Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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I'm telling you guys, you'll be gimping yourself hard if you disable the gyro controls. :|
I didn't win one match with gyro controls on. I switched them off and did a thousand times better. They're not needed at all. I mean, it's great that it's there for people who want it, but I don't see how someone would be gimped if they didn't use them. The game isn't even mainly about shooting other players, so it's not as if precision aiming is going to make or break you.
 
The controls - once the gyrosensor was turned off - were perfect. The game just needs a little bit of balancing, since at the moment the roller is the way to go at Turf War matches. But yeah, after an underwhelming Gamescom playtest this has ended any scepticism on my behalf. What actually impressed me the most is the fact that the game ran entirely lag-free as soon as I got into matches. The netcode was - from what I could gather - fucking amazing. Respect!

Oh, here's a bit from a match I had... doesn't anyone just LOVE these kind of ending results? Need to sort out the entire source material I recorded throughout the last hour.
CEiTjv5WoAAohBC.jpg:large


I'm definitely looking forward to the other play tests today. Nintendo, you did it again!

LOL at the four rollers.
 
Haha that's just people thinking the game should be destroy the other player when it's mainly cover the territory while maybe half the team should focus on defense which is to take out the opposing team.

I had that happen with a couple of teams I was on early on in the hour but by my later matches, most people smartened up.

There was one match where I scored around 1300 and one member on my team had a kill/death ratio of 9/2. He just flanked me a bunch and knocked off people as we went. We just demolished the map.

As people get better at the game, it'll be interesting to see how people adapt. Even without voice chat, I could kinda get a sense for what my allies were doing. Sometimes just staying alive for slightly longer helps the team out so much when they respawn.
 
Oh yeah Kamikazeing that other roller that one time was the best. It was an LPer so I guess it was recorded maybe? Heh, hope so.
 
The netcode was pretty damn impressive from what I played. Several matches vs Japanese players and not a single one of them were lagging at all like they might in, say, a different console shooter. That's already one extremely positive thing this game has going for it.
 
Surprised the online worked as well as it did. I expected it to not handle it. Good job, Nintendo (would've been a disaster otherwise)
Gyro controls is where it's at. Try to get used to them.
More maps and modes in August
More maps and weapons to be added from not to august, not just august.
 
In MH3U we managed to have voice chat with EU and NA sharing servers. Which means you might jump into a lobby with someone not speaking your language, but we still managed to survive somehow. Using it as an excuse not to have voice chat is terrible.

I ran into maybe like two people that used voice chat in MH3U. Most people seemed content to respond to me by typing while they were getting ripped apart.
 
Demo was a lot of fun. I wanted to keep playing.
  • Didn't realize you could jump to a friendly position AT ANY TIME. Not just at spawn! That was cool.
  • I killed some guys with sniper, but overall it just didn't feel nearly as useful as the other guns. Covering any kind of surface area is very difficult
  • The paint roller seemed OP, at least in this mode
  • Load screen game! Simple, but so awesome. Made waiting fly by.
  • Had a couple connection issues when switching characters. But it worked after a hiccup. Never disconnected or experience lag in-game
  • I liked the gyro controls so far. And I HATED them in Wind Waker HD.
 
Was I the only one who had terrible connection problems? Once the matches were going, they were absolutely lag-free, but I must've gotten a connection error that ended the match more than half the time. My connection has been stable for any other online game I've played on the Wii U, but maybe it was just me? I kept thinking the whole time that Nintendo was fucked if they don't drastically step up their servers by the time the game launches, but it seems like not many people had issues?

Other than those issues, I love the game. The graphics are nothing to rave about, but the art direction and music are sublime. I love how tailored and innovative the controls are -- it felt like the controls payed no heed to previous shooter control setups and started from scratch to create something that's really bespoke. They'll take a bit to master, but they feel great.

Gameplay was just fun as hell. Insanely competitive and addictive, very fluid, and just unlike anything I've ever played. My only complaint in terms of matches is that the two-stages-per-period rule seems unnecessarily limiting. I played the full hour and was more than ready for some stage variety.

