Tizoc
Member
Developer: Sumo Digital
Publisher: SEGA
Platforms: Playstation 3, X-box 360, WiiU, 3DS, Vita and PC/Steam
Release dates for consoles: Game is currently available for the PS3, X-box 360 and WiiU. Steam release date TBA
Release dates for Vita: 11~18 December 2012 (Available on EU PSN for 35 Pounds)
Release date for 3DS: Feb. 2013
No. of players: WiiU allows for up to 5 players to play together offline, whereas PS3 and 360 allow for up to 4 players offline.
Music by Richard Jacques
Pricing: The game is going for $40 or 30 Pounds and equivalent as a retail price. The game can also be purchsed digitally off of EU PSN and WiiU
For those that are getting the WiiU version, UPDATE TO VER. 1.1.1, which is out now
Introduction:
Sonic & All-Stars Racing Transformed is the sequel to 2010's Sonic and SEGA All-Stars Racing. The game has over 20 playable characters, and each character has their own vehicle which can transform into an aircraft or speedboat, hence the title. The game's single player mode has been expanded on from the first game, and now 4 players can play together in the main Campaign/Grand Prix.
The cast
The following are the playable characters:
Sonic the Hedgehog series: Sonic the Hedgehog, Amy Rose, Miles 'Tails' Prower, Dr. Eggman, Knuckles the Echidna, Shadow the Hedgehog
Super Monkey Ball series: AiAi, MeeMee
Samba de Amigo: Amigo
Jet Set Radio series: Beat, Gum
Crazy Taxi series: B. D. Joe
Golden Axe series: Gilius Thunderhead
Skies of Arcadia: Vyse
Shinobi series: Joe Musashi (main character in the 80s and 90s games)
Space Channel 5 series: Ulala, Pudding
NiGHTS into DREAMS... Nightopian & Nights, Nightmaren & Reala
Wreck it Ralph: Ralph
Real life: Danica Patrick
Alex Kidd series: Alex Kidd (Unlocked on 25th December)
Original Generation: AGES
Original Generation: AGES
Console Exclusive characters
Nintendo: Mii
X-box 360: Avatar
PC/Steam:
Pyro, Heavy & Spy from the Team Fortress series, Shogun from Total War series, Manager from Football Manager series (data found in 360 discs, but are Steam exclusive)
DLC characters
Metal Sonic
Stages/tracks
The following are the list of tracks available in the game. There are 16 new tracks and 4 returning from the first game:
SourceTSSZ said:1. Ocean View (Sonic Heroes)
2. Samba Studios (Samba De Amigo)
3. Carrier Zone (After Burner)
4. Dragon Canyon (Panzer Dragoon)
1, Temple Trouble (Super Monkey Ball)
2. Galactic Parade (Sonic Colors?)
3. Seasonal Shrines (Shinobi)
4. RougeÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂs Landing (Skies of Arcadia)
1. Dream Valley (Nights)
2. Chilly Castle (Billy Hatcher)
3. Graffiti City (Jet Set Radio)
4. Sanctuary Falls (Sonic & Knuckles)
1. Graveyard Gig (House of the Dead)
2. AdderÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂs Lair (Golden Axe)
3. Burning Depths (Burning Rangers)
4. Race of Ages (Sega Tribute Level)
From Sonic & All-Stars Racing:
1. Sunshine Tour (Samba De Amigo)
2. Shibuya Downtown (Jet Set Radio)
3. Roulette Road (Sonic Heroes)
4. Egg Hangar (Sonic 2/Sonic 3)
DLC Tracks
Outrun Bay
The Campaign modes
As stated in the introduction, up to four players can play together to complete the game's main campaign modes, thus increasing your chances of victory. The main modes are World Tour, where you select a stage from the 'map' and complete a challenge in it. The challenge can range from a regular race, to a drifting challenge, Boost challenge or even play a regular race where items are removed and more boost pads are added. Each stage is made up of 4 difficulties, completing a difficulty earns you a Star with which you can unlock characters with. Unfortunately, unlocking all characters would require you to play on the hardest difficulties to earn enough stars to unlcok the last ones, but in the end it'll be worth it.
The other main mode is Grand Prix, which is similar to the first game's GP, in which you race on a set of 4 stages to win a Cup. Pretty self explainatory, but since you can now play with 3 other players, the fun has been, as they say 'quadrupled'.
A major change from the previous game is that the difficulty has been upped a great notch. Easy is do-able but Medium and Hard will give you nightmares.
As far as World Tour mode is concerned, it is possible to complete some of the challenges on Hard or Expert the first time so long as you memorize the path.
Online
It is possible for up to 4 offline players to play with others in the online modes, PC ver. will also have online
Mods
A new addition to the game is mods, these are unlocked as you level up a character and a few are unlocked in World Tour mode. Mods alter the base stats of the character you're playing with, so with Sonic for example, you could decreate his Speed a little to improve his Handling or Turbo Boost.
Gameplay videos
Here are some vids on YT that showcase the game's contents:
1st 8 minutes of the game
More footage from the game and the stages can be found here
Images courtesy of Dusk Golem & Kokonoe
Thanks to:
TSSZNews.com
Everybody who has stuck with this game over the past few months
S0L for providing feedback whenever he can
Het_Nkik for the OT subtitle ;3
Dusk Golem for posting images of the online mode
Kokonoe for the awesome banner and images ;D
Bugs and glitches
Here I'll list the bugs and and any issues players have noticed while playing the game. So far some issues have been resolved with a recently released update patch, and hopefully any remaining problems will be cleared up in the near future.
The following is notice-able on 360 and PS3 versions.PS3
1- Nights Track, The transformation from boat to plane at the end of the lap often flings you into the nearby cliff for no reasons
2- Graffiti City is just a bit flawed on the whole, I can't outright nail any specific issues but i've had some of the games more problematic moments here and floated off into the air once because I took a jump but hit a bit of wall before landing.
3- Burning Depths small green ramp, seems to sometimes have you go straight into an invisible wall when trying to head over it.
4- Adder's Lair, clipping the ceiling of either Adder Mouth, can be averted by easing on the acceleration but the CPU seem to be fine blitzing through at full speed here, what's the deal? hit detection in general can seem a bit iffy at times.
1) Going too fast on the ramp into the snake's head in Adder's Lair results in you hitting the roof of the snake's throat, and stopping dead. As mentioned above, this can be avoided by slowing down a bit, but the AI doesn't slow down, and we shouldn't have to compromise our speed to account for a flaw in the track design. This could easily be fixed by removing collision detection from that area.
2) During online races, there are times when the computer can bump you, and you're rammed so hard, it stops you completely.
3) I haven't played Matchmaking yet, but a friend told me that they played a few games, and came first place in several, yet the results showed that they came last. That might just be a problem with their connection though. However, I was in a private lobby yesterday, and the results screen showed everybody as having a finishing time of exactly 1 minute (the ranking order was correct though).
4) Exiting the Nightmare sections of Dream Valley can sometimes shove you to the left or right when transforming into a boat.