SOMA |OT| I Have No Mouth but I Will Scream, on The Dark Descent into A Machine

I grabbed this in the Steam sale. Playing with the wuss mod, and still I'm pooping my pants at the part where I'm at, which is searching for
an escape capsule to go to Theta
. I really love the immersion of the game, and I find the story very intriguing, but I'm considering just watching a let's play or reading the plot summary, because my heart can't take so much tension :(

If I can get through it (I am also an horror wuss, SOMA is one of the few horror-ish games I've ever finished!), you can do it! I think there is a lot of satisfying pay off to getting through it yourself, due to the way the game asks for the player's interactivity with some upcoming decisions.

...that also being said, Theta onwards is definitely the scarier half of the game, so do whatever works for you. If it helps at all, I think I found comfort in the fact you never have to fight anything directly, it's just about out-maneuvering the enemies.

I think about this game so often, and I only played it once like 4 months ago.

Ha, ditto! SOMA has definitely been one of my most memorable gaming experiences.
 
My favorite part of the game is how organic puzzles, story and monster are. Exposition happens as you solve puzzles or it is part of them or they are the exposition. And most puzzles require you to stop and think with your common sense and knwoledge of the situation instead of being this simple use the lever because a paper or someone says so.
 
I love how every few months this thread resurfaces and people discover just how good this game is.

Can't wait to do another full playthrough.
 
Man I need to finish this game. Got halfway through and just stopped playing. I really liked it from what I played though, spoke highly of it in other threads.

Also, anyone realize how different the game was compared to what we saw early on? Especially that first trailer. I feel like there was a major re-write somewhere in development, the early version seemed more giger-esque and focused on psychology then consciousness and robots.
 
I also picked this up in the Steam summer sale and enjoying it. I just wish it had proper SLI support since a few areas can have FPS drops. I forced SLI on through Nvidia Inspector and it works but the ground can go all shimmery sometimes so I might just get rid of it ;p.

Does the ending change at all by your choices? Please just a simple yes or no.
 
If I can get through it (I am also an horror wuss, SOMA is one of the few horror-ish games I've ever finished!), you can do it! I think there is a lot of satisfying pay off to getting through it yourself, due to the way the game asks for the player's interactivity with some upcoming decisions.

Yeah, I imagine that playing this game to the end must be something memorable, but it's funny; I love scary games, I have all the Silent Hill and Resident Evil games, but I'm just to big of a wuss to actually play them for more than a bit. Best example: SH Shattered Memories. Was super excited for it, played until the very first monster encounter, got scared and never touched it again :(
 
Now I'm worried because I think I forgot to finger one of them...

dont stress, the game is the game, you're on one path through one story to one (brilliant) conclusion. forget your modern day videogaming training of needing to scour for secrets, worrying about pickups, power ups and so on. its a ride...go with it and enjoy.
 
This is a pretty interesting video if you haven't seen it yet.

Basically it's an older version of the game and shows how the story/game was going to be different from what it turned out to be.

May contain a few spoilers, I recommend watching it AFTER you play soma/beat it.

https://www.youtube.com/watch?v=QlXtvymTdV0

This video is actually interesting because:

It's part of the "supersecret" file that you can unlock by piecing together some codes found in the final game, along with some early script work and other things. Basically like a glimpse into the "making of" soma and what could have been
 
I'm glad they changed it, that version of the game didn't look as good as what we got in the end. A very interesting video though.
 
Is ps4 performance supposed to be as bad as I'm experiencing or is something wrong on my end? It's a damn slideshow at times. Random freezing and stuttering, sometimes it feels related to the godawful saving and loading icons while others it just happens randomly. It's brutally bad.

Other than the poor performance, I'm really enjoying the game. Took some time to get rolling, but the story has now hooked me.
 
Bought it on the PSN sale and finished it. What a great game and that ending
the right amount of closure, while still leaving some questions
 
Finished two days ago and I was intrigued by the creativity in story.All Sci-Fi lovers should play and enjoy this game.I am still in the middle of writing review for steam as this game touches most aspects of my thesis during my university.
 
Finished two days ago and I was intrigued by the creativity in story.All Sci-Fi lovers should play and enjoy this game.I am still in the middle of writing review for steam as this game touches most aspects of my thesis during my university.
Could you share it here when you're done, would love to read it
 
Finished this today.. the ending really resonated with me. Ill do a better write up when im not really tired though ^_^.

Great game.
 
This is a pretty interesting video if you haven't seen it yet.

Basically it's an older version of the game and shows how the story/game was going to be different from what it turned out to be.

