutting that tension with a monster encounter or some revelation
 
How was the voice acting bad?
If you're talking about the nonchalant attitudes, I think that works really well to cement that these aren't people in this situation

And have to disagree on the pacing. I thought the pacing was masterfully done, the perfect blend of slow-burn tension and cutting that tension with a monster encounter or some revelation

Absolutely right about the voice acting. It actually didn't click with me at first, but as the game goes on and the situations get weirder and darker, it actually becomes kind of an interesting "reversal" of Lovecraftian logic.
You expect madness and panic to set in, but instead, they maintain pretty much the same emotional states that they were created with, and their emotions can only deviate slightly from that norm.
 
Just bought this, downloading now. Can't wait. Just got a new GTX 970 card so I'm beyond stoked to try this one out with hopefully maxed out settings.
 
Just bought this, downloading now. Can't wait. Just got a new GTX 970 card so I'm beyond stoked to try this one out with hopefully maxed out settings.

You should turn on v-sync and triple buffering via the Nvidia control panel and disable it in game. It has really frame drops with the in-game vertical sync, but otherwise you'll have a great experience with that card. Enjoy!
 
You should turn on v-sync and triple buffering via the Nvidia control panel and disable it in game. It has really frame drops with the in-game vertical sync, but otherwise you'll have a great experience with that card. Enjoy!

Thanks for the heads up man!! I'll definitely be doing that
 
Wow, I probably have close to 4 hours on this game already. Beyond impressed. The art style, story and pacing has been absolutely amazing so far.

I just arrived at Theta and took a break lol. I didn't really start getting creeped out until that fucking mission where you had to get to the escape pod in the sunken ship and WAU was chasing you, and even before that part just sneaking around him. Holyshit was that part tense. Amazing stuff. Absolutely loving the story too.

Question though, the A/I and even the one human I unplugged from those strange tentacles, is it even necessary to unplug them? Or do you have to do it? I've unplugged every one I've come across so far lol. I felt especially bad unplugging the last A/I Robot, I think her name was Ruby and she thought she was on the Ark. It felt like I didn't need to unplug her. Wondering if doing that has any effect on the story somewhere down the line.
 
Wow, I probably have close to 4 hours on this game already. Beyond impressed. The art style, story and pacing has been absolutely amazing so far.

I just arrived at Theta and took a break lol. I didn't really start getting creeped out until that fucking mission where you had to get to the escape pod in the sunken ship and WAU was chasing you, and even before that part just sneaking around him. Holyshit was that part tense. Amazing stuff. Absolutely loving the story too.

Question though, the A/I and even the one human I unplugged from those strange tentacles, is it even necessary to unplug them? Or do you have to do it? I've unplugged every one I've come across so far lol. I felt especially bad unplugging the last A/I Robot, I think her name was Ruby and she thought she was on the Ark. It felt like I didn't need to unplug her. Wondering if doing that has any effect on the story somewhere down the line.

I kind of feel like you should experience the morality of those decisions for yourself, but if you're really keen to know -
there is no impact on the outcome of the story - we've been weaned on mass effect, but SOMA's world is pretty ambivalent - just like ours! some of those incidents are required for progressing the story or solving a puzzle.

So nice to see people in this thread discovering the game for the first time. Really glad the publisher is pushing the sales, seems to really be driving exposure.
 
I kind of feel like you should experience the morality of those decisions for yourself, but if you're really keen to know -
there is no impact on the outcome of the story - we've been weaned on mass effect, but SOMA's world is pretty ambivalent - just like ours! some of those incidents are required for progressing the story or solving a puzzle.

So nice to see people in this thread discovering the game for the first time. Really glad the publisher is pushing the sales, seems to really be driving exposure.

Thanks man, I didn't read the spoiler text. The first part of your sentence is all I needed to know haha :)
 
Guys I hate horror games. But I love me a good story in a game. I played through RE4 no problem (except the village at the start which was the hardest part for me).

So anyone else who doesn't enjoy horror games but played and finished this one? It is nicely discounted on PS4 so I'm tempted
 
Guys I hate horror games. But I love me a good story in a game. I played through RE4 no problem (except the village at the start which was the hardest part for me).

So anyone else who doesn't enjoy horror games but played and finished this one? It is nicely discounted on PS4 so I'm tempted

You sound like me and I absolutely loved SOMA. Go for it!
 
Only still in the beginning but this game is very difficult to play due to the tension, just like Amnesia. Amnesia was borderline unplayable (I mean that in a good way) at times and this seems much more manageable but damn, these guys are the absolute best at creating an atmosphere of imminent, overwhelming dread.
 
Guys I hate horror games. But I love me a good story in a game. I played through RE4 no problem (except the village at the start which was the hardest part for me).