Obviously, the addition of customizable gear and the other features of the full game are going to add the sense of progression that the Global Testfire lacks. I'll be there day one, and likely for many, many days after.
 
The decision about voice chat has never been that it doesn't fit the game design, it has explicitly been "I don't want people calling each other names."

Which, uh

It's a shitty reason regardless of how else you want to justify it.
It is a shitty reason in your opinion. I think it is a perfect valid reason to not have voice chat in the game and for that I am glad.
"hey! put ink over there!" "over where?" "there!" "where?"
Pretty much. The game is fast and the matches are too short for voice chat to be truly useful.
 
There was one match where I scored around 1300 and one member on my team had a kill/death ratio of 9/2. He just flanked me a bunch and knocked off people as we went. We just demolished the map.

As people get better at the game, it'll be interesting to see how people adapt.
That's definitely a good strategy as long as not everyone is running and gunning haha.

Having someone help guard who is good at taking out the other team as you focus on covering turf sounds great to me.

Will do. later tho lol
That's fine :D
 
I'm telling you guys, you'll be gimping yourself hard if you disable the gyro controls. :|

Look, I tried. I played multiple matches with it, and it's not for me. Maybe it's just that traditional controls are just too ingrained in me at my age for me to really "get" anything else, but the gyro just throw me off a lot.

I know Wiimote was also the "way to go" for shooters, but I always did okay with traditional controls on BLOP II and Ghosts for Wii U.
 
The controls - once the gyrosensor was turned off - were perfect. The game just needs a little bit of balancing, since at the moment the roller is the way to go at Turf War matches. But yeah, after an underwhelming Gamescom playtest this has ended any scepticism on my behalf. What actually impressed me the most is the fact that the game ran entirely lag-free as soon as I got into matches. The netcode was - from what I could gather - fucking amazing. Respect!

Oh, here's a bit from a match I had... doesn't anyone just LOVE these kind of ending results? Need to sort out the entire source material I recorded throughout the last hour.
CEiTjv5WoAAohBC.jpg:large


I'm definitely looking forward to the other play tests today. Nintendo, you did it again!

got one like this, .46% to .47% or something like that, weird.
 
Speaking of spawn camping, I had a moment where the other team basically did that and put that whale thing right in front of it lol that really sucked for me. Took a while to get past the point where they inked into our base.


Send me a request Pad! I'll add you when I get back on my Wii U tomorrow :D
It's: Rito2Ru

Sent!
 
Rollers just asking to get sniped >:D

Can't snipe me if I'm swimming in ink, breh! Lol.

I love this game. I only used the roller the entire hour but I loved it. I lost the first match, but then I won like 15 of them lol. Once I got used to the gyro and stuff I was swimming and popping up to fling paint at ppl or just roll them over. It's hilarious to paint over someone while they're submerged and have no choice but to come out and get smacked unless they want to "drown".

I'm definitely day 1 on this and will be sure to get good with all of the weapons. I can't wait to customize my squid person and go to town.

It still sucks there's no in game chat support but I guess if it cane down to it Skype is an option.
 
I mean, the Roller is a melee weapon and a shotgun. Two things you stay the hell away from in shooters.
 
I don't think I would be able to enjoy the game if there weren't gyro controls. The way it's set up makes perfect sense: broad horizontal camera pans with analog stick, quick vertical and horizontal aim with gyro. It's exactly what the game description says: right analog stick is for Looking, gyro is for aiming. It's a bit like Resi 4 on the Wii, where you could only pan the camera horizontally with the analog stick, and aim everywhere on the screen with the pointer.
 
The netcode was pretty damn impressive from what I played. Several matches vs Japanese players and not a single one of them were lagging at all like they might in, say, a different console shooter. That's already one extremely positive thing this game has going for it.

So true. I was surprised how the game didn't cave for me once, even during stress purposes. Nintendo really did their homework for the stability of it. This proves how well they can get netcode right if they try.
 
I was surprised at how many people didn't seem to realize that they could swing the roller. I would have died way more if people just swung the damn thing instead of idiotically chasing me.
 