May contain a few spoilers, I recommend watching it AFTER you play soma/beat it.

https://www.youtube.com/watch?v=QlXtvymTdV0

This video is actually interesting because:

It's part of the "supersecret" file that you can unlock by piecing together some codes found in the final game, along with some early script work and other things. Basically like a glimpse into the "making of" soma and what could have been

Wow thanks for posting this
 
Started downloading this on PS4 last night and cannot wait to play.

Might even try streaming while recording my musings (and squeals)...
 
Top 3 games of the gen. So immersive, terrifying (I'm scared of the sea, so even the thoughts of being at the bottom of the ocean was scary) and imo a brilliant story and narrative.
 
I got this on sale as well and am going to start it once I finish Tearaway. Reading through some of the comments in this thread, it looks like I am in for a shock/scare. The fact that I am phobic of the ocean and tentacles certainly doesn't help. Maybe I should play The Talos Principle first...

One question: does this game have insects? I need to know because they are my greatest fear.
 
I got this on sale as well and am going to start it once I finish Tearaway. Reading through some of the comments in this thread, it looks like I am in for a shock/scare. The fact that I am phobic of the ocean and tentacles certainly doesn't help. Maybe I should play The Talos Principle first...

One question: does this game have insects? I need to know because they are my greatest fear.

The answer to your question is:

There are some deep sea creatures, but no stuff like spiders or roaches etc.

That being said: I'm a wuss when it comes to horror / shock (I don't play stuff like Amnesia) and I absolutely loved SOMA. This game is a scifi-thriller, not a horror shocker. Go for it.
 
I got this on sale as well and am going to start it once I finish Tearaway. Reading through some of the comments in this thread, it looks like I am in for a shock/scare. The fact that I am phobic of the ocean and tentacles certainly doesn't help. Maybe I should play The Talos Principle first...

One question: does this game have insects? I need to know because they are my greatest fear.

Not that I can remember but it's been a while. Most of the horror is scary sea fauna, body horror and biomechanical stuff. The yucky and scary stuff was actually less scary for me than the devastatingly bleak story and the existential horror parts.
 
The answer to your question is:

There are some deep sea creatures, but no stuff like spiders or roaches etc.

That being said: I'm a wuss when it comes to horror / shock (I don't play stuff like Amnesia) and I absolutely loved SOMA. This game is a scifi-thriller, not a horror shocker. Go for it.
Yup, same. It's the only Frictional game, and one of the few horror games, I was able to finish. The story and atmosphere and all that was that good
 
The answer to your question is:

There are some deep sea creatures, but no stuff like spiders or roaches etc.

That being said: I'm a wuss when it comes to horror / shock (I don't play stuff like Amnesia) and I absolutely loved SOMA. This game is a scifi-thriller, not a horror shocker. Go for it.

Might be remembering this wrong but I'm pretty sure:

There is that cave which is full of spiders although they're none hostile.
 
Might be remembering this wrong but I'm pretty sure:

There is that cave which is full of spiders although they're none hostile.

Yep. I was cringing the entire way.


What was your favorite monster of them? I'd probably either go with
Akers
or
whatever the hell was in that suit at the end.
 
Someone can spoil this for me: are there more
monster chases after the theta labs? I just arrived underwater again on my way to Omicron, after a neverending chase through corridors. Not that it's scary, but it's more annoying than anything. There are (audio) logs all around the facility and you can't even check them at your leisure with the monster lurking about. I'm playing this right after Alien: Isolation, maybe not the best idea :p I've definitely had enough of stalking monsters by now. I also can't help but compare the monsters here to the Alien and they come off more as a joke (albeit an annoying one) than a real threat.

I'm enjoying the story and the atmosphere, but the monster chases kinda ruin it for me. Especially since I've just finished a game that handles this aspect miles better.
 
Hey all, I'll be streaming my SOMA playthrough and keeping an archive on YT if anyone's interested.

Here's part 1.

It's my first time broadcasting with live commentary, so any advice/feedback is very welcome.
I also don't play many games like this, so half excited, half dreading what's in store. Cheers!
 
Part 2 is up.

I usually play while the family is sleeping, so I may be a bit quiet.
Not intending to gain a huge following or anything, but hopefully some can appreciate the "low key" delivery.

Great experience so far. Very unsettling so I can only play in short bursts ^^;
 
Question: Was the WAU subplot necessary at all?

It seems like an excuse to add Amnesia-style monsters into game, as a rogue AI doesn't add to the existential theme thing.

The developers could use a different way to explain the monsters, maybe humans copied to machines by other humans but went mad / berserk on their own, or if copy process went wrong. That would have been more chilling while thematically consistent
 
Question: Was the WAU subplot necessary at all?

It seems like an excuse to add Amnesia-style monsters into game, as a rogue AI doesn't add to the existential theme thing.

