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Sonic Gems Collection : the full list ??

This is another reason why Sega of America is ass on a stick. I'm pisssssssssssssssssssssseeeeeeeeeeeeeeeeeeeeeeeeed if you can't tell. :D Too bad Sonic is on the title and on the cover because Sonic alone will get these assclowns off the hook for screwing up again!

Speaking of Sonic, why haven't we seen the arcade version for release yet in one of these collections? Didn't it take a trackball to play? Looked cool. Never got to play it, though!
 
Mrbob said:
...Sega of America is ass on a stick.
Oh Sega, what happened?

If the company had an Itagaki in charge, then surely it wouldn't be at odds with its fans.

The smartest thing the company could of done iz at least include the SoR trilogy in Spikeout for the X-Box.
 
ManaByte said:
Uh, maybe because it WAS technically a Saturn game?


nope not at all.

As Jarrod said, Sonic the Fighters / Sonic Championship was a game made for Sega's
Model 2 texture mapping board, co-designed with Martin Marietta.

not Saturn, not Titan/ST-V.
 
There are also 3D bonus stages where Sonic runs around an arena, dodging obstacles and destroying several enemy pods within a time limit. Do so, and you'll earn a "Time Stone." Hardcore Sonic fans will be disappointed to learn that the version of Sonic CD in Sonic Gems Collection only features the U.S. soundtrack, which is completely different (and many would argue inferior) to the Japanese one. Although it would have been nice to have the choice of either soundtrack in this collection, Sega explains that licensing issues kept the original music off of this U.S. release. The Japanese version of Gems does feature the original tunes, which should please importers

WORSTEST KNEWZ EVAR!!!

GAF AM CRY!!!


Seriously...that sucks.....
 
Not to mention the lost irony of including the SOR games, when the new cat character in Sonic Rush is named Blaze. :P

Yeah, sounds like they're getting too lazy for the US release because they think they can get away with it. I don't appreciate getting inferior products because they won't pay for using the Japanese soundtrack in the US (it's got to come down to that, otherwise, the Japanese version wouldn't have the original soundtrack either), and they won't program in a way to swap the audio files (which would be remarkably easy, since they're porting the PC version).

Ugh... why do they do these things when if they just went this extra step here, or were just a bit more thorough there, they'd have a vastly superior and more desireable product on their hands? What's funny is that I was originally going to buy this collection even when it was just Sonic R, Sonic CD, Sonic the Fighters, and a few GG games I already have in two other Sonic compilations. But now I feel betrayed because SOJ blurted out, "Streets of Rage!" and then a few days later, SOA toddles out a mention, "Oh, yeah, you're not getting those in the US version." No mention of a tradeoff or anything. And now the soundtrack point came up (sadly, I expected something like this to happened, but was hoping they'd employ the magic of a 1.5 GB disc and a simple variable in the filename calls), and their reasoning just screams "cheap!" I like the US soundtrack, but I don't mind the Japanese one either (it's a bit peppier), and don't mind the tradeoff to have more games included as well.

So it went from a shorter game list and just buying the US version, to a longer game list, but I'm going to import so my version isn't shortchanged because of the ESRB rating. It's funny how there's still more to the US version than first thought, yet I feel betrayed because something was taken away after it was announced.
 
Knuckles Chaotix also has some great music, check that out on that website. That game really should be in the compliation so people can make up their own minds on if it's a good game or not.
 
SonicMegaDrive said:
So...

How hard is it to play Japanese games on a US Gamecube?

Is a converter needed?

You can get an Action Replay. AR's Freeloader option lets you play imported GC games.
 
Hotsuma said:
You can get an Action Replay. AR's Freeloader option lets you play imported GC games.

Ah, excellent. While I'm at it, I'll go ahead and pick up Bonk's Adventure and Adventure Island as well.

What is the most reliable import dealer on the 'net? Besides Ebay anyway.
 
it's Beyond Oasis, an action RPG. I remember playing Legend of Oasis on Saturn, but I never played this one.

cv-BeyondOasis-a.jpg


2.gif


3.gif
 
This news sucks. Is the japanese version going to have both the us and Japanese soundtracks? I may either import or wait to see if they do a proper verison for the PS2 in the future. The only way I will get the US GAMECUBE version is if the stores lower the price of the game to $20.
 
If any of you are really that interested in playing SoR for Gamecube, just remember there are a few homebrew emulators for it (although you'll need the SD Adapter).
 
Shouldn't some of the blame go to the US ratings system? That why so many things were cut from numerous other games like SOA to make them comply with their standards.
 
