Dr. Buni
Member
I AM SORRY :<It does. And WE ALL WERE SO MAD.
I AM SORRY :<It does. And WE ALL WERE SO MAD.
Lol true. But I loved that feature in codBe careful what you wish for.
I'm still in the tutorial painting everything blue and I am able to take screenshots and upload them to my flickr through the home button O:
Since I played with headphones, I noticed a little sound detail that I want to share.
When you're in squid form and restoring ink, listen carefully. When it plays a subtle jingle, you have enough ink for your subweapon.
I wonder if that was me. :lol At the beginning of the match I try to put some optimal lines down to get out there quicker and for teammates to use if they want. Then I try to get to a high point where the teams meet and hold the enemy back with full charges and grenades. Splat Charger is still my favorite play style. I love the challenge of it, especially in close quarters with enemies giving chase. Getting cornered by Rollers is amusing, they always want to run me over so I throw a last ditch grenade out for a beyond the grave kill.I appreciated the lines of ink one guy I was playing with was throwing down for me, allowing me to charge ahead to get to the top area in the rig map way before the other team could make it. A good charger on your team can be a real game changer even if it seems like more of a support role.
See, I'm not sure about the usefulness of this technique. Possibly getaways and moving in heavily enemy painted areas. Assuming this is you, you can see your teammate with the Charger covering the same, if not more ground until the very last part of the gif.
For the third session I went with rightstick aiming only. 30 minutes of Splattershot, 10 of Roller (was going to do 15 or 20 but everyone's still getting acclimated so I cut them some slack) and 20 with Splat Charger.
Right stick aiming works well enough. Someone said it wasn't fast enough but testing it in the tutorial 5 was too fast to reliably aim for me. Default is -1 and I decided on 0 being good enough. It feels like any other shooter really. What they should really add is a custom sensitivity curve so you can adjust the speed to your liking at every stick position. Right now it feels like it goes to top speed by barely tilting it. They should do this for the gyro as well. If they're afraid of intimidating new users, hide it in menus somewhere for experienced players to find. As always options are good.
I... don't remember much of the Splattershot. I was doing good I guess? The thing that sticks out is how the balloon grenades are tough to use since you need multiple direct hits. It's a fair tradeoff though. Splattershot = longer range but weak grenades. Splatershot Jr. = shorter range with more traditional grenade.
The Roller is good fun. Just keep on chuggin'. I used the ink flick more this time to keep enemies back if I didn't get the drop on them. That Killer Wail though... man. Especially on Walleye Warehouse, you just line it up straight down the middle and get amazing coverage.
I wonder if that was me. :lol At the beginning of the match I try to put some optimal lines down to get out there quicker and for teammates to use if they want. Then I try to get to a high point where the teams meet and hold the enemy back with full charges and grenades. Splat Charger is still my favorite play style. I love the challenge of it, especially in close quarters with enemies giving chase. Getting cornered by Rollers is amusing, they always want to run me over so I throw a last ditch grenade out for a beyond the grave kill.
I had one midgame disconnect this time, and I saw the paint lag a couple times. Over the 3 sessions I'd say that's pretty good.
Does the match continue if someone disconnects then? Man, some people might be angry at me because I got... a number of disconnects in the last session.
I think, when I get the full game, I'm gonna try turning the camera sensitivity up with the gyro. Turning horizontally felt really slow and got me killed a few times because I couldn't turn around quick enough to counter-attack. I wasn't making too much use of the camera reset button, though, since I wasn't moving my hands too much when aiming.
Phew. It wasn't me, I am Reila there too.Not sure if it was you but I hold no grudges.How dare you
Someone named unyoda.
The fact Splatoon was originally supposed to be a Mario game makes this even more amusing.
Did anyone else do this as well?
Hey thanks.Cross posting
I was simply analyzing what they've presented. During their E3 showcase I made similar posts, except it was mostly positive. The new layer of perks and randomness has big potential to make the game more frustrating than it should be.That guy sounds SUPER Negative.![]()
Nah I didn't remember many names. I'll look out for you at release.well, I play as plagiarize on Wii U if that rings any bells.
I really loved it as a strat for getting into a favorable position in the beginning of the match. There was one map where both teams start on one side of the map and there is a big area on the other side that could determine the match depending on which team controls it since it is so big and is farther to get to.Did anyone else do this as well?
Could be very useful when surrounded by enemy ink. Otherwise you're missing a few spots lol.
I kinda mess it up doing it, but you get the idea lol I just need more practice
I'm assuming there's no real reason to keep the demo now then? Good to delete?
Quick question. How are the dual-stick controls you get when you turn Motion Controls off not "real controls"? Please explain because I don't get what you're saying.Maybe if they patch in real controls (or even Wiimote) later.
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.
Quick question. How are the dual-stick controls you get when you turn Motion Controls off not "real controls"? Please explain because I don't get what you're saying.
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.
Phew. It wasn't me, I am Reila there too.
The fact Splatoon was originally supposed to be a Mario game makes this even more amusing.
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.
I kinda mess it up doing it, but you get the idea lol I just need more practice![]()
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.