Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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I'm pleasantly surprised that snipers aren't that good in this game. Actually, if your team has two or more snipers you're probably fucked as far as winning the game goes.

Not getting the "rollers are OP!" crowd. Just swim backwards from them and pop out to pepper 'em or bomb 'em. If they rollin', they getting splattered.
Plus, if you're above them, they're pretty much fucked.

They sure spread paint nicely though. I loved following a roller around just to protect 'em.
 
Things I learned playing the Splatoon Global Testfire for one hour

1. Roller is so fun, but you can't play an aggro roller or you're gonna have a bad time
2. Roller/Charger is an amazing combination, charger lays down a path the roller can use to get in
3. Squid form is great, the ability to move faster using it feels fluid and really satisfying
4. I can't do gyro
5. THIS SONG IS GODLIKE
6. it's time to pre-order Splatoon
 
I only got to play a few sessions but it was really fun. I already pre-ordered last month along with a Inkling Girl Amiibo but I'm confident in my purchase even though I was before anyway. Not sure I want the shirt though.
 
So, I played this now on all three hours and I still kinda suck on this game, lol. Am I the only one with this problem? It's my first shooter (for real), so maybe I just need some more practice, but the only weapon I am at least somewhat good with is the roller, but only as long as there is no enemy. I don't even hit something with the killer wail. Most of the time I forget about it. Ok, sometimes I can roll someone over, but more often than not the other peeps kill me first. I guess I will play this for a longer time in single player, before I go into the multiplayer again. I love this game, but it sucks to be so bad. :/

You'll get better. Since you;re new to the genre of course you'll be decimated early on. Just keep at it and eventually you'll start winning more than you lose.
 
I'll buy this on discount. Fun game, but since none of real life friends have a Wii U (nor want one), not to mention no local MP to play when they're over, this game is mostly useless for me. Might be worth giving the campaign a whirl when it's on the cheap.

It doesn't have local MP? Everything I've seen online suggests otherwise.
 
Damn, this demo was really fun! I'm still not quite used to the gyro controls, especially when using the Splattershot, but at least I'm getting better at them.
 
Rollers too broken.

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Git gud. Go gyro. :3
 
Summary of the game:

1. Rollers are crap against people who can aim.
2. Gyro is good at sensitivity -3
3. Charge shot is largely crap for score like every other sniper in every game.
 
Splattershot Jr. is my favorite I think. I'm willing to sacrifice the range for speed.

The only weapon I didn't try out was the charge shot. Didn't seem very interesting to me
 
Looks fun, watched some streams. Did have it preordered but I dunno, less content than Titanfall and I felt ripped off with it and they're both the same price (launch).

This game screams digital only to me and I feel like they're charging too much. I hope it does well though and I hope people love it.
 
Splattergun Jr. sees you with the roller and starts running backwards? Just splash them a few times and they're done. Stay salty, Juniors.
Dive in paint and dodge. Splattergun Jr. > Roller
 
That feeling. One more game. one more....
Nope...Darn it.

Did run into a few errors during my hour for awhile but the matches were great.
I think I won more than lost but lost the last match badly.

Anyway. Game is a ton of fun. Want more.
 
Wow, this game is the most fun I had with a multiplayer shooter since Team Fortress 2. And this was only the bare network test with two maps.

The concept is original and really fun. It's perfect for beginners (you can't be really bad at this game and you are always a contribution to the team) and at the same time I see a lot of skill growth potential in movement and weapon control. The overall visual feedback and style is also really awesome.
I was not completely sold before, but after the Direct and this network test, this game has the potential to be up there with Smash and Kart as big Nintendo multiplayer hit game. I'm glad I preordered the special edition.

Tried every weapon and splattershot jr was the best for me.

And yes, the roller is OP. I finished as MVP six or seven times in a row with it. So long as you stay focused and know the map, you can cover so much ground with it. But of course this is only the beta and a lot of people are unfamiliar with how the game works, so perhaps it's too early to be talking about what's OP and what's not.

When you keep your distance to the rollers they are not really OP. There are just so many people, who are unfamiliar with the game at the moment.
 
Rollers are just as mobile as anyone else. If they're just trying to bullcharge you, they're bad. There's still a skill gap between users even if the weapon is easy to pick up.
 
Looks fun, watched some streams. Did have it preordered but I dunno, less content than Titanfall and I felt ripped off with it and they're both the same price (launch).

This game screams digital only to me and I feel like they're charging too much. I hope it does well though and I hope people love it.

You prefered to watch some streams instead of playing while having a Wii U ?
/facepalm
 
Highlight of the hour, me getting two quad kills with the killer wail and ending with a 12-0 score. lol

The 29th is going to be a long wait.
 
New Splatoon preview from GamingBolt:
http://gamingbolt.com/splatoon-preview-inkling-of-a-great-idea#S6O7RHYm8rHLpqQe.99
Playing Splatoon is sort of like discovering a unicorn, or stumbling upon the Loch Ness Monster- here is a full fledged, retail, flagship new Nintendo IP, with all the weight of Nintendo’s marketing backing it up, and packed to the brim with the kind of genuinely fresh and new ideas that made Nintendo brands household names to begin with.
There is also the fact that, especially given that this is a Nintendo game, it played impeccably well online. The netcode was flawless, with absolutely no lag whatsoever. There were no dropped matches or sudden disconnections (phenomena that players of other Nintendo games, such as Smash or even Kart, should be well familiar with); given that this was a server stress test, and that this game is far more strenuous and susceptible to visible lag than Nintendo’s other titles, this is truly remarkable.
Great preview, it looks like the online code was almost flawless for this journalist as well.
 
