dark10x said:Looks pretty good, but you can't judge from the shots. Will the game manage to match the original "Sonic physics"? Or will it be another "Advance"?
I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...
They haven't? When have they recently tried?dark10x said:I hope you're right, but Sonic Team hasn't been able to recapture the feel of the original Genny games yet.
Mallrat83 said:They haven't? When have they recently tried?
Nope. If I'm not mistaken, weren't the Sonic Advance games developed by Dimps?Sapienshomo said:GBA Sonics.
Mallrat83 said:Nope. If I'm not mistaken, weren't the Sonic Advance games developed by Dimps?
Luckett_X said:And the tiny 3d models just don't work I'm afraid. I've seen the Boss battle, and yes, there model works there well, but for the action stage itself the model is just way too small and undefined. Look at Blaze the Cat in these new screens. I can barely make out her anotomy. Its just a mess.
SantaCruZer said:wow thats hawt. Now that is sonic!
acidviper said:Looking a lot better than the original idea of rubbing to run.
acidviper said:Looking a lot better than the original idea of rubbing to run.
I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right.
btrboyev said:slick way of saying you'd rather have it on psp?![]()
Luckett_X said:I apologise, I obviously don't have your crystal ball that appears to allow you to judge by screenshots from the future, as well as magnify them.
I feel the same way about the Sonic model. Compared to the fluid animation of the Advance Sprites, yes, I think this is a massive step down wherein I can no longer make out the characters faces at all.
The wide vertical view allows you to see the multiple paths through each stage that you could have taken (and in many cases can go back to take) along with the powerups, enemies, ramps, etc. that they contain. This opens up gameplay avenues that would be harder to implement in a simple L to R wide view.dark10x said:I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...
Luckett_X said:Gameplay wise, the speed and physics and moves and everything look lovely. The visuals however, are uninspired and very, very dull.
Enemy design is just...the Sonic Heroes robots again, and nowhere near the old flair of indigenous animal-robots to each zone.
Level art looks like it could be plopped into any 2d platformer and be called mediocre as its just fairly dull and nothing really unique to it at all.
And the tiny 3d models just don't work I'm afraid. I've seen the Boss battle, and yes, there model works there well, but for the action stage itself the model is just way too small and undefined. Look at Blaze the Cat in these new screens. I can barely make out her anotomy. Its just a mess.
So yes, this game looks like it will play well, but I am slightly sad that the DS is getting nothing but vapid 3d models on 3d backgrounds with no unique art direction.
Oh, dark....dark10x said:Looks pretty good, but you can't judge from the shots. Will the game manage to match the original "Sonic physics"? Or will it be another "Advance"?
I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...
Teddman said:The wide vertical view allows you to see the multiple paths through each stage that you could have taken (and in many cases can go back to take) along with the powerups, enemies, ramps, etc. that they contain. This opens up gameplay avenues that would be harder to implement in a simple L to R wide view.
Socreges said:Oh, dark....
Luckett_X said:Hey don't get me wrong, Sonic Rush is one of my most anticipated titles for the DS. In motion it does look lovely and I can see why they picked a 3d model to use, for its fluidity. But in the meantime you do lose a lot of detail. Take for instance waiting animations in the previous games, where you could see Sonic's peeved expression. Thats not possible with this model.
I also would have rather just had Advance enemies re-used than the really, really dull Sonic Heroes ones.
One thing I did consider a developer might try with the DS is perhaps having the player hold the DS so the screens are horizontal, and down on the d-pad is then right and whatnot. Its a bit weird to hold at first, but its not too bad.
Jado said:What do you mean not possible? Mario had "waiting" animations in Mario 64, back in 1996.
ManDudeChild said:This thread begs the question: why did Sega never bother to release a 2D Sonic game for the Saturn?
Instigator said:Debateable. Many early Sonics were actually quite horizontal in many levels. A wider view would accomadate this and levels would be built around this. Besides this, it would make it easier to run faster (horizontally), seeing many of the obstacles ahead earlier.
Sonic Rush was adapted around the vertical screen display rather than making the generally horizontal gameplay of past Sonic easier.
Instigator said:Oh Dark is quite right. There is quite a difference between the physics of Genny Sonics and all those portable Sonics which are generally dumbed down.
drohne said:the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.
drohne said:the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.
Mashing said:I seem to remember one of the better Sonic stages (pinball/casino stage) being vertical.
drohne said:the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.
drohne said:the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.