C- Warrior
Banned
DMC3 SE's website had a link to comments from developer blogs. Bingo Morsashi and Kobayashi for one. As well as statements from Itsuno on the official column. This is the best bablefish got me, so I tried my best to make sense out of it. I also summarized what the Capcom Game Magazine that came out not too long ago and got a better translation of those (most will recall the "minumum bar" comment from that).
Anyway:
1) Itsuno mentioned more accessible freedom with air-combat. DMC3 pushed the boundaries on ground-based twitch based combat, so the development team is looking to ways to expand the combat system to the air. And this isn't referring to having a few air-based attacks here and there. They want to advanced the combat system to the flight based mechanics, maybe putting more primary focus for Dante's demon form) Hopefully something ZOE2-ish.
2) The next thing mentioned is that not only can you level up Dante in a set path (which at this point, is commonplace in action games), but you can assign certain attacks to whatever button input, commands you'd like. For those that forgot, on the Capcom Magazine they released in Japan (I assume it was with Famitsu) Kobayashi mentioned in ease and option of control. To which, obviously assumed -- you can mix and match various inputs together for complete customization. You create your own style -- is what it seems they are getting at. Instead of selecting pre-determined ones.
3) He then talks about DMC3:SE and about Vergil. Saying he wanted Vergil to be harder to play with than Dante, but ultimately have a higher peak of tactical performence for those who master him. With the interview over at 1up, he also goes to say that inclusions of Vergil, BP, were things they wanted to put in the PS2 ver., but development time prevented so -- >.> Revolution for the win AMIRITE?
A few recap statements Itsuno made earlier (yes, these were posted before):
4) DMC4 will be a hard game. It will not be easier, but they will make sure the game is easier to get into and not so hard at first as DMC3 was.
5) DMC4 will have more cutscenes, story, combat, environments, music, events than previous DMC's put together. Eventually to say (and I quote from Itsuno) that "in that regard, DMC4 will be a powered up DMC3."
6) No release date or idea / period known, but I quote Kobayashi "we have a long way to go" (hello 2007) but at the same time the development team has stated that "development is well underway."
7) Kobayashi says DMC4 will look "at minimum" as the TGS trailer in real-time.
8) Itsuno says "we demand / expect a lot from the PS3" and "we are very excited at what we can accomplish with it."
9) Thanks to Srider for this little nugget of information, but Capcom will have a "special report" on DMC4 soon. I don't WHAT THE FUCK that means but hey, sounds good to me.
10) The lead character designer and artist (seemingly GAF is obsessed with Dante's look, he's gone from Quazi, to Santa, to Tom Cruise) is the guy who did the character designs and artwork for Breath of Fire V: Dragon Quarter and Demento
Anyway:
1) Itsuno mentioned more accessible freedom with air-combat. DMC3 pushed the boundaries on ground-based twitch based combat, so the development team is looking to ways to expand the combat system to the air. And this isn't referring to having a few air-based attacks here and there. They want to advanced the combat system to the flight based mechanics, maybe putting more primary focus for Dante's demon form) Hopefully something ZOE2-ish.
2) The next thing mentioned is that not only can you level up Dante in a set path (which at this point, is commonplace in action games), but you can assign certain attacks to whatever button input, commands you'd like. For those that forgot, on the Capcom Magazine they released in Japan (I assume it was with Famitsu) Kobayashi mentioned in ease and option of control. To which, obviously assumed -- you can mix and match various inputs together for complete customization. You create your own style -- is what it seems they are getting at. Instead of selecting pre-determined ones.
3) He then talks about DMC3:SE and about Vergil. Saying he wanted Vergil to be harder to play with than Dante, but ultimately have a higher peak of tactical performence for those who master him. With the interview over at 1up, he also goes to say that inclusions of Vergil, BP, were things they wanted to put in the PS2 ver., but development time prevented so -- >.> Revolution for the win AMIRITE?
A few recap statements Itsuno made earlier (yes, these were posted before):
4) DMC4 will be a hard game. It will not be easier, but they will make sure the game is easier to get into and not so hard at first as DMC3 was.
5) DMC4 will have more cutscenes, story, combat, environments, music, events than previous DMC's put together. Eventually to say (and I quote from Itsuno) that "in that regard, DMC4 will be a powered up DMC3."
6) No release date or idea / period known, but I quote Kobayashi "we have a long way to go" (hello 2007) but at the same time the development team has stated that "development is well underway."
7) Kobayashi says DMC4 will look "at minimum" as the TGS trailer in real-time.
8) Itsuno says "we demand / expect a lot from the PS3" and "we are very excited at what we can accomplish with it."
9) Thanks to Srider for this little nugget of information, but Capcom will have a "special report" on DMC4 soon. I don't WHAT THE FUCK that means but hey, sounds good to me.
10) The lead character designer and artist (seemingly GAF is obsessed with Dante's look, he's gone from Quazi, to Santa, to Tom Cruise) is the guy who did the character designs and artwork for Breath of Fire V: Dragon Quarter and Demento