D-X said:
Shouldn't some of the blame go to the US ratings system? That why so many things were cut from numerous other games like SOA to make them comply with their standards.

But if SOA didn't have those standards it wouldn't be a problem.
 
I miss the 16-bit days where Sega poorly implemented their own ratings system :lol

MK1 got an MA-13 rating, but with the blood code hidden, i'm sure not too many parents were happy.
 
ManaByte said:
But if SOA didn't have those standards it wouldn't be a problem.

I can see why they did it - You buy a Sonic game and unlock one where you can throw knives and use crowbars. I've got to say it never affected me when I was younger. So I place the blame squarely with...

the American mainstream culture. Who don't think that children can distinguish between reality and fiction. And for those children that can't, I blame their upbringing. And if they get that from a bad home I blame that on the parents. And I blame bad parenting on a number of problems that may well be associated with the culture they were brought up in.

So to conclude...put SOR back in Gems. Doesn't affect Japanese kids.
 
D-X said:
the American mainstream culture. Who don't think that children can distinguish between reality and fiction. And for those children that can't, I blame their upbringing. And if they get that from a bad home I blame that on the parents. And I blame bad parenting on a number of problems that may well be associated with the culture they were brought up in.
The European and Japanese game rating systems work out about the same as the American one. Only major difference is Japan's is far easier on gunplay.

Should be interesting to see what ratings/games appear in this collection in different territories.
 
Okay, that's my Japanese copy pre-ordered from play-asia. It's possible/likely that Europe will get the proper (non-USA) music, but my cube is NTSC JPN/USA switched so it's more handy for me to have the Japanese one regardless.

Toot toot sonic warrior!
God, that 'Sonic Boom' track on the US one was stupid.
 
dock UK said:
Okay, that's my Japanese copy pre-ordered from play-asia. It's possible/likely that Europe will get the proper (non-USA) music, but my cube is NTSC JPN/USA switched so it's more handy for me to have the Japanese one regardless.

Toot toot sonic warrior!
God, that 'Sonic Boom' track on the US one was stupid.

At least "SONIC BOOM" is a cooler lyric than "TOOT TOOT SONIC WARRIOR"
 
Now see, if SOA were intelligent, what they'd do is offer a bonus disc when you preorder. The bonus disc would contain the Streets of Rage, Comix Zone, and whatever the other game was that was cut from SMC. The bonus disc would help spur early sales AND is thus split from the game itself -- if someone too young wants to buy it, they can be denied.
 
DavidDayton said:
Now see, if SOA were intelligent, what they'd do is offer a bonus disc when you preorder. The bonus disc would contain the Streets of Rage, Comix Zone, and whatever the other game was that was cut from SMC. The bonus disc would help spur early sales AND is thus split from the game itself -- if someone too young wants to buy it, they can be denied.

Good idea, however i'm not sure of the cost of Gamecube discs, since there never really seems to be a preorder bonus in gamecube format unless its by nintendo.
 
I'm still kind of pissed that the Sonic Mega Collection Plus never hit Gamecube as well.

Sure I have all the consoles but for some reason I buy certain games for certain consoles.

Gamecube = 1st party, Sonic, Megaman

XBOX - Live games

PS2 - GTA, Metal Gears, everything else exclusive or launches first.

Dunno if anyone else with all 3 do somthing like this, sure I'm strange but makes the collections look all different.
 
Suikoguy said:
Good idea, however i'm not sure of the cost of Gamecube discs, since there never really seems to be a preorder bonus in gamecube format unless its by nintendo.

I seem to recall hearing that they cost $1.00 ("free" discs). Lucasarts had them for Rebel Strike.
 
btw, how was the Sonic Collection released earlier? Were all the games 100% perfect? And was there any difference between the US and Jpn releases?
 
Bebpo said:
btw, how was the Sonic Collection released earlier? Were all the games 100% perfect? And was there any difference between the US and Jpn releases?

I don't know how Sonic Mega Plus Collection is for PS2 and XBox, but the Japanese Sonic Mega Collection has Comix Zone and The Ooze as hidden games.
 
Sho Nuff said:
At least "SONIC BOOM" is a cooler lyric than "TOOT TOOT SONIC WARRIOR"

But the Japanese version worked so much better because it matched the action on screen, the US version was just bland.
 
SKOPE said:
He'll also need another memory card. Japanese games require a differently formatted card than American and PAL games.


No you dont... You only needed a different memory card if you had your gamecube moded...With the freeloader, you can put it on the same card as everything else.
 