Pretty fun in terms of gameplay, but I had quite a few connection errors when playing. And multiple games ended early because of disconnections as well. That's what all this was for though I'm sure (testing servers), but I feel like it isn't even a good idea of how it'd be at launch since it was a free demo and only for 1 hour each time. I guess good for stress testing, though.

The roller was definitely my best weapon out of the ones I tried.
 
I tried charger and regular splattershot again, but I still like the Jr. more. Not only do I prefer the firing rate on the Jr., I think the bomb and the special for it are better too.

If anyone wants to complain about something being OP, how about the fact that I can be invincible for about 5 seconds and pass my shield off to nearby allies as well?
 
Just played for the final hour and I really enjoyed it! Earlier I didn't care much for the Charger but after finding some ways to get to higher ground I started liking it much more. It's still pretty situational and you're not going to be on the front lines or very mobile, but it cannot be beat at range. If you're on level ground with your opponent, you'd better make that first shot count though, or they will close in on you fairly quickly.

Something I didn't even think about (because it was never a problem) is that the connection was pretty smooth in each match. It looked like I had some players from Japan in a few of my games but I never noticed any lag, rubberbanding, or jumping around. Very nice!

The Splattershot Jr. is still my favorite weapon, though. Great rate of fire, nice coverage, and the shield is great especially when you stick with your teammates. I really wish there was some way to coordinate weapons before the match though. It's good to have some variety and having an all Roller/Charger team seems like a recipe for disaster.

I actually won on an all-roller team, but as I said on the previous page, a balanced team of mine slaughtered a team with three chargers and one shot. This game definitely could use a League of Legends-style lobby so everyone can choose their weapon sets accordingly.
 
So how do you deal with shielded enemies?

Well, kill them before they can build up the special is part of it... otherwise you have to run until it wears off. Hitting them does give them a little push-back so it may give you enough time to get away.

Splatoon |OT| Gyro may or may not be terrible, Roller may or may not be OP*

*But the sniper does indeed suck

A user named "Jacques" I was playing with was dominating with the charger. Was at the top of the charts or 2nd every match.

There were less rollers this time (2 per match instead of everyone running 3), so I think people are starting to figure things out.

Did notice one person with a roller really lagging, but it just means there's paint appearing 5 feet behind where that person is. Another "server full error" once it and it took 3-4 minutes to join a match at one point, but everything else was super quick.

Also got to Level 13 in Squid Jump

It's been mentioned by several people, but the sound design is god-tier. Probably my favorite thing in the tutorial is to jump off one of the higher ledges and change to squid form and there's a very satisfying "PLOOP!" sound and a big ink splash as you dive in.
 
I'm pleasantly surprised that snipers aren't that good in this game. Actually, if your team has two or more snipers you're probably fucked as far as winning the game goes.

Not getting the "rollers are OP!" crowd. Just swim backwards from them and pop out to pepper 'em or bomb 'em. If they rollin', they getting splattered.
Plus, if you're above them, they're pretty much fucked.

They sure spread paint nicely though. I loved following a roller around just to protect 'em.

Maybe you just got bad Chargers? Chargers probably require the most "skill" out of the weapons in the testfire. But, they are able probably able to move around the maps the fastest and one shot kill from moderate ranges. Creating a straight line for you and your teamates to get around is quite useful.
 
After round 3, I'm fully convinced the Roller is not the god amongst men people are saying it is. Using the Jr I was the top scorer on my team 90% of the time, even when everyone else on my team was using Rollers. You just need to get good.
 
The second time around I actually kind of knew what I was doing. Tried some different weapons and had a decent amount of success with most of them.

Super super fun. Can't wait for the full version.
 
That was another hour of fun. Servers seemed to handle the stress just fine on my end. Everything was smooth.

Also, when people are mentioning the possibility of auto-aim, uh..aim at what?, exactly? Aim at the nearest bit of floor that isn't your color yet? I don't see any reason why there would be aim assist when the game couldn't possibly know what you were intending to hit better than you most of the time.
 
Would have been better with a normal controller. Gryo is nonsense but the GamePad does not do Dual Analogue well for me. Uncomfortable overall. Game has a lot of promise. I wish I could change classes mid-match. You know like any other class-based shooter. The movement up surfaces wasn't as smooth as I would have liked. Still, it's pretty rad to either launch at the frontline or swim to defend something your teammates are ignoring.
 
Rollers are just as mobile as anyone else. If they're just trying to bullcharge you, they're bad. There's still a skill gap between users even if the weapon is easy to pick up.

They can't make their own vertical paths though, so they can be pretty easy to outflank.

I gotta get better at using the roller shotgun blast though, I always forget it exists
 
Thought it was a breath of fresh air. Almost like Gears of War with paint.

I spent more time painting than killing, but making your opponents burst into of paint is a more rewarding feeling than I thought it would be. It really is a vicious game in disguise.

Anyway, topped almost all of the games points wise, win or lose, and paying attention to the game-pad was definitely the reason. The ability to launch to other players is an amazing thing. I especially like how you have to pick the best time to do it, otherwise you might end up in a bad spot. A lot of people kept doing it and getting wrecked while my team was painting the map freely. Very strategic game all around, super fun. The painting mechanic seems to level the playing field in an interesting way, the game felt very balanced competitively, which was unexpected. Solid Depth.

Found myself using the Scattershot Jr. Which was good for my play-style which is patience and squid-stealth. Getting around rollers meant an easy kill, and the pyramid Gernade came in handy a bunch. I think the whole "rollers are OP" is coming a bit too soon. Didn't have more trouble with rollers than anything else. Nothing seemed OP.

But yeah, Scattershot Jr. for life. Thought the music was memorable and fitting. The Squid jump game was a nice touch.
 
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