Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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You guys with rollers, I had fun just following you with my splatter gun painting over everything you were painting until you ran out of ink. Check yo sixes ;)
 
One Sniper Rifle with the Minigun's Bomb, and three Paint Rollers with the Bomb they had here. That's what I'm... ROLLING if I get the game. I'm a Roller only scrub and I'mma stick with it.

It's fun but shoot man, $60 is a bit more than I'd pay. If I could have got it for $45 that'd be ace. Way too many games ahead of it in my purchase queue.
 
Real fucking talk:

Demo made me cancel my Witcher 3 preorder for Splatoon instead



keep in mind, I have a parent-bias and always look for more stuff to play with my boys in the room :)

Are you on Smashboards also starting every post with "real talk" ?

But yes this game is so fun! Like I wasn't even bothered to wake up for the direct. I want this game yesterday!

The roller seems like a major asset and probably the most crucial on a team. Running over people is the best!

Had a few matches were people were just passing the enemy splattered turf. I came in like Brain the dog fixing inspector Gadgets eF ups!
 
That was pretty fun :) at the least I wasn't the worst player most of the time lol. Rollers get wrecked by grenades though in my experience. And I don't think I'll be using chargers for awhile, I ended up liking the splattershot jr.
 
I think the most interesting and best part of the game is that it rewards you for avoiding combat. Go away from the big fight zone and you can help your team just by respraying territory.

Rollers aren't that overpowered it's just doesn't require aiming. The Jr. seems really good.

The charger is really hard because you have to aim straight ahead to get any distance and it's really on good for long hallways. They definitely need to buy it.

I'll be there day 1 now as I had a lot of fun. They'll add more maps and modes over time. I think we'll get up to 8 by August.

Also with GCU it'll be $48 and I could also use my $15 worth of rewards.

They should really make rotations 3 maps if they have to do them.

The presentation us still stellar.

I also surprisingly came it first 80% of the time after I dropped the charged splat.
 
Yeah voice chat would help a lot , but oh well

Lots of people weren't spraying open areas so I just walked in and got free space
I should have pre ordered those amiibos

Watch for walmart. It has a tendency to open pre-orders back up for the splatoon amiibos.
How is the Splattershot Jr. different than the normal Splattershot btw?

Faster with a slightly better ink efficiency, but has an unreliable shot pattern making it difficult to kill with at mid-long range.
 
Charge is very difficult to use, especially in the warehouse map. Roller is easy to use, but the one using it is a big target.

Yeah charge/sniper seems to be if your going for kills mostly, if you can get a team with a dedicated sniper/charge to pick off say the rollers while atleast 2 others concentrate on covering ground then it can be a pretty devastating team.
 
My thoughts on the demo:

  • Motion controls are shit, disable immediately forever.
  • Paint Rollers seem unbalanced.
  • Grenades felt huuuge and I'd clip the edges of basically every surface with them. Had weird as fuck throwing arcs as well.
  • Lack of real interaction with opponents to progress the match, combined with no voice chat with my team felt like I was playing alone 75% of the time.
  • Visuals are fucking outstanding.
  • Combat felts awesome as hell when two opponents are shooting each other, strafing, and using ink to move around. Just didn't happen enough or seem to matter at all.
  • Lack of class switching in the middle of a match makes it pretty boring. There is no rock-paper-scissors or adjusting going on by the teams. This is something I despise in modern shooters that lock users to load outs or classes.
  • Wish I could super jump without the touch screen. Having to switch screen focus in an action game blows.
For the most part I wasn't really impressed. I was going to buy this day one initially for streaming, but now I kinda don't care. Game is going to have some really rough balance and options problems with this being Nintendo's first stab at an online shooter. The lack of voice chat still blows my mind.
 
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Were people having a lot of trouble against the Rollers? I felt like just firing and the ground and backing away from them would usually take them out. Going into the ink and running backwards was another good method. They're so slow that you can kind of zone them out.
 
ok, that was really fun.

- i feel the controls were fin. but the motion controls was harder to learn.
- no mayor lag at all. in the last 10 minutes of the demo i found lag with the paint but just a couple of times. and find a party to play was hard at times.
- good variety of weapons and specials and the concept is original for a "team deathmatch" game where there is no personal points, but winning as a team.

you got a buyer here now. i wasn't impressed the first time i saw this game (direct and treehouse at E3), but after watching the last direct and playing this demo, i decided to buy it.
 
That was great.

I love how the guns all look like water guns and even make empty sounds like a water gun would when you don't have ammo. The Splatter Jr being a cheap dollar store gun is funny to me because those are the only water guns I had as a kid lol.

It took me awhile to get the concept of reloading. I would just go into ink and reload while idle like every other game, rather than moving around the map. I also hardly ever used anything by my primary.

The controls are... odd. Something feels really weird with the controls in this game, I never really felt like I had full control over my aim, even without gyro controls (and actually I sniped better with gyro controls). This may be why I preferred the roller, as it doesn't require aim.

For some reason I thought you could only jump to allies from spawn. You can do it anywhere basically.

The music and graphics are nice, but the graphics don't seem quite on par with Mario Kart 8 and Smash.
 
I really only have one complaint, I found it hard to tell how far the non-roller guns shot. Maybe its something that'll come with time but its hard to judge if I'm aiming well or not. I think I overestimated the range of the splattergun by a lot when using it.
 
I got to play for the entire hour, with the exception of the first few minutes when I had connection issues.

It was fun. Motion controls BLOW, though, and once I turned those off things were more manageable.

