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Space Invaders Revolution (NDS) screens

Wario64

works for Gamestop (lol)
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... :lol
 
There's probably a good reason Famitsu gave this a very low score :-)

I like classic games but I'd rather have a nice collection like Activision Anthology than a collection of poor variants of one game.
 
it is amazing what Nintendo will let go on their system...

sony my be a bitch about declining some games that need to come out from over here, but at least it prevents shit like this from clogging up the shelves.. to a degree...
 
I dont want to start a fight ... but didn't Tempest 2000 do the same thing, yet it is considered a great game?


I'm confused.
 
ToxicAdam said:
I dont want to start a fight ... but didn't Tempest 2000 do the same thing, yet it is considered a great game?


I'm confused.

This looks like plain Space Invaders with BGs slapped on. Tempest 2000 actually expanded upon Tempest. Furthermore, the visuals didn't look like they were hacked together--Tempest 2000 looks like a natural progression of the Tempest visual style.
 
Here's the press release to go with the screens:



Space Invaders Creator Tomohiro Nishikado Unveils Nintendo DS Title


Thursday 31 March 2005 - Rising Star Games, the new European publisher dedicated to bringing the very best Japanese games to the West, has revealed that the guiding light behind its forthcoming Nintendo DSTM title 'Space Invaders Revolution' is none other than the creator of the 1978 original.



Mr. Tomohiro Nishikado occupies the role of CEO at development company Dreams and has personally been overseeing the development of this 're-imagining' of the original Space Invaders.

The update brings a fresh perspective on the Taito classic, whilst at the same time retaining the essence of one of the most enduring videogames of all time – something important to the original programmer.

"Since 1978, Space Invaders has gone through many iterations – some of which have lost the spirit of the original game," says Mr. Nishikado. "With Space Invaders Revolution, I wanted the team to take the game back to its roots – whilst at the same time adding features which would appeal to modern gamers. The result is a game which is as fresh as the original, but which will equally well to those too young to remember the arcade game."

No version of Space Invaders would be complete without a faithful reproduction of the original arcade machine and Space Invaders Revolution is no exception. With a choice of Control pad or Touch Screen and stylus controls, players can steep themselves in the nostalgic wonder of the shooting game that started it all.

For those wanting a more modern challenge, there's the New Era mode. Here, the simple rules of Space Invaders are expanded and twisted into a truly modern game, bringing in puzzle elements as well as other improvements to the tried and tested formula.

Taking the form of a world tour, players must battle waves of invaders in locations around the globe, eventually taking in a climactic showdown with the UFO mother ship on the moon. With unique rules for each geographical stage, the player must battle though three rounds to successfully defend that particular location before moving on to the next. In London, for example, players must shoot the invaders in a colour-coded order to defend Big Ben. At the Acropolis, Athens, the challenge comes in the form of a heavily armoured but lone invader, which takes several well-timed direct hits to kill. Other novel forms of videogaming's archetypal aggressors, such as shadow invaders that blink in and out of invulnerability and giant invaders that must be killed piece-by-piece, bring the total of unique invader types in Space Invaders Revolution's New Era Mode to 13.

Comprising of 20 different challenge locations, there's 60 levels to fight through, so it's understandable that the player should have a helping hand from an array of extremely useful power-ups, including protective shields, additional support craft, rapid-fire shots and column-clearing laser beams – essential aides as the action becomes progressively more intense. Even better news is that these power-ups can be used in combination: using the support craft with the laser power-up results in three laser beams, decimating multiple waves of invaders with every press of the fire button.

The many additions and innovations present in the New Era mode promise to genuinely revolutionise one of videogaming's most loved, most recognisable and longest-enduring brands.

"Space Invaders Revolution is a game close to my heart," concludes Mr. Nishikado. "And I am confident my personal stewardship will help the game live even longer in the hearts of modern games players."

Space Invaders Revolution will be released during Q2 2005 for Nintendo DS
 
That there looks like some major league ass. It's times like these that Taito's lack of a QA department (or even the concept of QA) pains all humanity

EDIT: No way in hell Nishikado ever said that "personal stewardship" line. Japanese are way too humble for that kinda speak. PR at work here!

MO EDIT: I'd love to know how this takes advantage of the DS' capabilities. The screenshots I saw just showed a control panel on the bottom screen with six giant buttons, none of which were labeled "shoot me in the head now," unfortunately
 
uh, the color chaining stuff sounds potentially cool. i'd rather see new scoring systems in these classic remakes than pretty graphics...psp namco museum is really boring. i don't know if i'd buy this as a standalone game, but it sounds like a smart approach.
 
borghe said:
it is amazing what Nintendo will let go on their system...

sony my be a bitch about declining some games that need to come out from over here, but at least it prevents shit like this from clogging up the shelves.. to a degree...


You must not know much about the Playstation's(1 & 2) game library then.


this looks to be pretty crap btw.
 
Evidently Mastiff will be distributing this one in America sometime this year. Hope they pick up Bubble Bobble Revolution as well.
 
That looks absolutely terrible. They've managed to ruin even something as basic as the aesthetics of the original. I'd still buy it for $20. It's Taito, after all.
 
I play Space Invaders on my friends cell all the time. But I wouldn't buy a DS version enless its less than 20 bucks.
 
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