So anyone else who doesn't enjoy horror games but played and finished this one? It is nicely discounted on PS4 so I'm tempted
This is the only horror game I've actually finished (well besides the Dead Space games) I had to see what happened next

So, yes
 
Guys I hate horror games. But I love me a good story in a game. I played through RE4 no problem (except the village at the start which was the hardest part for me).

So anyone else who doesn't enjoy horror games but played and finished this one? It is nicely discounted on PS4 so I'm tempted
Echoing others, I'm a total wuss when it comes to horror games, but I could handle SOMA. There's some tense parts for sure, but if you get into the story it'll definitely pull you through. Get it!
 
Are there more sections like the Curie down the road?
(in close quarters with an instant death monster chasing you and seemingly always knowing where you are)
Just got back in Soma after a small break, and that section I find annoying in spite of loving the game.
 
Are there more sections like the Curie down the road?
(in close quarters with an instant death monster chasing you and seemingly always knowing where you are)
Just got back in Soma after a small break, and that section I find annoying in spite of loving the game.
That's the only one. It was my least favorite part of the game, for sure.
 
Are there more sections like the Curie down the road?
(in close quarters with an instant death monster chasing you and seemingly always knowing where you are)
Just got back in Soma after a small break, and that section I find annoying in spite of loving the game.

That one was by far the most annoying / trial and error. The rest give you slightly more open / circumnavigable areas. If you're on PC you could always consider the Wuss mode mod. Don't let the name dissuade you, it's actually a really great mod that I think improves the game. I felt the encounters were kind of an odd match for the game, and I'm enjoying my second playthrough much more without the threat of death / do-overs.
 
Only still in the beginning but this game is very difficult to play due to the tension, just like Amnesia. Amnesia was borderline unplayable (I mean that in a good way) at times and this seems much more manageable but damn, these guys are the absolute best at creating an atmosphere of imminent, overwhelming dread.

I thought it was going to be the same for me at first but once the story gets going and I knew what to expect encounter wise I was able to get into the game a lot more and worry about the tension a lot less.

I could never get into Amnesia.

Hopefully more people visit the spoiler thread whenever they finish it. It's been a long while since I beat the game but I still find myself thinking about it every now and then.

I am just about there. I really wish I had played this game months ago. What a gem.
 
Saw this was on a PSN discount while browsing my wishlist so thought I'd plump for it.

Really looking for an awesome tension filled/story experience similar to Firewatch and the glowing recommendations here made me pull the trigger.

Love me some sci-fi themed games so I hope this will be good!
 
I've had this since it came out but only decided to give it a shot the other night. It's pretty damn classy, though I think I can see where its going.
 
For me SOMA is an example of what could be a wonderful experience, held back by unfortunate design decisions. Of course I'm talking about the monster encounters.

I don't think they add anything, in fact they almost ruin everything. I was thoroughly invested in and enjoying the game until the first monster appeared, now I simply grit my teeth and force myself past them so I can get back into the story and atmosphere. They're like a sudden wall that appears for no reason and you're told "Stop. Do you want to know more about this mysterious story? Well, get over this first" and I can't help but think...why?
 
I am in the minority it seems, but I loved the monster encounters in SOMA.

I kind of did a Frictional marathon the week leading to SOMA's release, I played all the Penumbra games and both Amnesia games before SOMA hit. Penumbra stands as my personal favorite work of theirs, but SOMA definitely is a different take while also keeping some of the staples they have among all of their games.

The monsters in SOMA hardly have any punishment as they will usually down you once (and you get back up and a bit to escape), and then the second time you go to the last checkpoint (always right before the encounter starts), though it is a bit more challenging than Amnesia (which will actually despawn monsters after they've killed you).

None of the monster sections are that long, and the monsters have wonderful variety and sound design to them. They tie in nicely with the narrative, especially some of the later monsters, and often have a lot of interesting details in the environments around them to talk about different sides of the story without a single word.

I can understand those less experienced with horror games may dislike them, and I take it some here that act angry at the monsters as a design decision are just scared by them (I find some people respond to feeling tense or scared as a negative thing and will get angry and repulsed by the feeling and actively criticize whatever was the cause of the feeling), but I don't think they were walls to progress in story or anything. Maybe I only feel like this since I love horror, I expected monster encounters because it's a Frictional game, and I actually feel a number of the monster encounters are very well designed as a fan of horror (especially in the last third of the game), but I just feel kind of weird seeing people act like the monsters in SOMA are some glaring obvious flaw or something like that. The game is a bit different than Frictional's other games, and one area is encounter design. But I thought they made the monsters, encounters, and the like quite varied, and felt they helped the game's atmosphere rather than take away.
 
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