The developers could use a different way to explain the monsters, maybe humans copied to machines by other humans but went mad / berserk on their own, or if copy process went wrong. That would have been more chilling while thematically consistent
Yes.
The WAU is essentially doing the same thing the doctors were doing. Trying to save mankind. And each iteration was going better and better. From just having corpses walking around to replacing organs with machine parts to just keeping people alive unable to die to putting consciousnesses in robots to combining flesh and machine with the brain scans. Your character was just another experiment, one that worked, didn't think it was a machine, had free will, didn't go insane, and could survive in the depths

Remember that odd moment when you find yourself back in your apartment with your wife? The WAU was making its own Arks, but better, that seems like they could be personalized for each person, while still keeping their bodies alive

Rather than a stagnant digital hellhole drifting through space without a physical body

I'd argue the WAU was the better option, and it was improving its methods. It seems like a bad thing from our perspective, but it was probably the best hope for humanity.
 
Yes.
The WAU is essentially doing the same thing the doctors were doing. Trying to save mankind. And each iteration was going better and better. From just having corpses walking around to replacing organs with machine parts to just keeping people alive unable to die to putting consciousnesses in robots to combining flesh and machine with the brain scans. Your character was just another experiment, one that worked, didn't think it was a machine, had free will, didn't go insane, and could survive in the depths

Remember that odd moment when you find yourself back in your apartment with your wife? The WAU was making its own Arks, but better, that seems like they could be personalized for each person, while still keeping their bodies alive

Rather than a stagnant digital hellhole drifting through space without a physical body

I'd argue the WAU was the better option, and it was improving its methods. It seems like a bad thing from our perspective, but it was probably the best hope for humanity.
Ya they are objectively better for mankind. But if strictly as a story plot device I felt they add little to the existential dread. If anything, it makes things less disturbing by dehumanizing the source of monsters to just "Rogue AI".
 
Just makes me feel great whenever I see this thread bumped knowing someone is either re-exploring the game is discovering if for the first time. My GOTY 2015.

Yes.
The WAU is essentially doing the same thing the doctors were doing. Trying to save mankind. And each iteration was going better and better. From just having corpses walking around to replacing organs with machine parts to just keeping people alive unable to die to putting consciousnesses in robots to combining flesh and machine with the brain scans. Your character was just another experiment, one that worked, didn't think it was a machine, had free will, didn't go insane, and could survive in the depths

Remember that odd moment when you find yourself back in your apartment with your wife? The WAU was making its own Arks, but better, that seems like they could be personalized for each person, while still keeping their bodies alive

Rather than a stagnant digital hellhole drifting through space without a physical body

I'd argue the WAU was the better option, and it was improving its methods. It seems like a bad thing from our perspective, but it was probably the best hope for humanity.

And that's the best digestion of the Wau concept that I've come across, thank you
 
Finished it a few days ago. Loved the story and themes, but I disliked the monster mechanics, felt very dated. I'll copy my Steam review:

I wish I could do a neutral review, because this was a complex experience. I'd definitely recommend this game for the story and overall atmosphere. The themes aren't as original as others would lead you to believe, but SOMA's story is very thought-provoking and memorable nonetheless. The other elements in the game are... not as strong.

The monster encounters were a major problem for me. Not that they were too scary, on the contrary. I beat Alien: Isolation right before starting SOMA, and that really brings the outdated and terrible monster mechanics to light. The Alien in Isolation is a real and unpredictable threat that you can't kill, but distraction and evasion make these encounters tense and horrifying (helped by the godlike sound design). Bottom line: you have a lot of options when facing it.
The monster mechanic in SOMA however feels extremely dated and is more annoying than anything. First there's the designs of all the creatures, which are not imposing or threatening at all (even though this is the intention). Some of the monsters scuttling towards me served more as unintentional comedy than anything else. You'll eventually get hit though, but you can retry from that point onwards. Good news right? Well not exactly, because in a wounded state your sight gets impaired, you limp and the screen gets filled with distracting effects. So sometimes an escape gets difficult because of this retry system. Luckily there are healing points in some places. Still, the monster encounters feel extremely limited and one-sided, because your only options are running, evading, or hiding in a corner hoping you don't get seen.

So if you want to get the most out of SOMA, I'd actually recommend the 'wuss mode' (ugh) mod, which disables enemy hits. I played through the vanilla version, but if I'd ever replay it, I'd do it with the mod enabled. It's obvious this team handles story and characterization better, I find it odd that they still cling to this outdated Amnesia monster mechanic. It's like they forced themselves to include it, because they felt the game needed tension. I agree with the gaming age review in that sense: "Their strong suit may have been in horror at some point, but sometimes moving forward means leaving something behind. In the case of SOMA, they've traversed far into the future without leaving the past where it lies."

Had they ditched this, they could've invested more in the puzzles, which were for the most part pretty entertaining and never too hard or frustrating. I'd rather have more puzzles than a half baked revolving door of monsters.

