Sonic Adventure 2 officially announced, leaking onto consoles this fall

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But I'm excited to play Adventure 2 again. I'm just going to ignore the Chao Garden bit this time. Could never finish it in the original because I needed a Light & Dark Chao in order to open both race types. Fuck that!
 
Nonono, I'm sure it was someone else. He admitted he like the story in a thread not too long ago (I think around this year)!
Christopher?

I thought he just really liked the game.


Edit: Oh, never mind. I actually found the post. It wasn't Christopher. :lol
 
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When I googled Fry The Hedgehog.

Soooo...what's the history as to why there are so many "____ the hedgehog" photos on the net?!
 
Well, I like to look at things like this. People are fans of video games, and this is a video game forum. Those types of fans are fans of a different aspect of whatever that is.
 
Sonic got a rather.. interesting fanbase post-Sonic Adventure.
Scary...

As a kid I loved Sonic the Hedgehog: watched the two cartoons, collected the comics, would get chili dogs whenever I went to Dairy Queen, etc. The weirdest thing about me right now dealing with Sonic, is that I own a Sonic-shaped hat from a preorder, that sits in the back of a closet.

Now, had I been born 10 years later and got into Sonic during the introduction of Shadow the Hedgehog, I would be sitting in a dark corner drawing up creepy fan art.
 
Is this coming to Steam like the first one?

SEGA appear to be super committed to bringing their games to PC and Steam recently. Everything they've announced lately is coming to it, outside of the Monster World collections etc. But most of them are available separately on their anyway.
 
Now, had I been born 10 years later and got into Sonic during the introduction of Shadow the Hedgehog, I would be sitting in a dark corner drawing up creepy fan art.

Or you would be writing fanfics about Tails being depressed after Sonic is murdered by Robotnik, and the only thing that cheers Tails up is Emotions the Tearjerker reading bad goth poetry while stuffing chilidogs up Tails' cornhole.
 
I was hoping for Sonic Adventure Battle 3. I played Sonic Adventure DX, and it was alright, but it wasn't a Sonic Adventure Battle 2. That shit was addictive.
 
SA2 is awesome in very specific ways that probably weren't intentional:

-the dumb, hilarious soundtrack (with spurts of greatness)
-the wonky VA
-Chao raising/racing/abuse
-the multiplayer
-the Sonic/Shadow levels being mostly fun despite god awful level design in the ARK levels
-how ridiculously shit Knuckle's/Rouge's levels are

and so on. It's a bad game- enjoyably so.
 
People say the game is "awesome" but rarely elaborate.

How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming forced down the player's throat in obtrusive cutscenes. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, devolves enemies to homing-attack bridges, has uninspired bosses, a crap endgame, excessively annoying characters and has a tremendous series of other reasonable negatives.

I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?

Someone, please help me make this make sense.
 
People say the game is "awesome" but rarely elaborate.

How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, and has a tremendous series of other reasonable negatives.

I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?

Someone, please make this make sense.

It was awesome as the last current gen Sonic before he fell into oblivion with the death of Sega as a console maker.

Hell he had awesome shoes for only one game.
 
It was awesome as the last current gen Sonic before he fell into oblivion with the death of Sega as a console maker.

Hell he had awesome shoes for only one game.

That's the context of its release, not a comment on its strengths as a game. What makes Sonic Adventure 2 one of the most "awesome" gaming experiences in the medium?

If you were writing a review, what "pros" would outweigh the substantial smorgasbord of "cons"?
 
People say the game is "awesome" but rarely elaborate.

How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming forced down the player's throat in obtrusive cutscenes. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, devolves enemies to homing-attack bridges, has uninspired bosses, a crap endgame, excessively annoying characters and has a tremendous series of other reasonable negatives.

I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?

Someone, please help me make this make sense.

Nostalgia, it's the most powerful drug there is.
 
That's the context of its release, not a comment on its strengths as a game. What makes Sonic Adventure 2 one of the most "awesome" gaming experiences in the medium?

If you were writing a review, what "pros" would outweigh the substantial smorgasbord of "cons"?

Alright. You got me there.
 
People say the game is "awesome" but rarely elaborate.

How is it awesome? Its got a puerile unskippable story that would insult the intelligence of a toddler, with some of the worst writing and voice acting in gaming forced down the player's throat in obtrusive cutscenes. Its very very glitchy, unimaginative, unoriginal, has dull level design, is one-third appalling emerald hunts, is one-third mind-numbing corridor shooter, is one-third ultra linear boost-driven hold-up-to-win insubstantial inanity, its filled with annoying characters, its visually aged badly, devolves enemies to homing-attack bridges, has uninspired bosses, a crap endgame, excessively annoying characters and has a tremendous series of other reasonable negatives.

I'm happy that you think it is "awesome", but please please please, explain how it is. How is this piece of gaming one of the "awesome" experiences of the medium?

Someone, please help me make this make sense.

For all that bullshit, the level design in Sonic's stages in SA1 and SA2 (as well as Shadow's stages in SA2), was actually really good. In hindsight, that's about it. The underlying engine was janky as shit (and was considered so back then), but the level design around it for Sonic's stages was still very good. One prime example is Sonic's final boss in SA1.

The rest of the "awesome" I think is just because we were 13 years old when these games came out, and it was also sort of during the anime boom in the US. For their time, the real time cut scenes in the SA games were also very impressive from a technology standpoint - definitely beyond anything on the PS1 and most of what was on the N64. In my own personal experience, for some reason I was really sold on the world and exploration of SA1 when I first played it. The way each area and zone felt incorporated into the overall world just seemed to "work". I also really appreciated how the different sections of SA1's story eventually intertwined to tell a complete picture. All this has been surpassed several times over in the years since, but in 1999 and 2001 it was fairly impressive.

