lol, accessibility. sure... Concord didn't have an FOV slider btw.
the moment a first person shooter doesn't have an FOV slider, but the publisher is virtue signaling about accessibility, you instantly know it's purely performative.
an FOV slider in a first person game is the #1 accessibility setting, but they rather make "journalist" settings, aka. take away all the challenge of the game and automate everything. because that's their twisted idea of accessibility.