So ultimately I decided to grade based on the vanilla version, where I found that the terrible monster sections dragged the entire experience down. If you're okay with these, or decide to try out that mod, I'd easily recommend it. The sci-fi tale and its ending will likely stick with you for a while. I definitely felt like reading up on it after I was done. Play this if you're a fan of Moon, Ex-machina, Blade Runner or the work of Philip K. D1ck.
 
I respect the opinion but I found the monster segments to not only be very scary but also really perfectly paced, just like the rest of the game. There's not really too many of them and they don't last that long. Maybe except for
the last encounter, that one was pretty difficult to the point of slight annoyance.
 
the look spidery, but considering their location and depth, they're a form of spider crab I would say.

And by jingo, I'm willing to argue about it for about 24 hours ;)
 
Question: Was the WAU subplot necessary at all?

It seems like an excuse to add Amnesia-style monsters into game, as a rogue AI doesn't add to the existential theme thing.

The developers could use a different way to explain the monsters, maybe humans copied to machines by other humans but went mad / berserk on their own, or if copy process went wrong. That would have been more chilling while thematically consistent


I think it was essential.

The Wau is the backbone of the entire story. The Wau is what brought you into the story in the first place. It's what binds the entire theme of the game together and works as the main separate viewpoint vs the Ark.

Throughout the game you have the Wau trying to do exactly the same thing as the Ark, save humanity.

The Wau works as a catalyst for provoking ideas about what is better, life on the ark, living in bliss but destined to fail (eventually it will run out of power or hit something) or life with the Wau where the "humanity" of living is lost or changed forever.

This is touched on even more by the fact that you do NOT have to kill the Wau, it is completely optional. You can allow it to live and keep on doing what it's doing, trying to save humanity the best it can, or get rid of it and let life go into the great beyond and hope that something new can rise from the ashes.

There are people that think the Wau was a better choice/option (including me), others think it was out of control and should be stopped.

If you took the Wau away and it's entire point being how the AI goes about trying to "save life" then you tear away one of the main pillars of the games themes and ideas.
 
I honestly think you lost something if you take out the monsters or play with them disabled. To be fair, I never finished or played much of Amnesia so this was my first exposure to Frictional's brand of horror

But either way, the encounters were excellently paced throughout the game, using sparingly but built up precisely towards each one. Since they were so rare, they were unpredictable. And since they were unpredictable, the game just felt flush with tension. I never knew when to expect a creature. Every new room and sound and movement in the hazy depths felt unnerving. I colored how I explored the areas, and approached unknown rooms. The atmosphere and sense of tension just wouldn't be there without the threat, the environments would lose part of their bite and terror
 
Finished it a few days ago. Loved the story and themes, but I disliked the monster mechanics, felt very dated. I'll copy my Steam review:

I agree tbh. I watched Markiplier play through this a few months ago and thought it was amazing, so I bought this in the PSN sale to actually get to experience it myself. The monster mechanics really soured my opinion it, and I'm having a hard time convincing myself to continue.

Right now, I'm at the point just after Simon has the flashback to his apartment, and this is after a long-ass encounter in a maze-like room with a monster. When I hopped in the elevator and finally escaped it, I breathed a sigh of relief because I was finally done with that encounter, then suddenly there's another one immediately after? With the same damn monster? :/

Definitely still interested in finishing it though.
 
I agree tbh. I watched Markiplier play through this a few months ago and thought it was amazing, so I bought this in the PSN sale to actually get to experience it myself. The monster mechanics really soured my opinion it, and I'm having a hard time convincing myself to continue.

Right now, I'm at the point just after Simon has the flashback to his apartment, and this is after a long-ass encounter in a maze-like room with a monster. When I hopped in the elevator and finally escaped it, I breathed a sigh of relief because I was finally done with that encounter, then suddenly there's another one immediately after? With the same damn monster? :/

Definitely still interested in finishing it though.

Yeah after that encounter I was hoping the monster gallery was over.
But it's not unfortunately.
Playing Isolation right before this may have influenced my opinion though, because that game shows how it's done.
 
Yeah after that encounter I was hoping the monster gallery was over.
But it's not unfortunately.
Playing Isolation right before this may have influenced my opinion though, because that game shows how it's done.

I found Isolation to be incredibly frustrating at many points throughout the game and I played it on Normal. The Alien is never very fair or consistent and encounters are placed randomly with no sense of pacing, especially considering its like 20 hours long

Isolation has better interactions & gameplay but the Alien itself becomes tiring quite quickly
 
Yeah, I didn't like the monster stuff either. It would be nice to have an option to turn them off and play the game as more of a 'walking simulator' with some light puzzley bits.
 
Top Bottom