Nonono, I'm sure it was someone else. He admitted he like the story in a thread not too long ago (I think around this year)!
You were given faulty instructions for this game (it was a topic in OT a while back), you're not supposed to use GIS, you're supposed to enter it into the search bar at Deviant Art.
Soooo...what's the history as to why there are so many "____ the hedgehog" photos on the net?!
I hate that these people have become the poster boys/girls of the Sonic fanbase. There are perfectly reasonable people tooSonic got a rather.. interesting fanbase post-Sonic Adventure.
I want Sonic Adventure 3
Sonic colours 2 or nothing
Sonic 06 squared is what I want.
I hate that these people have become the poster boys/girls of the Sonic fanbase. There are perfectly reasonable people too![]()
Scary...Sonic got a rather.. interesting fanbase post-Sonic Adventure.
Is this coming to Steam like the first one?
Sonic colours 2 or nothing done by the same team
Now, had I been born 10 years later and got into Sonic during the introduction of Shadow the Hedgehog, I would be sitting in a dark corner drawing up creepy fan art.
Probably the same GAF member who thought that it had better physics-based gameplay than Half-Life 2 and raged at everyone who didn't share the same opinion.
It's not the Sonic fans you need to worry about.
Or even the Shadow fans.
It's the Silver fans who are the worst.
Who ? is that some character from a game story that was erased from existance ?
Tell me about it. :/It's sometimes hard to call myself a Sonic fan because of the creepy fans, so I hear ya.
I think he was a boss in Sonic Generations, so probably an original character from that game. I don't know what game he came from, though, if he appeared in one prior to that!Who ? is that some character from a game story that was erased from existance ?
I was hoping for Sonic Adventure Battle 3. I played Sonic Adventure DX, and it was alright, but it wasn't a Sonic Adventure Battle 2. That shit was addictive.
People say the game is "awesome" but rarely elaborate.
How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, and has a tremendous series of other reasonable negatives.
I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?
Someone, please make this make sense.
It was awesome as the last current gen Sonic before he fell into oblivion with the death of Sega as a console maker.
Hell he had awesome shoes for only one game.
People say the game is "awesome" but rarely elaborate.
People say the game is "awesome" but rarely elaborate.
How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming forced down the player's throat in obtrusive cutscenes. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, devolves enemies to homing-attack bridges, has uninspired bosses, a crap endgame, excessively annoying characters and has a tremendous series of other reasonable negatives.
I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?
Someone, please help me make this make sense.
It's fun with friends.
And drink.
And self-loathing
Nostalgia, it's the most powerful drug there is.
That's the context of its release, not a comment on its strengths as a game. What makes Sonic Adventure 2 one of the most "awesome" gaming experiences in the medium?
If you were writing a review, what "pros" would outweigh the substantial smorgasbord of "cons"?
People say the game is "awesome" but rarely elaborate.
How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming forced down the player's throat in obtrusive cutscenes. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, devolves enemies to homing-attack bridges, has uninspired bosses, a crap endgame, excessively annoying characters and has a tremendous series of other reasonable negatives.
I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?
Someone, please help me make this make sense.
I love you guys.
For all that bullshit, the level design in Sonic's stages in SA1 and SA2 (as well as Shadow's stages in SA2), was actually really good. In hindsight, that's about it. The underlying engine was janky as shit (and was considered so back then), but the level design around it for Sonic's stages was still very good.
The rest of the "awesome" I think is just because we were 13 years old when these games came out, and it was also sort of during the anime boom in the US. For their time, the real time cut scenes in the SA games were also very impressive from a technology standpoint - definitely beyond anything on the PS1 and most of what was on the N64. In my own personal experience, for some reason I was really sold on the world and exploration of SA1 when I first played it. The way each area and zone felt incorporated into the overall world just seemed to "work". All this has been surpassed several times over in the years since, but in 1999 and 2001 it was fairly impressive.
Also, I think you got a second wave of fans who bought the Gamecube versions of all the Sonic games - hardcore Nintendo fans who had just been exposed to a whole new franchise of platformers. It was the perfect fit realy.
That said, SA2 did receive very mixed reviews when it first came out. People called the game out on its bullshit originally, and always have.
That helps, thanks for your reply. I don't agree that SA2 has good level design myself, but different opinions and all that. If you enjoyed the Sonic/Shadow levels, I could understand one could look forward to a rerelease.
A lot of what you say does seem to refer to the context in which it was originally played rather than its merits as a game. For Dreamcast and Gamecube players, it seems to inspire a level of nostalgia tremendously undeserving given the cataclysmically shoddy quality of the product.
Storytelling-wise, this is probably the best sequence in all of Sonic:
http://www.youtube.com/watch?v=xRbVHGf1L28&feature=player_detailpage#t=66s
Yeah. Nostalgia.
Ken Balough promoting the trailer?
The trailer looks like a Sonic 4 trailer.
This can only mean one thing: theyre making Sonic 4: Episode 3, and it will be a prequel to Sonic Adventure 2.
But where are the explosions, the seven characters providing nonsense unskippable exposition, the President, the child executions, the madmen blowing up the moon, the bat with tits, the under-age bestiality, the guns and cars, and the cheap cheap cheap voice acting filled with nineties cool buzzwords like "radical" and "snooze cruise"?
That's the context of its release, not a comment on its strengths as a game. What makes Sonic Adventure 2 one of the most "awesome" gaming experiences in the medium?
If you were writing a review, what "pros" would outweigh the substantial smorgasbord of "cons"?
The Genesis couldn't do any of those.
1. Really great game design for Sonic levels, great gameplay that's fast, fluid and pure fun.
2. Directly correlating to this: Some of the best level designs in gaming. City Escape is just pure genius, I have never played a level more often as this level has the perfect flow and so many ways to improve that it never gets old. Also the levels get more and more fun the more you play them and the more your skills increase
3. The best present for completion in a Sonic game: A bonus Sonic level!
4. A nice degree of difficulty. It's really challenging but it's fair and fun at it.
5. The music fits perfectly and is nice on its own, too.