Chronospherics
Member
Ugly, with a bad camera.
The platforming is pretty good, but I prefer the newer instalments, Galaxy, Sunshine, etc.
The platforming is pretty good, but I prefer the newer instalments, Galaxy, Sunshine, etc.
You're right. Super Mario 64 is a platforming game with adventure game elements and Banjo-Kazooie is an adventure game with platforming elements - they're very similar to one another, but both have different intentions to their design.
But at the core of their design, large hub worlds with multiple objectives is still at the basis of their experience - you go into a large open level, you complete a task to get a token, there's usually more than one task to complete.
The inbetween is where the difference is - Super Mario 64 asks you to use your core set of abilities to solve challenges the majority of the time, which is where people are celebrating it's allowance for experimentation and high level play. Banjo-Kazooie on the other hand usually has objectives tied either to using special abilities or just for paying attention to the environment.
Best example are their final levels - Click Clock Woods and Tick Tock Clock. Both have a similar vertical design, and both have a central gimmick that relates to time - in Mario, it's having obstacles speed up or slow down depending how you enter the level, while in Banjo it's a level that shifts through different seasons, with objectives and obstacles rearranged depending.
Where as climbing up Tick Tock Clock is part of the fun of that game, Click Clock Woods is more in the vain of an adventure game where you go between different seasons to effect one another.
The reason I mention this is that - having replayed both these games recently - returning to Banjo-Kazooie was nowhere near as satisfying as I had already completed these objectives before, whereas with Super Mario 64 there was ground to improve and be more risky which was way more enjoyable.
Different strokes for different folks I guess
They sort of already dipped their toes in this idea already;
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Seeing a pretty direct translation of Thwomps Fortress over to Galaxy 2 kind of puts into perspective just how poor it looks - too much hard brick and concrete. It'd be good if they could be a little more liberal in how they bring it over - add some more detail and character where nessecary without affecting the shape of the environments.
This image reminds me of the only thing that shows the games age: In contrast to modern 3D gaming you realize most of the levels were actually tiny, whomp's fortress was the smallest tho.
Yup. It's a win for good game-conscious design though - every metre of space in these worlds feels like it has worth, kind of like if you think about a level like Bunker 2 in GoldenEye 007. Tonnes of choice and routes in how to tackle that level and complete its objectives, and you can spend ages absorbed in playing it, but its tiny by modern standards.
It's the only thing I miss about this restrictive nature. Games after Super Mario 64 ended up getting larger - to the point where you have entire islands or cities recreated in 3D space, and objectives can be drawn across the whole map.
But unlike SM64 or even Banjo-Kazooie - there's nothing interesting in the inbetween. You wouldn't get out of your car in GTA to go through a forest path to the side of a highway because you saw something interesting, or try in go in every shop to see what's inside - the games don't encourage you to make the most of their large worlds, other then the spectacle of "wow, these worlds are huge"
It's a shame that Yooka-Laylee didn't really get this either because those levels are huge but the time between starting the level and finding an objective, or even completing that, is massive - and there's so much barren space between them.
So yeah, more small, snowglobe levels please. Hopefully anyone who's my age and making unity games inspired by Banjo-Kazooie/SM64 will keep that in mind.
Halo CE18 years later, still the best launch title ever made.
Super Mario 64 does not hold up very well nowadays, especially in the wake of Super Mario Sunshine, which is the greatest Mario game ever by a good margin.