It is a shitty reason in your opinion. I think it is a perfect valid reason to not have voice chat in the game and for that I am glad.

Pretty much. The game is fast and the matches are too short for voice chat to be truly useful.
It's a shitty reason because every other online video game just gives you the option to turn off voice chat or mute people if you don't like it. You're essentially saying you're glad that something you never had to use, but other people might want to use, isn't in the game.
 
Game better have loads of content to keep people engaged for two months.

From the sounds of it, the maps will be rolling out regularly starting right after launch, but the friend custom rooms will be august

Surprised the online worked as well as it did. I expected it to not handle it. Good job, Nintendo (would've been a disaster otherwise)
Gyro controls is where it's at. Try to get used to them.

More maps and weapons to be added from not to august, not just august.

Oh wow, even better. Thanks for the correction
 
I think having the map at all times in the game pad and being able to jump to a partner is crucial and thas why Wiimote wouldn't work.

No reason they can't allow the gamepad to be used in conjunction with the remote, just like Pikmin 3. They could also display a minimap on the TV and allow you to choose your teammates with the IR cursor pretty easily.



The real shitty thing about the lack of remote controls is that this game has a simple control scheme that doesn't require a lot of buttons to use. Unlike other shooters, it wouldn't have suffered from the usual control cramming that took place with the remote and nunchuk.

Z to swim, C for subweapon, B to fire, A to jump, D-pad for specials. Done.
 
No support for the pro controller kind of ruined it for me. I just don't see myself spending $60 on this game as it stands. Please add pro controller support Nintendo,

I can't see Nintendo possibly implementing the super jump for the Pro Controller in a way that's acceptably on par with how quickly and easily you can execute it with the touch screen. How would you pick where you land, exactly? And how would you even scope the map to chose a landing point?
 
Charger is a difficult class of gun to get used to. They're obviously great with high ground, and I'm liking the straight-line mobility that their charged shots give them. But the moment anyone catches them in a fire-fight, they've already lost. And because their ink paths are sprayed in narrow lines, it's very easy to corner them. Chargers need Splattershot support, either to draw fire, or create a more rounded coverage of ink around them.

Goddamn rollers though. Not the enemy rollers, the ally rollers. I hope they wise up a little and notice that I can quickly create straight lines of ink for them to squid through. There's no point in slapping your roller down on the thin walkways at the start of the match. I can paint a path so you can get to the meaty parts of the stage faster.
Every single match my first shot is blocked by an ally running ahead with a roller.
 
They are already rolling in.
tumblr_no2f8pZXDs1qdkmpmo1_540.jpg

Damn, I was destroying tidal waves with a puny water gun?

It is a shitty reason in your opinion. I think it is a perfect valid reason to not have voice chat in the game and for that I am glad.

I get what you're trying to say, but limiting options, even if they're bad is not a good thing. I've been of the opinion that it should have voice chat and I'll just simply mute everyone. That way, those who want voice chat can use it and I just won't
 
Oh hey what happens when two opposing rollers hit each other? Did that happen for anyone?

Happened to me quite often. Both die basically, unless you hit from the side or behind. From most of the frontal angles it's a mutual splatter.
 
Gyro felt right for me. Right stick felt too finicky, and I didn't want to waste games trying to get it just right.
Yeah, for any shooter, I prefer motion controls, though of course I do not shy away from have more options available for everyone :)

Both players die.
And if they somehow don't, I'll be there to take them out >:D

Can't snipe me if I'm swimming in ink, breh! Lol.

I love this game. I only used the roller the entire hour but I loved it. I lost the first match, but then I won like 15 of them lol. Once I got used to the gyro and stuff I was swimming and popping up to fling paint at ppl or just roll them over. It's hilarious to paint over someone while they're submerged and have no choice but to come out and get smacked unless they want to "drown".

I'm definitely day 1 on this and will be sure to get good with all of the weapons. I can't wait to customize my squid person and go to town.

It still sucks there's no in game chat support but I guess if it cane down to it Skype is an option.
Not if you don't see me above you wahahahaha
 
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