And guys there are more specials right other than the bubble and mass grenade attacks etc?
Is there a link for proof of this? Because that's not what I got out of playing.
Yeah like three times :/
And guys there are more specials right other than the bubble and mass grenade attacks etc?
Not liking Gyro, I get.
Not liking the Gamepad, I heard that before.
Not liking the Jump button being X - the button that is closest to the analog stick and thus easiest to press - is something I REALLY can not understand. Wouldn't pressing the B button be more difficult since it's farther away?
Man holy shit imagine a 2 v 2 v 2 v 2 4-side team battle in a massive map like that jpn ad
yeah but you only have to press one of them, that being the single input. like, I'm all for options and I'm not saying it wouldn't work it's just the way it's set up now seems objectively more convenient. at least where I'm sitting. still nothing wrong with options for those that want them though, definitely not what I'm trying to say.
Fair enough. As always: give us options within reason, game designers!still nothing wrong with options for those that want them though, definitely not what I'm trying to say.
Mini maps suck. Putting on the game pad is a great compromise. I hate COD is all mini map management. tF2 has no minimal and it rocks
Wow, good thing it isnt Y, it is X
The 4 stationary digital buttons are effectively real physical buttons. The 3 that move require you to remove your hand from controls or outstretch your thumb to catch them.They're all on the single input sure but functionally they're like big old buttons you have to stretch your hands to reach. Some players that are used to button prompts would argue that the traditional way is more convenient.
What a terrible comparison. TF2 has no minimap because it's a completely different game. In Splatoon the map is essential to the game because you need to know ink placements and teammate positions at all times.
Crap, did I miss my chance to play the demo?
So you'll be fine with the mode that's functionally equivalent to Payload, then?
The Splattershot Jr. had it. You fill up a bar on the top of the screen and you press the right stick and it activates.Where does that bubble shield that they use come from? Is it a special for a certain weapon?
I never had to stretch my thumb, the icons for teammates were on the top right on the touch screen next to the analog stick and face buttons
Wait, right?
Wow, you should really learn to follow a thread before posting and you re not gonna last long around here with that hostile-for no reason attitude, but even if it was like that does it matter?
It's not on B, I want it on B. If it's on Y (used for camera centering) or X it doesn't change a thing for me... except that on Y it'd actually be a bit better coming from decades of Nintendo games. X is just awkward and stupid.
Just give us the option to change buttons, in 2015 for fuck's sake.
Wait, right?
Edit: Oh, wait, were you tapping the nameplates instead?
You know you can tap the icons on the map itself, right? That's what I was doing, at least. That's why I've been banging on about the association between tap position and destination location!
yeah I didn't know that haha. there's a line that connects the name to where they are on the map so I just figured out where I wanted to go and tapped the name. worked well for me. also the name plates are bigger, aren't moving, and are closer to the buttons so they were easier to hit for me.
To clarify, I'm coming at this from a "traditional gamer" point of view. Anything that requires you to move your thumb beyond default position (left thumb on analog stick, right thumb on button diamond/right stick) is stretching. The spawn point button is a bit farther as well, bottom middle or bottom left.I never had to stretch my thumb, the icons for teammates were on the top right on the touch screen next to the analog stick and face buttons
That inkstrike special uses the gamepad. I wonder how that would be done without it.
Lol same. I'm just rewatching my gameplay to satisfy my Splatoon itch as much as possible lolI am suffering Splatoon Withdrawal and its not even funny.
I need some ink in my life right now.
lol yea, same here.I am suffering Splatoon Withdrawal and its not even funny.
I need some ink in my life right now.
https://www.youtube.com/watch?v=eTA0VbZZw-4That inkstrike special uses the gamepad. I wonder how that would be done without it.
To clarify, I'm coming at this from a "traditional gamer" point of view. Anything that requires you to move your thumb beyond default position (left thumb on analog stick, right thumb on button diamond/right stick) is stretching. The spawn point button is a bit farther as well, bottom middle or bottom left.
Personally, I'm fine with the gamepad. Options for those that want traditional control should be made in this instance.
it's the special for the splattershot jr.
The Jr. I love waiting until a roller is right about to get me then I pop it and just devastate them. Especially when two or three of them are all coming at me together.
Special from the Splattershot Jr.
oh yeah for sure
and you're right and I never once super jumped back to the spawn area in my play time. another thing I didn't know existed until I watched a youtube of somebody who did that a couple of times haha. that one looks annoying to hit and I usually found an ideal teammate to jump to so I'm gonna try to avoid it.
Yeah I didn't do it much either. I think I was just in the "shooter" mindset. I wanted to push forward instead of backtracking.
I think the picture above isn't accurate to the demo? I don't remember a spawn button at the bottom right, there was only the one on the arena. Correct me if I'm wrong.
That's fair enough, though that kind of relies on a multiple monitor setup. If you just have the map in a separate window on the same screen, it's virtually no different than it being a mini-map.Any game on PC could ask you to have the map in a side-by-side program. Dota2 and League, two games that have the biggest audience in the world have it in-client.
Those are multi-platform efforts that were primarily designed for other systems, ones without proprietary external screens. Arbitrarily moving the radar to the gamepad, when the game already has it on the TV for every other version, would not benefit the game's feel.CoD BLOPS II and Advanced Warfare AND Ghosts (one of the biggest modern franchises) have the radar on the TV on Wii U.
But isn't that tension? There's a conflict between wanting to see the map, and wanting to see the action. Managing your attention between the two is tense, because focusing on one comes at the expense of the other.If you want to add tension by removing the radar - that's fine. But you still have the radar, at this point you're not adding tension - you're making it more difficult for the player to gain information about the game that is handed to you.
I agree that they didn't set out to create tension, they just wanted to utilise the gamepad screen. But they will have then tested the crap out of that mechanic to see exactly what feeling it gives to the experience, and then shaped the game with that in mind.Also - We'll never know, but I highly doubt any of the devs put the minimap on the gamepad to build tension. They did it because it was one of the few things they thought they could put on the gamepad and Nintendo probably asked. Like I said though, I could be wrong.
I wonder if it's just a case of people not knowing about specials?
Oooooooooh, *that's* how you're intended to use gyro controls...The 3 creators of Splatoon were in the lab coats and played online as well. They are too good it's scary and I'm envious lol
http://youtu.be/PjpcbDmDSEA
Timestamp link pls.woah just watched a jpn dev super jump out of an enemy inkpool before two rollers closed in. goddamn!
Timestamp link pls.
I am suffering Splatoon Withdrawal and its not even funny.
I need some ink in my life right now.
So.. gyro + sniper guys..
I was wondering why people were asking for a scope. I guess they werent using gyro. Picking up enemies with the sniper was super easy. the biggest problem for the weapon is that it cant really secure an area for itself, you need support. But you can defend pretty well.
You want to move your thumb all the way from the top end of the controller, to the bottom end, just to jump, when half of the buttons aren't used for anything?
That's just like, bad control design.