Also, I think you got a second wave of fans who bought the Gamecube versions of all the Sonic games - hardcore Nintendo fans who had just been exposed to a whole new franchise of platformers. It was the perfect fit realy.

That said, SA2 did receive very mixed reviews when it first came out. People called the game out on its bullshit originally, and always have.
 
For all that bullshit, the level design in Sonic's stages in SA1 and SA2 (as well as Shadow's stages in SA2), was actually really good. In hindsight, that's about it. The underlying engine was janky as shit (and was considered so back then), but the level design around it for Sonic's stages was still very good.

The rest of the "awesome" I think is just because we were 13 years old when these games came out, and it was also sort of during the anime boom in the US. For their time, the real time cut scenes in the SA games were also very impressive from a technology standpoint - definitely beyond anything on the PS1 and most of what was on the N64. In my own personal experience, for some reason I was really sold on the world and exploration of SA1 when I first played it. The way each area and zone felt incorporated into the overall world just seemed to "work". All this has been surpassed several times over in the years since, but in 1999 and 2001 it was fairly impressive.

Also, I think you got a second wave of fans who bought the Gamecube versions of all the Sonic games - hardcore Nintendo fans who had just been exposed to a whole new franchise of platformers. It was the perfect fit realy.

That said, SA2 did receive very mixed reviews when it first came out. People called the game out on its bullshit originally, and always have.

That helps, thanks for your reply. I don't agree that SA2 has good level design myself, but different opinions and all that. If you enjoyed the Sonic/Shadow levels, I could understand one could look forward to a rerelease.

A lot of what you say does seem to refer to the context in which it was originally played rather than its merits as a game. For Dreamcast and Gamecube players, it seems to inspire a level of nostalgia tremendously undeserving given the cataclysmically shoddy quality of the product.

That Sonic Team were actually able to go downhill after Sonic Adventure 2, and produce Heroes/Shadow/2006, is actually impressive in a morbid kind of way. Its almost as if they are champions in the field of increasing gaming incompetence.
 
That helps, thanks for your reply. I don't agree that SA2 has good level design myself, but different opinions and all that. If you enjoyed the Sonic/Shadow levels, I could understand one could look forward to a rerelease.

A lot of what you say does seem to refer to the context in which it was originally played rather than its merits as a game. For Dreamcast and Gamecube players, it seems to inspire a level of nostalgia tremendously undeserving given the cataclysmically shoddy quality of the product.

Yeah. Nostalgia.
 
I really enjoyed Sonic Adventure as a kid but felt no desire to play SA2, its reviews were definitely mediocre.
 
Storytelling-wise, this is probably the best sequence in all of Sonic:

http://www.youtube.com/watch?v=xRbVHGf1L28&feature=player_detailpage#t=66s

But where are the explosions, the seven characters providing nonsense unskippable exposition, the President, the child executions, the madmen blowing up the moon, the bat with tits, the under-age bestiality, the guns and cars, and the cheap cheap cheap voice acting filled with nineties cool buzzwords like "radical" and "snooze cruise"?
 
Yeah. Nostalgia.

Yeah I guess, but going back today I still enjoy playing through Sonic's stages and mastering them, especially for time in SA1. Learning all the shortcuts in Sonic's stages in that game was a blast. Time attack leaderboards on XBL would be a huge incentive for me to buy these games again.
 
saw a funny comment on a site i was browsing

Ken Balough promoting the trailer?

The trailer looks like a Sonic 4 trailer.

This can only mean one thing: they’re making Sonic 4: Episode 3, and it will be a prequel to Sonic Adventure 2.
 
But where are the explosions, the seven characters providing nonsense unskippable exposition, the President, the child executions, the madmen blowing up the moon, the bat with tits, the under-age bestiality, the guns and cars, and the cheap cheap cheap voice acting filled with nineties cool buzzwords like "radical" and "snooze cruise"?

The Genesis couldn't do any of those.
 
That's the context of its release, not a comment on its strengths as a game. What makes Sonic Adventure 2 one of the most "awesome" gaming experiences in the medium?

If you were writing a review, what "pros" would outweigh the substantial smorgasbord of "cons"?

1. Really great game design for Sonic levels, great gameplay that's fast, fluid and pure fun.
2. Directly correlating to this: Some of the best level designs in gaming. City Escape is just pure genius, I have never played a level more often as this level has the perfect flow and so many ways to improve that it never gets old. Also the levels get more and more fun the more you play them and the more your skills increase
3. The best present for completion in a Sonic game: A bonus Sonic level!
4. A nice degree of difficulty. It's really challenging but it's fair and fun at it.
5. The music fits perfectly and is nice on its own, too.
 
The Genesis couldn't do any of those.

Its amazing how lucky we were, in retrospect.

1. Really great game design for Sonic levels, great gameplay that's fast, fluid and pure fun.
2. Directly correlating to this: Some of the best level designs in gaming. City Escape is just pure genius, I have never played a level more often as this level has the perfect flow and so many ways to improve that it never gets old. Also the levels get more and more fun the more you play them and the more your skills increase
3. The best present for completion in a Sonic game: A bonus Sonic level!
4. A nice degree of difficulty. It's really challenging but it's fair and fun at it.
5. The music fits perfectly and is nice on its own, too.

I don't agree, of course, but you've elaborated on your opinion well and made the baffling praise for the game a bit more understandable. I don't see the quality that you advocate, as I find the level design to be uninspired and built around mind numbing boosts over a glitchy mess of an engine, but different opinions and all that. Thanks for explaining.

Though - a question - what's your perspective on the two-thirds of the game that aren't Sonic/Shadow levels? How do you tolerate the story/voice acting again and again? Do you somehow avoid the glitches/invisible walls/bottomless bits/homing attacks and springs to nowhere?
 
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