That fucking roller is OP, though. One-hit kills while the gun users are plowing into people to no avail? Uh, yeaaaaaah, that needs to get toned down. Maybe take off a third of an opponent's health and knock them back or something, but not a one-hit kill.

Really wish there was a way to communicate to teammates. I was yelling at the TV "Look out behind you!" as a roller snuck up on a teammate. Or when an enemy incursion was painting up our "base," I couldn't call for backup. Would be nice.

One game dropped, which was really frustrating. Not bad overall, though, considering I played probably 20 games, possibly more.
 
Only had enough time after I got home and settled in to play through the tutorial, but I definitely hate the default camera controls.

I'll try to play during the afternoon demo period tomorrow.
 
I had a lot of fun! It was way better than what I expected! Wish some of the matches were longer than 3 minutes though because I was having a blast! I can't wait for the full game!

Looks like I'm gonna have to wake up at 4 am tomorrow to play again. lol It'll be worth it.
 
Even at the higher sensitivity, stick controls seem sluggish. The game's pretty fun, I won't be getting it at launch, but I'll consider it after a price drop (ha ha, nintendo I know, but w101 dropped quick).
 
Paint roller is going to seem dominant until people learn to fight against them, then the 3~ roller teams are going to fall over flat. They really can't do anything in a 1-to-1 situation unless they sneak up on you.

That said, they'll still be pretty useful for the mass coverage. I spent most of my time out of combat and just covering every pathway in sight.
 
Well, that was alright. Gyro controls were dog shit, normal controls were decent, roller was easily the best weapon, and I ground everyone I played against under my heel!

If they're sticking with 2 maps for 2 hours though, that is going to get old fast. I was rather bored after about 45 minutes of the same 2 stages over and over.

Also, I would kill for Pro Controller support. The Gamepad is so bloody uncomfortable! Of I have to use the screen, then just let me put that in my lap to jab at it in annoyance once or twice per match. It's all I'm really doing now anyway, but with painful bent back fingers.

All in all, I'd rate that an 8/10. Will be buying, and will try to get back for the 8pm one tomorrow night.
 
I am a believer. They just need way more maps, but wow I was having so much fun. I was just using default weapon all day and owned a lot of rollers. Using gyro controls became 2nd nature to me. I was so used to it by the end of 1st match.

Filling players in games took less than 30 seconds. I was surprise how quick it was. Won most of my games. :D being #1 or 2
 
I would say about 60% connection failure aside, I had a very good time.

I performed much better with the roller in comparison to the other weapons. I hope it's because it's the easiest to get the hang of, and not because the lag screws up my aiming.
Really?

I'm in the UK, only had two drops during the hour, I think, and was quickly back into another game both times.
Although the initial matchmaking took a few too many attempts, I guess just because people were working through the tutorial.

I didn't even try the roller, didn't want to quit out when I got into the groove with the Splattershot Jr.
 
That was some of the most fun I've had in a game in a while.

Regular Splattershot was my favorite and I used it the most (used roller twice and charge once). Rollers are not at all OP, they're pretty easy to avoid/kill once you know how. I killed a lot more rollers than I died to.

Lost some rounds but I was first on my team every game except one. On my best round I scored 1231 points and 10 kills with only 1 death!

Also I noticed that there were a lot of snipers just going for kills and not inking the stage. This isn't CoD, people.

I wish this game was out now, can't wait for the whole thing. My single complaint is that you can't move the camera up/down with the control stick while also using the gyro. Hopefully that will be an option in the full game.
 
You know what else this game could use? Voice chat. :P

So many times the entire team went in one direction instead of splitting up to cover more ground. And if they intended to split up, they'd still end up going in the same directions because everyone had the same idea, lol.

Yeah. This game's gonna bore quickly without any means of communication. Such a missed opportunity.
 
Absolutely killed over and over. Although the worst match, where we struggled to hit 20%, had a player on my team at zero points, which I can only assume was someone who got disconnected going in. I was wondering how the game would handle DCs, but if they happen, I guess the match is over shortly anyway.

I like the gyro aiming but the repositioning (Y) takes some getting used to. I'm hoping that the game will permit some button remapping so I can try putting some of the buttons where I would conventionally expect them (e.g. recentring on L, jump on B or A).

I'm not quite clear on how priority works for two rollers colliding into each other, although I ran into at least one player who had clearly figured it out and was stomping our team's rollers left and right with his own.

Also: 1200 points in the lobby minigame. Died on stage 4.
 
lol, everyone here is like "I won all of the matches, all of them!"
Well now at least I know who I lost against. Still getting the hang of it, but had loads of fun. I only tried the shooter, but could not master the controls yet, and played too aggressively for someone with incredibly poor aiming.
Sorry to say that I still look forward to playing it more, so sorry in advance to anyone whose team I burden. XD

Btw, how do the team commands with the d-pad work? I could not figure out what it does - does it not work yet?
 
This game is awesome. At first the roller seems overpowered but I was almost always 1st even though I often picked the other guns.

At first I felt the controls were shit but I got that fixed it. Turning the gyro off and putting the sensitivity on 0 or +1 seemed ideal. They're probably good with gyros when you get used to them but I didn't want to spend any time doing that during the short hour we had.
All around it's awesome and I can't wait to play again tomorrow.
 
The little sniper perches overlooking the center and the pile of containers at the top of Saltspray Rig are great for sniping. Rollers barely ever look at you and will just trundle right into your crosshair, especially on the latter, although the angle can be awkward at times because of the hip aiming.
 
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