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Sonic Rush DS homepage updated w/ new pics

Looks pretty good, but you can't judge from the shots. Will the game manage to match the original "Sonic physics"? Or will it be another "Advance"?

I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...
 
From the people who played the E3 demo they said that is plays just like the genesis sonics and if you watch the video's it even looks that way. Very fast. Looks like Sonic through and through to me.
 
dark10x said:
Looks pretty good, but you can't judge from the shots. Will the game manage to match the original "Sonic physics"? Or will it be another "Advance"?

I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...

The physics didn't feel entirely like the Genesis games IMO, but still better than Advance.
 
I hope you're right, but Sonic Team hasn't been able to recapture the feel of the original Genny games yet.
 
Mallrat83 said:
They haven't? When have they recently tried?


GBA Sonics.



Looks good. can't wait. Don't like the new character. Haven't liked the new characters since 1992. Just give me sonic, and maybe a red sonic if it is two players.
 
It still feels fundamentally wrong to have SEGA games on a Nintendo system. I guess I'm the equivolent of a old fogey grandpa that poo-poos interracial marriages because that's not how they did it in his day.

I will still have this game.
 
Gameplay wise, the speed and physics and moves and everything look lovely. The visuals however, are uninspired and very, very dull.

Enemy design is just...the Sonic Heroes robots again, and nowhere near the old flair of indigenous animal-robots to each zone.

Level art looks like it could be plopped into any 2d platformer and be called mediocre as its just fairly dull and nothing really unique to it at all.

And the tiny 3d models just don't work I'm afraid. I've seen the Boss battle, and yes, there model works there well, but for the action stage itself the model is just way too small and undefined. Look at Blaze the Cat in these new screens. I can barely make out her anotomy. Its just a mess.

So yes, this game looks like it will play well, but I am slightly sad that the DS is getting nothing but vapid 3d models on 3d backgrounds with no unique art direction.
 
Luckett_X said:
And the tiny 3d models just don't work I'm afraid. I've seen the Boss battle, and yes, there model works there well, but for the action stage itself the model is just way too small and undefined. Look at Blaze the Cat in these new screens. I can barely make out her anotomy. Its just a mess.

Uh, you're kidding right?

You're judging this by 3 pictures of her (the other two have her surrounded by sparks and crap).
 
I apologise, I obviously don't have your crystal ball that appears to allow you to judge by screenshots from the future, as well as magnify them.

I feel the same way about the Sonic model. Compared to the fluid animation of the Advance Sprites, yes, I think this is a massive step down wherein I can no longer make out the characters faces at all.
 
Outside of Knuckles, I can't stand the characters they've created for the Sonic universe. There are so many "teams" from Sonic Heroes that I have no idea who they are, or why they're important.
 
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Luckett_X said:
I apologise, I obviously don't have your crystal ball that appears to allow you to judge by screenshots from the future, as well as magnify them.

I feel the same way about the Sonic model. Compared to the fluid animation of the Advance Sprites, yes, I think this is a massive step down wherein I can no longer make out the characters faces at all.

have you ever posted anything positive?
 
dark10x said:
I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...
The wide vertical view allows you to see the multiple paths through each stage that you could have taken (and in many cases can go back to take) along with the powerups, enemies, ramps, etc. that they contain. This opens up gameplay avenues that would be harder to implement in a simple L to R wide view.
 
Luckett_X said:
Gameplay wise, the speed and physics and moves and everything look lovely. The visuals however, are uninspired and very, very dull.

Enemy design is just...the Sonic Heroes robots again, and nowhere near the old flair of indigenous animal-robots to each zone.

Level art looks like it could be plopped into any 2d platformer and be called mediocre as its just fairly dull and nothing really unique to it at all.

And the tiny 3d models just don't work I'm afraid. I've seen the Boss battle, and yes, there model works there well, but for the action stage itself the model is just way too small and undefined. Look at Blaze the Cat in these new screens. I can barely make out her anotomy. Its just a mess.

So yes, this game looks like it will play well, but I am slightly sad that the DS is getting nothing but vapid 3d models on 3d backgrounds with no unique art direction.


Christ, you whine about everything Nintendo/DS-related. Simmer down and stop trying spin decent DS game into something bad.
 
dark10x said:
Looks pretty good, but you can't judge from the shots. Will the game manage to match the original "Sonic physics"? Or will it be another "Advance"?

I'm very interested in the game, but I don't like the vertical setup. I'd prefer to have a wider view to the left and right. Up and down reminds me of Sonic for the N-Gage (the Sonic Advance port)...
Oh, dark....
 
Hey don't get me wrong, Sonic Rush is one of my most anticipated titles for the DS. In motion it does look lovely and I can see why they picked a 3d model to use, for its fluidity. But in the meantime you do lose a lot of detail. Take for instance waiting animations in the previous games, where you could see Sonic's peeved expression. Thats not possible with this model.

I also would have rather just had Advance enemies re-used than the really, really dull Sonic Heroes ones.

One thing I did consider a developer might try with the DS is perhaps having the player hold the DS so the screens are horizontal, and down on the d-pad is then right and whatnot. Its a bit weird to hold at first, but its not too bad.
 