August 11th

Would there be any reason to choose the PS2 version over the GC version? Not sure which controller would be better for Genesis games.
 
Bebpo said:
btw, how was the Sonic Collection released earlier? Were all the games 100% perfect? And was there any difference between the US and Jpn releases?

They were emulations, so the game data itself was mostly original, it was just a matter of how well the emulator could reproduce it. There were basically three different "Collection" releases so far for current systems:

Sonic Mega Collection (GCN): Fine, other than the annoying unlock mechanic, and some limitations over Sonic Jam (which is a little unfair, since Sonic Jam actually ran a patched version of the original code, it didn't emulate game ROMs, so it was more open to changes and tweaks). I don't remember any big problems with sound, but the US version didn't receive The Ooze or Comix Zone. That was something they tacked into the Japanese release (and unlocked by codes). The GCN version also has different extras, a different menu theme, and the emulator can not save restart points (save states, basically) like SMC+ can. I think this WAS the only version that you can unlock multiple versions of Sonic 1 in though (US, Japanese, and a "Spike Fix" one, and one that was supposed to be just the US version with the Spike Fix, but it doesn't do that, I think it just refers to the Japanese version again).

Sonic Adventure DX (GCN): All 12 Sonic-related Game Gear games. Worked really well, and had the amusing feature of allowing any game to start up in a dual-emulated mode (I think just by pressing Z on controller two or something, it's been a while). This was supposed to be for Link games, but you could even just be annoying and play non-linked games against eachother. Also, if you switched the game's text to Japanese, it switched a few of the games to their Japanese version.

Sonic Mega Collection + (PS2/Xbox): The interface feels like it has more effort put into it (the SMC one wasn't terrible, but wasn't polished in spots), and it has multiple Sonic Heroes WIP depictions (early CG movies/animatics and storyboards) which are actually pretty amusing, but a bit ill-fitting. Which version you buy also determines which console's Sonic Heroes boxart you get. You could unlock every game in the Japanese SMC (although if you aren't willing to rent Sonic Heroes, it'll take some major work to get Comix Zone unlocked, people couldn't figure out for a week or two how to recreate it when a few did it by accident, myself included), and six of the twelve GG games. Unfortunately, the "second screen" option is menu-based this time, so no Sonic 1 GG competitions for you. The emulator was fine, I suppose, although I think it had problems with a few sounds, like some of the tricks Comix Zone tried. (But man is that an excellent game, just hard. I'd always avoided it before.) Also, it might've just been me or my Xbox, but it seemed like the output was slightly distorted, so you could see part of the bordering (which isn't black like in SMC, it's sort of a gray striping if I remember correctly), it's hard to describe, but it was just a bit annoying. The game allowed you to save restart points (emulator save states, pure and simple), which is handy, but I heard it took forever to save on the PS2.


And Sonic Gems Collection is going to contain the missing 6 GG games from SMC+ (which, again, GCN users either got all twelve with SADX, or didn't get any with SMC), along with PC ports of Sonic CD and Sonic R (eerie shades of Mega Man Anniversary Collection to me) and a port of Sonic the Fighters, and some other Genesis ROMs they're throwing in. We know the US version isn't getting the Streets of Rage games, and won't have the Japanese soundtrack due to "licensing issues," but it's not known if the Japanese version will have the US soundtrack as an option.
 
Old?

SONIC GEMS COLLECTION

Long-time Sonic fans, collectors, treasure hunters and newcomers to the series rejoice! The gem of all gems from the Sonic The Hedgehog family of products is coming this summer exclusively for the Nintendo GameCube®. Until now, these titles have only been available in the arcade, on Sega CD®, Sega Saturn® and PC.
Features:

Sonic Gems Collection™ includes:

Sonic CD™
Critically acclaimed Sonic CD makes its return debut only on GameCube! The fastest blue hedgehog travels through time to face off against the evil Metal Sonic. With cool moves and a smokin' hot soundtrack, you're in for an adventure of a lifetime!

Sonic the Fighters™
Join Sonic and your favorite cast of Sonic characters in this action-filled 3D arcade fighting game. Tails, Knuckles, Amy, Espio, Fang, Bean and Bark battle it out with Dr. Robotnik and the evil Metal Sonic in head-to-head or team battles. Get ready to rumble....Sonic style!

Sonic R™
In one of the craziest, comical races ever, Sonic and his friends push speed to the extreme! Speed demons, special hidden track smokers and blistering circuits make this a race that will have you coming back for more!