Teddman said:
The wide vertical view allows you to see the multiple paths through each stage that you could have taken (and in many cases can go back to take) along with the powerups, enemies, ramps, etc. that they contain. This opens up gameplay avenues that would be harder to implement in a simple L to R wide view.

Debateable. Many early Sonics were actually quite horizontal in many levels. A wider view would accomadate this and levels would be built around this. Besides this, it would make it easier to run faster (horizontally), seeing many of the obstacles ahead earlier.

Sonic Rush was adapted around the vertical screen display rather than making the generally horizontal gameplay of past Sonic easier.
 
Luckett_X said:
Hey don't get me wrong, Sonic Rush is one of my most anticipated titles for the DS. In motion it does look lovely and I can see why they picked a 3d model to use, for its fluidity. But in the meantime you do lose a lot of detail. Take for instance waiting animations in the previous games, where you could see Sonic's peeved expression. Thats not possible with this model.

I also would have rather just had Advance enemies re-used than the really, really dull Sonic Heroes ones.

One thing I did consider a developer might try with the DS is perhaps having the player hold the DS so the screens are horizontal, and down on the d-pad is then right and whatnot. Its a bit weird to hold at first, but its not too bad.

What do you mean not possible? Mario had "waiting" animations in Mario 64, back in 1996.

How do you know that Sonic DS is full of dull enemies? We've only seen a few from the one video and handful of screenshots.
 
Jado said:
What do you mean not possible? Mario had "waiting" animations in Mario 64, back in 1996.

I think he means a blocky/pixelly poly model on a tiny LCD screen won't be able to convey the sort of attention to details we've seen from Sonic animation cells in 2D games. I'd say this is one of the very few better things in the Sonic Advance series (compared to the Genny Sonics, the ultimate reference), the characters obviously benefit from many more animation cells than before and their personality and mannerisms are fleshed out, the kind of thing 2D animation usually gets better than 3D, especially in gaming.

I'd concede Mario in SM64 had more personality than all the 2D Marios before, but that's because Nintendo used minimal animation cells for its 2D games. It was almost as if the characters didn't matter. The voice samples also greatly helped SM64 (since the character is most often facing away from the camera). Sonic was part of a new generation of 2D platformers on 16-bit that changed that for 2D gaming and put more attention to the characters and did so with great effect. You can add Bubsy, Cool Spot, Global Gladiators, Castle of Illusion, Aladdin and so on to that list.

Sonic Team in Sonic Rush can use the 3D model, spin it around, make it zoom across the screen but the price is obviously a lack of personality from the character itself. I wouldn't say that is a flaw, but it is a trade-off.
 
the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.
 
ManDudeChild said:
This thread begs the question: why did Sega never bother to release a 2D Sonic game for the Saturn?

I recall the president of Sega circa 1994 or '95 wanted to prove that Sega wasn't just all about a mascot character. So they wanted to prove that they could match the success of the Genesis without having to rely on the Sonic franchise.

This, of course, proved to be very, very wrong, and by the time they tried to create an original Sonic game for the Saturn in late 1996(Which would have been the cancelled Sonic X-Treme), it was already too late to save the failing system.

Also, they didn't want to drive the Sonic franchise completely into the ground, as at that time (late '94), Sonic had appeared in 6 games in less than 2 years' time: Sonic 3, Sonic CD, Sonic Chaos, Sonic & Knuckles, Sonic Triple Trouble, and Sonic Spinball.
 
Instigator said:
Debateable. Many early Sonics were actually quite horizontal in many levels. A wider view would accomadate this and levels would be built around this. Besides this, it would make it easier to run faster (horizontally), seeing many of the obstacles ahead earlier.

Sonic Rush was adapted around the vertical screen display rather than making the generally horizontal gameplay of past Sonic easier.

I seem to remember one of the better Sonic stages (pinball/casino stage) being vertical.
 
Instigator said:
Oh Dark is quite right. There is quite a difference between the physics of Genny Sonics and all those portable Sonics which are generally dumbed down.

I don't think he is much of a Sonic fan...
 
drohne said:
the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.

well it's sonic.....in 2D. Plus I heard good reports on this game at E3.
 
drohne said:
the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.

I don't think the graphics are ugly, but the Sonic character model doesn't really resemble the "old" Sonic much. Still looks way too cartoony and flat (like in the Sonic Advance games), which becomes even more apparent when you run.
 
Mashing said:
I seem to remember one of the better Sonic stages (pinball/casino stage) being vertical.

Some were, but you tend to go left and right in older Sonic games rather than up and down. I haven't played Sonic Rush, but I assume they switched the emphasis to suit the dual screen display.
 
I think it's a nice change of direction for the Sonic franchise. Hell, going 3d didn't work out too well, so might as well go back to where you started and experiment with that a bit.
 
drohne said:
the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.

ST must have really suffered a drain a graphic artists in the last few years. With all the porting they do, I am not surprised some of the best people are leaving.
 
drohne said:
the graphics are ugly and horrendously un-sonic. but i doubt this is significant (or even perceptible) to nintendo people. i hope it's fun, anyway...didn't get the chance to try it at e3.


You fuckin missed out dude.


It was easily my portable game of show.

It does not really feel like a genesis sonic, its much faster. This game does bring back the larger field of view from the genesis games, which is a definite plus. As for character designs backgrounds and stuff, you wont really notice...you'll be going way too fast.
 
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