Game Gear Games
Six of the most popular Sonic Game Gear games of all time are also included:
Sonic the Hedgehog™ 2
Sonic Spinball™
Sonic the Hedgehog Triple Trouble™
Sonic Drift™ 2
Tails' Skypatrol™
Tails Adventures™

Source
 
I'm surprised they didn't mention "the evil Metal Sonic!" in Sonic R, too. Considering the packaging and this PR, it makes the missing Knuckles Chaotix seem even more like a missed opportunity, since before Sonic Heroes, that was really Metal Sonic's "big" moment...
First when he unexpectedly takes over your command center, with that cool moment where he slides into the chair, and looks up with that gleem in his red eye, and then afterward when he floats back to Robotnik/Eggman, damaged, and has the power of ther Chaos/Holy Rings channeled through him to become that huge red beast.
 
Kulock said:
I think [SMC GCN] WAS the only version that you can unlock multiple versions of Sonic 1 in though (US, Japanese, and a "Spike Fix" one, and one that was supposed to be just the US version with the Spike Fix, but it doesn't do that, I think it just refers to the Japanese version again).
What? No. Really? There's no evidence of that on mine...
Sonic Adventure DX (GCN): All 12 Sonic-related Game Gear games. Worked really well, and had the amusing feature of allowing any game to start up in a dual-emulated mode
But unlocking them all is a huge pain in the ass. I never got the last two, Sonic Blast (one of the worst GG games) and the best GG game, Tails' Adventure. It's a good thing that one's on Sonic Gems Collection.
 
SOA can't include the Japanese Mega CD soundtrack due to... licensing issues?

What.

SEGA OF JAPAN MADE THE **%*+#F-t-t-t-t-tkkkkaa*%*#%%@ SOUNDTRACK.

Licensing issues on internal content?

The fact that Sega of America is aware enough of people's loathing of the Spencer Nielson soundtrack and adoration of the Mega CD version to make a disclaiming statement is insulting. If they know the people likely to buy this damn thing want the original soundtrack, they should give the gorram thing to them or not bother at all.

Sega of America is sad. So, so very sad. Tails am cry -_-
 
Any word on whether Sonic-R will include the four-player mode and winter levels from the PC version? I gather it's based more upon this version than the Saturn. Four player might be fun on the GC.
 
The Spencer Nielson soundtrack was the best thing about the game if you ask me....it's really not that good of a game, especially considering the heritage it comes from.
 
dock UK said:
Any word on whether Sonic-R will include the four-player mode and winter levels from the PC version? I gather it's based more upon this version than the Saturn. Four player might be fun on the GC.
It's actually a PC port. 4 players was confirmed iirc.

I'm still hoping we get something to make up for the loss of SOR1-3. Pulseman, Gunstar Heroes, Beyond Oasis, Landstalker, Shining Force, Dynamite Headdy, Phantasy Star, Monster World, Ranger X, Crusader of Centy, Shining in the Darkness, Columns, Alien Soldier, Herzog Zwei, Fantasy Zone, Ecco, ToeJam & Earl, VectorMan... Sega's got tons of great Genesis/MD games that could make suitable replacements. Maybe Popful Mail would be good, since the MCD version was originally going to be "Sister Sonic". Or maybe some Model 2 games since the emulator's already in place for Sonic Championship?
 
jarrod said:
It's actually a PC port. 4 players was confirmed iirc.

I'm still hoping we get something to make up for the loss of SOR1-3. Pulseman, Gunstar Heroes, Beyond Oasis, Landstalker, Shining Force, Dynamite Headdy, Phantasy Star, Monster World, Ranger X, Crusader of Centy, Shining in the Darkness, Columns, Alien Soldier, Herzog Zwei, Fantasy Zone, Ecco, ToeJam & Earl, VectorMan... Sega's got tons of great Genesis/MD games that could make suitable replacements. Maybe Popful Mail would be good, since the MCD version was originally going to be "Sister Sonic". Or maybe some Model 2 games since the emulator's already in place for Sonic Championship?

According to GameSpy, Vectorman 1 & 2 are included.

http://cube.gamespy.com/gamecube/sonic-gems-collection/630353p1.html

Finally, a re-release of Sonic CD; both Vectorman games are unlockable; the first home version of Sonic the Fighters.
 
jarrod said:
I'm still hoping we get something to make up for the loss of SOR1-3.
I am too, but it's pretty damn obvious now that we're not getting anything. Didn't the Japanese version also have Vectorman 1 + 2? Also Vectorman 2 wasn't nearly as good.
 
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